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The DrunkDuck Interview:
Ronson
What are your goals as a comic writer/artist?
As an artist, I try to experiment a bit with the drawing and improve it each time I pick up the pen. I strive for consistency and clarity in the visuality of the story.
As a writer, I try to put together a fun and interesting story with at least a little bit of depth to it.
Did you think up your whole story before writing it out or do you do work out the story as you go along?
I have a very general outline of the whole story of "The Gods of Arr-Kelaan", and all the major story arcs. But the format is fluid enough for me to make changes on the fly and to go and explore areas I hadn't considered previously.
When I'm working on story arc, I do it one issue at a time. An issue can be anywhere from 8 to 20 pages, so I'm always a pretty good distance ahead of the readers.
I try never to release pages to the web until the entire issue is completely done from my end. I've had to break that rule a few times, but generally it's worked out so far.
What comics inspired you when you were growing up?
I read all sorts of comics when I was a kid, but the ones that actually inspired me were "Groo the Wanderer" by Sergio Aragones and Mark Evanier -- because they were funny, dynamic and every page was a work of art. The next big inspiration was Dave Sim's "Cerebus" - which is just awe-inspiring. It was funny, thoughtful, beautiful ... it was like pure brain candy every issue.
But there's also Paul Chadwick's "Concrete", Eddie Campbell's "Bacchus" ... the list goes on and on.
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