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<title>Rockman Fully Executable Recent Updates</title>
<description>The last update of the comic.</description>
<link>http://www.drunkduck.com/Rockman_Fully_Executable/</link>
<language>en-us</language>


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<title>#27: Cossack, scientist trough hardships and kidnappings</title>
<description><![CDATA[Sorry it took so long people. My school work has been interfering with my online-time, and having purchased The Orange Box doesn't help too much, either. 

Anyway, here's a bit more backstory for the mastermind behind the scenes. But what can he plan with the Pulse Transmission System? 


A note for anyone who never played BN3: The Pulse Transmission System (which I'll call PTS from now on) is a system in which brain waves of humans are digitalized, and then send to the net. This allows for humans to walk around on the internet with their Navi's, and even merge with them. 
However, it was canceled because it was deemed to dangerous. And harm upon you on the Net, would carry over to your real body. Including Deletion.  ]]></description>
<pubDate>Sun, 25 May 2008 00:00:00 -0500</pubDate>
<link>http://www.drunkduck.com/Rockman_Fully_Executable/?p=408779</link>
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<title>#26: Defending orbs, giving the battle a new perspective</title>
<description><![CDATA[Sorry for the week-long delay people. Don't worry, it wasn't another year-long dip like last time :P 
I just had a couple of important stuff to do, you know, having a life and all? Combine that with a GradeWeek at school, 18th birthday of my cousin's, two people that were so drunk it wasn't even funny at said birthday, and you've got a good recipe for no update. 

However, I stayed up till 4:40 today (exactly 4:42 as of me writing this) to make this comic. Thus, any and all mistakes are due to me being (really) tired. 

But, about the comic. As you can see in two of the panels, I haven't been sitting still these weeks. Like I said, I dare you to find any other EXE themed comic that has done this. If you don't know what I'm talking about, you are officially blind/ignorant. 

Special thanks to Blackhook for helping me out with Rock's shading. Thanks man, you're the best. 
Also, an (old) thanks to SovietCommando over at SpritesInc, for helping me out tremendously with the battlefield. 

Oh, and some thanks to Maneko over at BnG, too. He's the one who made me do something to juice up the battles. 

And, did it work?  ]]></description>
<pubDate>Wed, 07 May 2008 00:00:00 -0500</pubDate>
<link>http://www.drunkduck.com/Rockman_Fully_Executable/?p=401663</link>
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<title>#25: Battle of Astronomical proportions, START!</title>
<description><![CDATA[After a long while, the first real Boss Battle has finally started. AstroMan.EXE VS RockMan.EXE 
Who will prove the strongest? 

I've got something real special planned for next comic, as said before. But, I won't be able to pull it off alone. So, I'm requesting help here. 

If you are good in either shading or editing large surfaces In-Battle EXE style, please, say so here, or PQ me. Members of SpritesInc, you can also react in my thread, or send a PM. As long as I know I can count on you. 

If it won't be done by next week, I'll start focusing on the villians side a bit. I have to explain a couple of things there, anyway. But still, I'd appreciate the help, enormously.]]></description>
<pubDate>Sun, 13 Apr 2008 00:00:00 -0500</pubDate>
<link>http://www.drunkduck.com/Rockman_Fully_Executable/?p=390343</link>
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<title>#24: Past the light, onto AstroMan</title>
<description><![CDATA[I... I updated? Wow. That hasn't happened since, well, forever! 
I'll try to keep a steady pace updating these (again). I don't know how many times I'll upload, or when, but the safest is probably to return here once per week for a new comic. 

Anyway, my head is filled with ideas again. Also, in around 2-3 comics, I plan to do something never seen in a BN comic before. And no, I don't mean that ForteRcolor9000X will come to stage. I mean it. Once it's up, I dare people to find any other comic that has done it before.]]></description>
<pubDate>Thu, 03 Apr 2008 00:00:00 -0500</pubDate>
<link>http://www.drunkduck.com/Rockman_Fully_Executable/?p=385222</link>
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<title>#23: Get behind the sniper's shield</title>
<description><![CDATA[Aaaaand another one. I am starting to run out of comments in this box here X_X 
It's pretty late here, but my parent aren't home now, so I'm safe. But I spend a good part of my evening making this comic. Again, Joe sprites are PD. The Joes are attacking like this: Create a crosshair where Rock stands, if he stands in a bit too long, fire some volleys of three shots at him. The upgraded versions can also extend the lines of their crosshair, which is also something you must not stand on. The further upgraded do the same, but faster and can attack with two at once. Also, you can not see what Joe is aiming, until he actually starts shooting.  

Is it just me, or have my comics lost their 'touch'? I keep making them with joy and whatnot, but they somehow seem like they lost their shine. Or is it just me? 

NO blank comments people. Blank comments will get warned.]]></description>
<pubDate>Fri, 20 Apr 2007 00:00:00 -0500</pubDate>
<link>http://www.drunkduck.com/Rockman_Fully_Executable/?p=191318</link>
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