going away - Hey Everyone Look What I Did!

[PLUG / CRIT] Deviant Prophets
Magus Ferox at 11:03PM, Aug. 9, 2007
(online)
posts: 8
joined: 7-14-2007
Hello, DrunkDuck. I'm Magus Ferox, aka Jenny McKinney, and I create Deviant Prophets.
DP is a fantasy story based on the antics of a roleplaying group that exists on Elftown, a fantasy community that you've all probably heard of by now. The story from the roleplay is vastly and broadly more, well, vast and broad? Anyway, I had to do a lot of chopping and editing and removing of various plot points to make it even considerable for a comic project. Thus the DP comic is loosely based on the RP, and I try to remain as close to the original tone of the RP without going off on wild tangents or making it longer than it has to be.

Please have a look-see, and particularly crit the storyline. The comic is rated M for mature, no nudity so far (that I can remember off hand ^^) but there is some sexual innuendo and much violence.

PS, I was almost tempted not to post this as CRIT, but I'm wildly curious about what people think about DP. Try not to remind me how awful the artwork is in certain issues of the first storyarc, I'm fully aware now that fat sharpie marker doesn't make for the best of drawing tools.

Thanks for your time, and I hope you enjoy!

http://www.drunkduck.com/Deviant_Prophets/
last edited on July 14, 2011 1:50PM
Meechi at 5:38AM, Aug. 10, 2007
(online)
posts: 58
joined: 5-4-2006
I went through the archives looking over your comic. I have to say that there are some good things about it that I like. The story is actually fairly decent for the most part. It's not too overly serious, yet not completely comedic either. It has a decent balance, except for in a few places. Some of that is due to how you set up for some of jokes you've put in. I could see some of the jokes coming before I got to the punchline. Overall, story was still good.

I know you said you weren't too interested in how your artwork was viewed, but that is some of the issue to your storytelling technique. At times it was hard to discern facial expressions, and features when some characters were talking, at least in part.An example of that is the part shortly after the battle in which Nay was killed. She was brought back, and there was something mentioned about her hair and eyes, but I couldn't tell what was different. It looked like how she did before. Also artistically, either by choice or accident, you tended to leave details out of her armor at times, when that was one thing I thought was good about her character design.

Another thing was the way each panel is drawn. Things from panel to panel just kinda hopped along at a speedy pace. The thing about comics is that you're using still pictures to show a sense of time...and with yours one thing happened and you were on to the next, and so forth. Panel layout is also key in this. For example, your fight scenes happened so fast that weren't as interesting if they were somehow drawn out a little more.

Kind of a long-winded post..sorry. Hope this helps for the future though ^_^.
last edited on July 14, 2011 1:58PM
Hyptosis at 6:15PM, Aug. 10, 2007
(offline)
posts: 130
joined: 5-11-2006
Meechi made some valid points, some of which I was going to say before reading his post. I think you've got something strong here, every thing is bumpy for a while. Like any precious stone, it just needs to be polished down. Keep working on it. The characters and colors are very appealing.

Keep up the hard work. ^_^
last edited on July 14, 2011 12:53PM
Magus Ferox at 10:35PM, Aug. 11, 2007
(online)
posts: 8
joined: 7-14-2007
You guys rock, thanks for the helpful crits. Definitely stuff to remember for later. :)
last edited on July 14, 2011 1:50PM

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