going away - Comic Discussion (Print & Web!)

What inspired you to create your comic(s) and when did it happen?
simonitro at 11:44PM, July 18, 2007
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Billy Learns To Rock's concept was born in the year 1999. I was into the rock/heavy metal/punk phase of my life and started to draw rockers on the desk. I thought, it would be cool to create a character or a comic based on this topic. So, I created Billy taken from another character I created (named Larry with a bald head) and I added that weird looking hairdo. I started to do funny comic strips about the character and in 2004 and when I discovered Drunkduck and Webcomicing, I wanted him to shine... I had a concept to make a comic strip but it seems that people had started to enjoy it as a story... so, I started to go along with a story.

Electronic Revolutions: The Burnhams's concept was born in the year 1998. Formerly named "The Electronic Girl", The Matrix was released and I thought it was fun to create a character of a computer created small girl that can kick criminal's ass. It's a funny concept to see an 8 year old girl beating the shit out of a big muscule-y man with a whack of a punch, early designs the girl was named Ann. Ann became my favorite character of all my character catalog... she's like a daughter to me. Ann didn't had eyeglasses in her earlty designs but in 2000, I added the glasses to give her a charming look, then I wanted to make a twisted plot for her and started to create her father (which he dies), and her team started from her sister, Sonya! I said, these girls need guys to become a cool fighting team and then, I created Scott and Fetch as their relatives... so, The Burnhams were born. When I started it in 2005, I added the Electronic Revolutions with a ":" and became... Electronic Revolutions: The Burnhams!

Howabout you... how and when did it happen?


Enjoy... Las Vegas-y
last edited on July 14, 2011 3:37PM
D0m at 4:26AM, July 19, 2007
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For Nadya-

My girlfriend and I were texting on our phones and a little bored, so we decided to play that one word game. It went something like this:

"The woman waded through the cold ocean, her blue dress floating about her, and the portal on the shore beyond casting green light at her face."


That was enough to get me hooked, so we upped it to three words. What we came up with was the idea for a great story.

I pretty much started drawing it out only with her encouragement and support. Now, I know I can do it, so I don't think I'll be stopping anytime soon. It's a wicked hobby.

Nadya- a tale about what happens to SOME of us when we die.

Currently: Nadya is awake and asking more relevant questions.
last edited on July 14, 2011 12:02PM
cs3ink at 5:34AM, July 19, 2007
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Gee, I'm constantly coming up with ideas. It's just the way my brain works.

I can't remember ANY of the inspirations or when they occured for my 3 books. Generally they just pop into my head, I chew on 'em for a bit, & I have a finished concept. I've always sorta taken it for granted.

Crap, ya know I've never really thought about inspiration before. Wierd.

Later,
Chip
Creator of Terran Sandz and Broken Things , and now Dead . Check 'em out.
last edited on July 14, 2011 11:55AM
EmilyTheStrange at 5:41AM, July 19, 2007
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Anarchy 2090: It was 2004 and I was 13. I had a random superhero comic idea in my head about a girl who lived in a semi-futuristic world and could turn invisible thanks to an accident... then Danny Phantom came on tv....

So I dropped that idea because I decided people would think I was copying DP and started pulling ideas for a new comic. I watched some spy movie about stealing the answers to the SATS that lead to some Anarchy ideas too (orignally it was going to be a spy comic.. with a computer game... its hard to explain..) My orignal character designs were heavily based on Butch Hartman's work and after I read Bleach for the first time they got more manga like which lead to the style I have now.


It's kind of funny though, last night I was actually looking at my old journal that's full of my comic planning ideas,. It has my orignal story ideas, character designs, proposed chapters, personalities, powers, ect. 2-3 years later it's so much fun to look at because you can see the progression of the comic development page by page.
last edited on July 14, 2011 12:21PM
JustNoPoint at 6:24AM, July 19, 2007
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Well, when I made comics. But all my comics were unoriginal. They had characters I made up but 1 would be basically a rip off of Ninja Turtles, or a rip off of Ren and Stimpy or something to that effect.

I wanted to make a new story that wasn't ripped off from some show I watched nor that had characters that acted just like someone on TV. I kept trying to come up with characters and stories but nothing was clicking. So I gave up.

One day in class I was just drawing some random monster and I really liked his design. So I decided to base the story about stopping these monsters and made up more. For some reason making characters for this one started coming along real well.

As for what inspired me to begin making comics in the 1st place. I was a huge TMNTurtles fan and I found a TMNT comic book. I had no idea they had comics of TMNTs back then =P

I started collecting the comics and began making my own. Now I just make them because I really like what my story has become and I like my characters so I want to see their adventure unfold.

Read "The Devon Legacy".
A full color web comic updating daily on www.comicfury.com
last edited on July 14, 2011 1:12PM
Valid Soul at 7:06AM, July 19, 2007
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Same with every other sprite comic artist, I was bored one day in 2005 and I wanted something to do to past the time. I was inspired by fellow sprite comics 8-Bit Theater and InSONICnia, and that's what got me and A007 started.

A007 originally started out with a bunch of random VG characters and tried hard to be funny every strip, but then as the years grew and I took the comic more seriously, I actually wanted to tell a story rather than find something to do when i'm bored. So, I scrapped the storyline and went for a new one, which is the one you guys read today.
last edited on July 14, 2011 4:39PM
mlai at 7:22AM, July 19, 2007
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Didn't we just have this topic?

Pac-man comics: Inspired by, gee I dunno...

Gumby-like stickman comics: Easier to draw than real ppl, and looks better than simple stickmen. This phase stagnated by my life art skills, but taught me a lot about poses and such because I can draw it so much so fast.

Supercop comics: After watching Inspector Clusoe in Pink Panther cartoons. Only reason I didn't draw PP was because he was too hard.

Dragon Warrior comics: After watching Dragon Warrior on TV, which is based on the Dragonquest games with art by Akira Toriyama (the guy who drew DBZ). Started me on the road of DBZ-type art.

Fantasy-type romantic adventure: Drawn in college, as a sequel to the comic above and inspired by a crush. It really is a great motivator: poets write poems and musicians write songs.

Lots of Impromanga contributions: www.impromanga.com was awesome. Re-invigorated my artistic drive, and introduced me to online comics-making. I was very active during wave 2.

FIGHT 1: Started with a friend I made from Impromanga. He was looking for a comics idea with the theme "A gathering of heroes." I just came up with some random stupid idea, and we winged it. I wasn't going to help with the art part at first, and my art help in the first chapters were really sloppy... but gradually I got into it.

FIGHT 2: Turned out my idea wasn't so stupid after all. After watching a great anime with the same theme, I got inspired and made #2. I mailed the CDs to my friend to inspire him as well. I'm gonna put FIGHT 1 & 2 up as soon as he finishes up the banners; we've made more than enough buffer pages now to update twice a week.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
MysteriousJeff at 11:40AM, July 19, 2007
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I came up with Pokemon Yellow Comics when my sister was adding some hilarious commentary while I was playing... Pokemon Yellow Version. (Big suprise, huh?)

I actually have no idea how I thought up UPC-X. it just spontanisouly happened.

The Law of the Land is quite interesting really. My good friend Emperor Pichu made some customized Pokemon sprites and I weaved a conspiracy story around it shortly after, We made some issues and then all the sprites got lost in a computer crash. Lucky us, huh?

That's Ironic (not found on Drunkduck, but is linked to from PYC, UPC-X, and BZ) was well, a Sonic sprite comic that I did for my own amusement until I found out about SmackJeeves and the world of free comic hosting.

BIONICLE Zeroes is really a Bionicle story based off of my custom Bionicles. (obviously)


I also have a collection of original comics that as of now, have not been developed by me to reach the internet yet, but once I get some stuff off my plate, you'll see my original side...
last edited on July 14, 2011 2:09PM
kytri at 12:26PM, July 19, 2007
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Gads, I feel kinda old now.
When I was about 12-13 a friend and I were trying to make a story for what we originally hoped would become a video game. We did some drawings and soon realized that making a game would be pretty much impossible for a couple of tweens and decided to make the story a comic instead. Our main inspirations at the time were Sailor Moon and Final Fantasy. Final Fantasy VII was released in the US about that time. Eventually we got to high school and didn't have classes together anymore so we couldn't really work on it together.
I kept thinking of things on my own though, and eventually made the story for Rift. I drew three chapters when I was 18, eventually restarted when I was 20 and that's the version available now. It bears little resemblance to what my friend and I had made in middle school.
last edited on July 14, 2011 1:24PM
Puff at 12:30PM, July 19, 2007
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Back around Christmas 2004 I rented Shaun of the Dead. I hated zombies because I thought they were scary, then I watched SotD and I'm like "Wow, how come I never liked zombies before this?!". So I thought to myself "I need my very own zombie", and I made Puff. Then in Summer '06 I thought to myself "Poor Puff is the only zombie... what would happen if there were MORE zombies?! :0" and I ended up making Andy. I read some zombie comics and watched a lot of zombie movies, and they all seemed exactly the same to me. I decided to do something new with it, and now I'm doing The Cure. :)

D0m, your story was pretty cool. That's a weird way to get inspired. Nadya is probably the only good thing that ever came out of Text Messaging. :b
Insufficient funds, banner reposessed! >:0

http://www.drunkduck.com/The_Cure
last edited on July 14, 2011 2:54PM
D0m at 1:47PM, July 19, 2007
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Puff
D0m, your story was pretty cool. That's a weird way to get inspired. Nadya is probably the only good thing that ever came out of Text Messaging. :b


Aw, you're too kind. Goes to show you you have no idea how these things will begin!

Nadya- a tale about what happens to SOME of us when we die.

Currently: Nadya is awake and asking more relevant questions.
last edited on July 14, 2011 12:02PM
Eviltwinpixie at 2:50PM, July 19, 2007
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I loved your story, D0m, in combination with your icon, which shows a scene very much like the one you describe. :D

Grog was created with my brother probably 4 years ago. We came up with a lot of the initial strips and set about drawing them. However, immediately after we started, Pirates of the Caribbean was announced. We figured no one would EVER believe it wasn't just a giant rip-off, and set the idea aside.
A couple years later, we revisited the idea. Nothing came of it but the initial strip, though. I wrote quite a few, but my brother didn't really draw them.

So... I decided I'd do it on my own and LEARN to draw as I went along.

And that's what I'm trying to do. ^_^
last edited on July 14, 2011 12:24PM
spambot at 4:40PM, July 19, 2007
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Being board at work inspires many ideas.
Mine just started as a doodle on a sticky note of an alien dressed as a pirate.

I'm also doing that other comic "Space Waffles ".
We now have a podcast called The Random Pirate Comics Show!
last edited on July 14, 2011 3:51PM
RobertTidwell at 6:11PM, July 19, 2007
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a friend of mine called me and told me her dad was in jail. that made me want to write OGRE.

the guilty will be punished was inspired by the punisher. I always wondered what happenes to the guys who know they are gonna get it, and don't want to go out at the hands of frank.

labrynth was inspired by an idea i had for Love Versus. I wanted to see if I could do a comic with out pictures.

Love Versus is inspired by my religion.
Iconoclast: One who attacks and seeks to overthrow traditional or popular ideas or institutions.

http://www.drunkduck.com/Love_Song_For_Polyhymnia/
http://www.drunkduck.com/Ogre/
http://www.drunkduck.com/The_Guilty_Will_be_Punished/
http://www.drunkduck.com/Labrynth/
email: RobertTidwell.Comics@gmail.com
Aim: R Tidwell Comics
http://www.myspace.com/Robert_Tidwell_Comics
last edited on July 14, 2011 3:08PM
Dani Russo at 7:58PM, July 19, 2007
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I'm with Chip -- the ideas just always sort of come to me.

Penny was borne of the desire to tell a fantasy story on a human level rather than an epic one, and to explore what effects having magic as part of one's society would have on history as we know it. I also wanted an atypical protagonist -- one that was stubborn, snarky, and NOT a doe-eyed skinny anime waif. And I'm a total steampunk nerd. ;)

A lot of other ideas have just cropped up out of the odd conversations my friends and I have had, and my desire to play with the boundaries of genre. My next project, that should be debuting by late August is more illustrated novella than graphic novel/webcomic -- and almost all of it is comprised of snippets from my dream diary.

last edited on July 14, 2011 12:05PM
Nicotine at 6:20AM, July 20, 2007
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I had the idea for Presence in my head for quite awhile, perhaps a year. I took creative write a year ago and during that class I wrote tons of poems and prose both in class and out of class. I really like to write, but I love to draw nice pictures too so I thought to myself one day "what if I put the two together in comic form?". It took awhile for me to act out on my idea because I thought it was stupid at first XD. But I enjoy it.
[..]
last edited on July 14, 2011 2:16PM
SomaX at 8:47AM, July 20, 2007
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MOSAIC actually started last summer, when my friends and I were taking theatre classes. There would be long waits between acts, so we were sitting around a lot. So one day, one of my friends, I think it was Taylor, asked me to make a comic about ninja for everyone to read. So I have been working on it since...Actually, looking back, quite a few things that happen in the first volume alone were very much based on things that happened durring that summer. lol
~*~
#253 in Comic Book/Story #344 Overall ~*~ #383 in Comic Book/Story #517 Overall
last edited on July 14, 2011 3:49PM
ahumphres at 2:53PM, July 20, 2007
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I try to not watch or read anything when I think of my ideas...but they are still influenced by what I see and read anyways. I created the concept of Godlings off the notion that it would seem interesting to me to see a story about a god who didn't want to be god anymore and just left. I actually wrote the first draft of Godlings back in the early 1992 or 1993. I then moved on to other ideas and put Godlings aside.

The inspiration for coming back to Godlings came from a bumper stick I used to see every where. The bumper sticker said " Freedom isn't Free". I really started thinking about this concept a lot and decided that freedom is free and set out to tell my version of why I think it is free. My minor in college was philosophy...so this idea geled with a lot of stuffed I read and studied. I went back to Godlings because of the young god wanting to be free and went from there to rewrite the story and try to illustrate my idea of why freedom is inherit in all of us and not given to us by someone else or some government. I feel I have illustrated my point well and told one of my best stories to date.
last edited on July 14, 2011 10:47AM
mlai at 4:44PM, July 20, 2007
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Freedom is free for the gods, and beer is free for Ronson!

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
angry_black_guy at 10:23AM, July 21, 2007
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I always liked fantasy but it has consistently remained one of the most generic settings in media history. Just toss in elves, tight leather, and swords and you suddenly have a fantasy "epic" that everyone instantly throws their money at and gobbles up. At the same time, everyone's quick to make these "satirical" fantasy stories that poke fun at cliche's but are just as bad as the fantasy they make fun of.

Early Game Monster is my take on fantasy as seen through the eyes of the monsters everyone enjoys slaying. I was mostly inspired by Bone (which is fantastic, go read it NOW) and The Life and Times of Juniper Lee, a well written and pretty humerous cartoon created by Judd Winnick, one of my favorite comic book artists.

last edited on July 14, 2011 10:52AM
marine at 12:49PM, July 21, 2007
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Well, I've created lots of stories and web comics over the years. Some of them had characters like Abortion Man or Scat Cat or Tranny that really deserved more screen time. After doing comics and not getting any respect, I thought of one last big laugh and then I felt that the penis name would be a great place to show off my, worse, characters. After about a week, I realized just how many awful characters I had came up with and just kept putting them into the penis world and making it the worst, best thing ever.

I had conceptionalized doing a bad web comic that was actually good earlier that year, called Webcomic! but it wasn't working out the way I had hoped. It was funny and had some geniune good sutff in it, but it wasn't the no holds bared free form madness that I needed. So then I was doing penis, the first two weeks or three were all animated and part of a big prank, and then I started doing regular pages of penis. I pulled a lot from different comics I had done previously, the six panel format, using the bad ms comic sans font, updating daily, and just generally doing penis how I wanted to do it. Its never felt like I was constricted to doing it one way or another, but I have occasionally felt trapped by the six panel format. I could break it and do bigger stories, but in the name of consistency I don't think I should. Oh well.

I just like being low brow with my comedy. I'm not exactly Mr. Cleancut or even the regular dorkus that does a webcomic. I'm something entirely different. So I thought why not reflect that with my work. I've also done stories of every genre at one point or another with penis, melodrama being the most often, but I've also done stuff like noir, superheroes, alien invasion s, and generally just anything with a pulp style to it I try to do. Anytime I do anything that feels the least bit generic, I feel like a hack. Thats why my latest story is ultra-generic and awful, but eh.

last edited on July 14, 2011 1:52PM
blntmaker at 12:31AM, July 29, 2007
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Been teaching for 13 years - all grade levels...Mostly secondary levels. I currently teach high school.

I've been drawing since, WOW, the first season of The Jeffersons (Just to date myself).

So anyway, at 36 years of age - I'm at a point in my career where I can produce semi-autobiographical work and express myself artistically. So, I started writing the stories about six years ago and have NOW decided to produce them in living color through digital art.

As an educator, I've seen many spectrums of academia. Nothing surprises me anymore, especially in THIS state (California).

In Better Luck Next Time, many of the characters are based on a collection of students, staff, teachers, administrators and situations I've experienced in my career. Plus I figured, if Tom Batiuk of Funky Winkerbean can do it, why not ME?

So I said, "What the heck..."

last edited on July 14, 2011 11:26AM
ozoneocean at 1:21AM, July 29, 2007
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Pinky TA was inspired by paintings I did in 97'-98'. Also my reaction in Manga and anime in general, Ghost in the Shell, Dominion Tank police and Appleseed in particular. And Tankgirl (mainly the movie). hmm... It was also somewhere to explore ideas about how nasty war is and how cool it can look (or is made to look), somewhere to put battleships, and an interest in 1920's fashion.

Oh yeah, and a place to draw ladies with bums as nice as the one in the comic "Druuna".
 
last edited on July 14, 2011 2:27PM
swisscheese at 9:36AM, July 29, 2007
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I'm gonna show off just how much of a geek I can be here.

DSRI was inspired by two roleplaying games (Mage the Ascension) I took part in from 2001 to 2003. I fell in love with the characters my friends and I had come up with from both stories, so I decided I'd pit them against each other, change the setting up a fair bit, and from there it practically wrote itself.
Visit http://www.drunkduck.com/DSRI/ Updated Sundays-ish!
last edited on July 14, 2011 4:05PM
caseycook at 9:21AM, Aug. 3, 2007
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I've been kicking around comic ideas since I was a little kid, I remember I used to make up my own superheroes and drew up several volumes of "My Book Of Superheroes". I wish I still had that I am sure it was a riot. Shawn and I took a couple stabs at a collaborative comic, but we were overly ambitious and ran out of steam quickly on our first attempts. In the summer of 2003 I was between jobs, and the idea for Blast Asteroid came to me while I was doing some freelance copywriting. I shot Shawn an e-mail and he fired back some concept sketches almost immediately, over the next couple of days it fell together very fast. The original idea was a lot more R rated, but it didn't quite fit with the tone that seemd to be developing, so we decided to keep it more kid friendly.

The Blast concept worked well for us for a couple of reasons. By going with a 4 panel strip format, we were able to get the satisfaction of having something completed and posted online on a regular basis, which really helped keep up the momentum. After doing a dozen or so gag strips we decided to go more long form and tell stories, and again it was the right move at the right time. I think if we had jumped right into longer form stories we would have gotten overwhelmed and not have been able to keep rolling.

When we relaunched Blast earlier this year, I was tempted to break from the 4 panel per episode format, but I have come to appreciate the limitations. It really forces me to be minimalist, move the story along without skipping too fast, and get a couple of jokes in, and it's a fun challenge to do that and still make each strip satisfying on it's own.

One of the best things about having 70 + strips under our belts is the history we can draw on and play against. We know our strip is cornball and pretty derivative, but it's just a lot of fun doing them, and I never anticipated how rich we could make our own silly little universe.
last edited on July 14, 2011 11:36AM
RentAThug at 2:32PM, Aug. 3, 2007
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I came up with Frank Baron, NSO in 2004. It was my first year of University and after spending a semester getting adjusted I decided that I wanted to submit a comic to the newspaper, the Gateway. My first submission was a fantasy story about an orc that was too big and visually complex to work. I need another idea, and around that time the Punisher came out on DVD. There was a special feature about the Punisher comic series and at one point the Nick Fury, Agent of S.H.I.E.L.D. series was mentioned. That struck me as a really cool title and I started the process that ended up with the title Frank Baron, NSO. At that point I started coming up with ideas for the comic and character designs and all that other stuff that happens before pages actually start getting finished.

I drew 27 (I think it was something like that, I'm too lazy to go look) strips, but only 7 of them ever ran in the paper. Serialized stuff didn't (and still doesn't, actually) work with the Gateway format very well, so Frank Baron was shelved until I came across Drunk Duck. The stuff that's up right now is all new material with its basis in the first 20 episode story arc that I created for the newspaper.

After realizing that serials didn't work well I had to go back and figure out something to do for the following school year. Somewhere between school ending and school starting again I came up with the idea of using a strip based on Rent-A-Thug. Rent-A-Thug first appeared as a fake commercial in a superhero comic that I had done before that was used to explain where all of the bad guys were getting their henchmen. I decided to put the focus on the thugs themselves. I can't remember how or when, but at some point I got the idea for a series of strips called Rent-A-Thug Presents: Rules for Criminal Success, which were (and still are) a series of 110 2.5"x10" comic strips that resemble something akin to a training manual that the Rent-A-Thug agency would give to its employees. It's currently still running in the paper, as well as in a more story-based form here on Drunk Duck.


Crime Pays, updating Monday, Wednesday, and Friday.
last edited on July 14, 2011 3:05PM
spacehamster at 4:25PM, Aug. 5, 2007
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Bulletproof - the short version is, it's what I like to draw. I'd spent years tinkering with various non-superhero concepts and never really got around to doing anything with them. And at the same time, I spent most of my time drawing all these superhero characters I'd created as a teenager over and over. And eventually I realized that the reason none of the other ideas ever came to fruition was because I just wasn't interested in spending endless hours drawing the stuff. So I gathered up my superhero concepts and tried to make that work. And I've been having a blast ever since. >:)
last edited on July 14, 2011 3:50PM
Hapoppo at 5:48PM, Aug. 5, 2007
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Hoo boy, where to start? I originally drew this little cat just to see if I could make something really easy to draw but still looking good, and found myself scribbling up Hapoppo (Who's in the current fillers in PT). Over time, other characters started building up around him, some of which were made for the character but a lot were actually from other comic ideas I had (Namely Bebe and Deedee), and he started developing his own storyline in what I call the "core Hapoverse". The reason it's the "core" is because a lot of my other works are derived from it, including The Pirate Terminators. Bebe and Deedee, for example, are part of the core Hapoverse, and Genesis is actually a derivative of Hapoppo (Albeit a really far-removed derivative.)
last edited on July 14, 2011 12:42PM
Meechi at 6:19AM, Aug. 6, 2007
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Cram Session had its first markings in high school under an untitled project I was working on just making strips of my friends. Funny things used to happen all the time and I captured it in comic form. Later as I got into college I was inspired to get into making my own feature story based around my friends and me. Since then it has undergone some changes, but essentially it's a lot of the same story.
last edited on July 14, 2011 1:58PM
WriterX at 4:19AM, Aug. 8, 2007
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My idea for the Everchanglings was sudden. I wanted to do a comic and I knew I would be unable to do anything serious (in terms of quality) even though I have folder loads of plots and ideas which might be once used (when I find an artist).

I wanted to combine my poor "Art" skills with interessting ideas and so end up with something neutral rather than something poor or too far fetched. I just wanted to give it a try and *poof* the Everchanglings.
last edited on July 14, 2011 4:52PM

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