going away - The Game Room

System Discussion Thread
hpkomic at 10:01AM, Sept. 24, 2007
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Lord Shplane
Yes. Experiment. But when something fails, you throw it aside. It's how evolution works. If an organism evolves a negative trait, it dies. Eventually, people will see how negative of a trait these things are, and kill them. Most of the people I know and like already dislike the Wii. Most of the people I know and like are gamers. Gamers are the only ones that are going to be willing to spend the enormous amounts of money that game systems are starting to cost. Eventually, game developers will realize that they need to stop trying to make everyone like games (which is impossible), and start focusing on those of us that already do.


All evidence points to the contrary. The system is selling well, the market has expanded and Metroid Prime 3's review scroes by "gamers" are currently on par with Halo 3.

How on earth do you get the impression it fails? Maybe if you talk to people like yourself, you can get that impression, sure. But I don't think people like you speak for the majority of gaming consumers.
last edited on July 14, 2011 12:50PM
Lord Shplane at 2:43PM, Sept. 24, 2007
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Anyway, I really would not want to play games anymore if motion detection technology became the norm. I really don't like them, and I don't like them from experience. I own a Wii. When I first saw the Wii, I was like "OOH, that looks fun!!"

Now, I wish I had never bought it, or at least waited until Brawl came out, since it's pretty much the only game I really want for the Wii right now. Well, except for Metroid, and that's because I've loved everything about every Metroid game, and the controls won't completely kill it for me.

I prefer normal controllers because they're simply more fun to me. I don't enjoy other controllers because they're not fun to me. I wish that game developers would focus more on improving graphics, storylines, physics engines, leveling systems, etc., instead of just trying to improve controls, which they pretty much have down. Don't fix what ain't broke, as it were.

Also, two pages? I expected this thread to burst into horrible, horrible flames at around the tenth post. And then get locke'd.
last edited on July 14, 2011 1:41PM
angry_black_guy at 2:49PM, Sept. 24, 2007
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My problem with motion sensitivity lies in the fact that you always require a motion sensing bar unless they manufacture one that's designed to fit somewhere out of the way. As I'm in the military, my living quarters are usually small so I have to constantly fight with the bar and carry around a handful of garbage twisties to ensure the cord doesn't fall in front of the tv. I got so frustrated that I drilled a hole through my tv's faceplate and bottom and then wound the cord through the hole and into the wii which is underneath a cabinet. Then I velcroed the shit out of the thing onto the actual tv itself.

I'm obviously in the minority here, but until I get a larger pad I'm stuck with doing modifications so I'll always have a small bias against it.


Also, two pages? I expected this thread to burst into horrible, horrible flames at around the tenth post. And then get locke'd.

Guess you misunderstood the maturity of this forums, eh?

p.s. go screw yourself.


last edited on July 14, 2011 10:52AM
Lord Shplane at 3:01PM, Sept. 24, 2007
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angry_black_guy
Guess you misunderstood the maturity of this forums, eh?

p.s. go screw yourself.


OMG, I M ON FIAR!! SUM1 PUT OUAT TEH FLAMS!!


Anyway, we keep talking about FPS's on the Wii, but what about other types of games? I don't really see how the Wiimote could help any of them, and my opinion is backed up by the few games of this type that I have played on the Wii. Even Twilight Princess suffered, because the fact that you had to use the motion sensor to do a normal slash cause me to only really ever use the jump attack, and shaking the nunchuk to spin attack felt tacked on and pointless. Really, I can't think of any way in which it added to the game, either.

I wish I had gotten the Gamecube version so much. I love the Gamecube so hard.
last edited on July 14, 2011 1:41PM
mlai at 3:10PM, Sept. 24, 2007
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I want to play Bushido Blade on the Wii. Hell I'll even want a DDR type floor pad in combo with the Wiimote to play Bushido Blade. That would rock so much.

Shplane, if all you can say about the Wiimote vs the standard PS controller is your subjective opinion, then we all heard you the first time.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
Lord Shplane at 3:25PM, Sept. 24, 2007
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mlai
I want to play Bushido Blade on the Wii. Hell I'll even want a DDR type floor pad in combo with the Wiimote to play Bushido Blade. That would rock so much.

Shplane, if all you can say about the Wiimote vs the standard PS controller is your subjective opinion, then we all heard you the first time.


....

Why do you feel the need to degrade me and my posts? I've been giving my viewpoints on various aspects of game systems. I haven't been launching personal attacks at other posters. Discuss the things that people say. Don't attack that person because of it.

Also, almost everyone here has just been posting their subjective opinion. You just did concerning the Wiimote and DDR floorpad for Bushido Blade. I shall now state my subjective opinion that such a thing would not, in any way, rock. It would make me cry.

Also, I'm putting that thing about not attacking people in the first post, so that newcomers to the thread will know not to do it.
last edited on July 14, 2011 1:41PM
Terminal at 3:50PM, Sept. 24, 2007
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LOL HEY. MY FAVORITE CONSOLE IS BETTER THAN YOUR FAVORITE CONSOLE.

Tell you the truth, all the consoles this generation have huge glaring flaws.
last edited on July 14, 2011 4:12PM
angry_black_guy at 4:05PM, Sept. 24, 2007
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Same as every other console before it. Nothing's perfect, and I've yet to experience a FLAWLESS console that didn't suffer from either a poor design decision or bad execution.

last edited on July 14, 2011 10:52AM
isukun at 4:10PM, Sept. 24, 2007
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A game which centers around you toting a gun should have controls which involves you aiming.


Unfortunately for you, that isn't what the Wii does. Not unless you consider pointing to a position halfway across the screen from where the cursor is "aiming". Also, the mouse does a much better job of simulating a human's reflexes. There is no lag when you have to move the cursor to the edge of the screen to refocus your attention. The human eye doesn't work that way.

Are you saying that this is an insurmountable Wii hardware limitation


Yes. The more complex the motion sensitivity needs to be, the harder it is for the wii to process it and the more data it has to collect in advance. Lag is unavoidable in games that require precision calculations based on how you move. I have seen many games that suffer from this problem, several from good old Nintendo, themselves.

Sounds like status quo talking to me. Same problem as shplane except you're better informed.


Actually it's not so much sticking with the status quo, it's about sticking with controls that are more responsive and true to life. The wii controls sacrifice mobility to offer a weak "on rails shooter" feel to FPSs.
last edited on July 14, 2011 1:04PM
Lord Shplane at 6:03PM, Sept. 24, 2007
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angry_black_guy
Same as every other console before it. Nothing's perfect, and I've yet to experience a FLAWLESS console that didn't suffer from either a poor design decision or bad execution.


Yeah, I'll have to agree with you there. As much as I love my PS3, it does have problems. Like costing as much as the entire continent of Asia, and having controllers that cost $50 because of the Syxaxis crap (I know, Bluetooth also causes a lot of it) which is barely used in any of the games. Know what it's used for in Resistance? Shaking off enemies when they grapple you and putting yourself out when you're on fire. That's it.

Other than that, I haven't really seen too many problems with it. Besides that it overheats a little. But all current gen systems do that.
last edited on July 14, 2011 1:41PM
isukun at 6:24PM, Sept. 24, 2007
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All three systems run hot. The difference is that the PS3 actually vents the heat properly preventing the overheating problems you get with the 360. I also find it pretty incredible that the Wii will run hot even when it's in standby mode. All it takes is an internet connection.

having controllers that cost $50 because of the Syxaxis crap


Wait, that's a flaw compared to the prices of controllers on the other systems? Wiimote + Nunchuck = $60 (batteries not included), 360 wireless controller + charge and play = $70. The sixaxis is a steal in comparison, plus with bluetooth instead of microsoft's proprietary wireless, you can expect to see cheaper third party controllers. I've noticed most third party controllers for the 360 are the same price or more expensive than the Microsoft brand controllers.
last edited on July 14, 2011 1:04PM
Lord Shplane at 7:05PM, Sept. 24, 2007
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isukun
Wait, that's a flaw compared to the prices of controllers on the other systems? Wiimote + Nunchuck = $60 (batteries not included), 360 wireless controller + charge and play = $70. The sixaxis is a steal in comparison, plus with bluetooth instead of microsoft's proprietary wireless, you can expect to see cheaper third party controllers.


Huh. I remembered the Wiimote costing a lot, but that's to be expected. But the 360 controllers? Shit, I expected them to be pretty damn cheap.

And anyway, I was more concerned about the fact that the Syxaxis doesn't really do anything, and is therefore just driving up the price for no reason.

EDIT: Oh, and I love the Bluetooth. It's nice to be able to use any Bluetooth hardware you might need, such as a headset for talking to people on the internets, instead of having to buy one specifically designed for the system.
last edited on July 14, 2011 1:41PM
mlai at 8:21AM, Sept. 25, 2007
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@ Shplane:
I didn't attack you. I told you you were saying the exact same things more than once, with the underlying basic reason of "I said so."
As long as you don't that, you can type as much as you want.

@ Isukun:
So are you saying if Wii didn't have lag even in the mose intensive FPS, it would be a better control scheme? Or are you saying the mouse is more accurate to real life regardless of that, short of a holodeck?

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
isukun at 9:00AM, Sept. 25, 2007
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Lag is an issue in almost every wii game that utilizes motion sensitive controls.

Actually, the more I think about the wiimote control scheme the more I think it could be used as a competant control device for FPSs. The problem is that no game has a good control scheme at this point. If I were designing an FPS on the wii, rather than combine the camera and aim functions the way they do now, I would have the wii remote control aim and the nunchuck motion control change the camera angle. That would fix all the problems I currently have with the control scheme. Too bad nobody thinks of these things. While this wouldn't fix the reaction time issue, it would at least give the wii a bump up from the dual stick approach.
last edited on July 14, 2011 1:04PM
Mr_Moose at 7:28PM, Sept. 25, 2007
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I have a few key points
1. if you look at the price of a 20GB Xbox 360, and the price of a 20GB PS3, you will find that they are very similar, if not the same. The price issue is rather silly.
2. I'm sure the PS3 will have good games in the future, I have been a Sony advocate for most of my life, but at the moment I am disappointed with the PS3's exclusive library. Everyone thought that Resistance: Fall of Man was going to be a smash hit, but it only did fairly well.
3. One might argue that Heavenly Sword will resurrect the PS3, I disagree. Although from the hands on reviews I have read (which say it is excellent) I cannot say that any single title is worth the purchase of a system, unless you are a fan boy/girl.
4. The Nintendo Wii is not crap in my opinion, although it is geared less towards traditional gaming, it is opening possibilities that would have remained unexplored for years if it had not come along. I am not saying it is a good system, I am merely stating that the Wii has potential to break gaming barriers that the other 2 systems lack.
5. At the end of the day, no one is right in this argument, so don't get your balls in a knot over someone disagreeing with you (on and off the internet if you please).
The only reason man lives his life is because there is nothing better to do
last edited on July 14, 2011 2:08PM
angry_black_guy at 10:55PM, Sept. 25, 2007
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Microsoft Premium 349.99

PS3 499.82

They don't make the 20gb models anymore. Anyways, that's clearly a 150 dollar difference. In all honestly, assuming the ps3's hardware is worth 300 bux, you're getting a pretty sweet deal for a blu-ray player and a 60gb hard drive but nothing really warrants those extras. The library is (mostly) lacking right now and I own everything I want on DVD and there's nothing I need that comes out on blu-ray. Plus, in order to really enjoy the quality of blu-ray, you need a hi-definition television so if you use a simple CRT or LCD, there's no major differences.


last edited on July 14, 2011 10:52AM
hpkomic at 11:20PM, Sept. 25, 2007
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Mr_Moose
5. At the end of the day, no one is right in this argument, so don't get your balls in a knot over someone disagreeing with you (on and off the internet if you please).


I don't think anyone here has their "balls in a knot". So I really don't understand where that point came from, considering the discussion thus far is incredibly civil.

I think you're just trying to make yourself look like the smart one in the thread out of nowhere by calling everyone else irrational. Good show.
last edited on July 14, 2011 12:50PM
Hawk at 12:29PM, Sept. 26, 2007
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angry_black_guy
you need a hi-definition television so if you use a simple CRT or LCD, there's no major differences.


Can't LCD be considered HD? They go up to 720 and 1080 resolutions.
last edited on July 14, 2011 12:46PM
kennatsu at 3:14PM, Sept. 26, 2007
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Okay, so we're all talking about systems here and there's plenty of talk about all the current generation of systems out there. What about the older systems?

I wish I still had my ColecoVision.... no... waitaminute. Maybe it's great that I lost it. I could never get used to the knob and those 9 buttons arranged like numbers on a cellphone. O_O

And I still have fond memories (okay, not so fond) of the old cassette tape system I had so long ago. Unlike the disc drives of today, you literally had to fastforward/rewind the tape just to find the game you wanted to load. O_O
last edited on July 14, 2011 1:14PM
Terminal at 5:20PM, Sept. 26, 2007
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kennatsu
Okay, so we're all talking about systems here and there's plenty of talk about all the current generation of systems out there. What about the older systems?


Speaking of old systems, how have your systems faired?

After years of use long after it's demise, my Dreamcast is now refusing to read disks, which so happened to last a hell of alot longer than the PlayStation (...much more so the PS2, but nothing a little opening of case and cleaning the lens couldn't fix.) The only console that works perfectly would be the Nintendo 64. It's a tad dusty though...

user
Plus, in order to really enjoy the quality of blu-ray, you need a hi-definition television so if you use a simple CRT or LCD, there's no major differences.


That's my gripe with this generation, I care nothing for high-definition. Sure, it's a step in the right direction, and it sure as hell looks pretty fucking awesome but I just couldn't care if something looks better in High Def. To me, on my old Toshiba Theaterview, it all looks the same... and it will look the same until I upgrade to a hig definition TV, which won't happen soon.

I'm happy with my TV and it's not time to upgrade yet. (Well, at least for me.)
last edited on July 14, 2011 4:12PM
Lord Shplane at 8:24PM, Sept. 26, 2007
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Terminal
Speaking of old systems, how have your systems faired?


I've actually never had a system die on me. Neither of my two Super Nintendo's or my two N64's has died. My Game Boy Pocket probably still works, if I could find it. So yeah, I never break this stuff. Not sure why.

I love my SNES. Mega Man X is one of my favorite games ever.
last edited on July 14, 2011 1:41PM
isukun at 6:01AM, Sept. 27, 2007
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The only systems I've ever had die on me are my Dreamcast and my Saturn. The Saturn games I can run through an emulator, unfortunately with the Dreamcast, I'm out of luck until I get a new system. I have a first generation PS2 from Japan that still works fine. Reads both CDs and DVDs without a hassle. The original PSX I bought did start to die on me after some extended all weekend RPG sessions (and a few falls from the top of the TV to the floor), but the second one I bought still works as does the PS1 I picked up for a friend of mine so he could play FF Tactics.

Apart from that, the only issues I've ever had were with Nintendo systems. Mostly they are controller issues. Gamecube controllers just go bad after a while. I've replaced four at this point. Three had unfixable calibration problems and the fourth had a busted shoulder button. Dreamcast controllers had weak shoulder buttons, too, now that I think about it. A friend of mine had an N64 and he had to replace a few controllers, as well. The DSs seem to have an unusually high number of systems with dead pixels (Mine, my sister's and even my roommate's DSs all have at least one dead pixel). Nintendo doesn't see any reason to fix this problem, though, so it persists even with the newer models (I have a lite). I find it odd that Sony got a lot of flack for this, but when Nintendo does it and refuses to fix the problem or replace systems that have the problem, it's ok. Yet more of that double standard I see in the industry today.
last edited on July 14, 2011 1:04PM
MrNelson007 at 6:14AM, Sept. 27, 2007
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Hm. I had a PS2 die on me once. I can't remember what happened exactly, but I do remember it stopped reading memory cards for a while, then gave out altogether. That's the only one I can recall completely dying, though I've had a couple of problems with my original X-box. Really, the system that's worked best for me after all this time is my dreamcast. I dug it out of my dusty closet after a couple of years and plugged it in and it still works perfectly.

EDIT: isukun, perhaps you just have unusually bad luck. My DS works fine, and I know several other people who have them, and theirs seem to work fine as well. Everyone I know with a PSP has had significantly worse experience. I do agree with the shoulder button issue for the Gamecube controllers, they always seem like they're about to stick, which I was never fond of.
last edited on July 14, 2011 2:08PM
isukun at 6:52AM, Sept. 27, 2007
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isukun, perhaps you just have unusually bad luck.


Only if everyone I know has unusually bad luck, as well. In fact, so many people have had unusually bad luck, Nintendo thought it necessary to print in the book that up to three dead pixels on the DS is "normal". That's the excuse they gave me both for when I tried to replace my sisters and when I tried to replace my own. So perhaps I don't have unusually bad luck. Perhaps you just have unusually good luck and managed to get that one in ten system which doesn't have this problem.
last edited on July 14, 2011 1:04PM
MrNelson007 at 7:56AM, Sept. 27, 2007
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isukun
isukun, perhaps you just have unusually bad luck.

Perhaps you just have unusually good luck and managed to get that one in ten system which doesn't have this problem.


Well, then I suppose we balance each other out. It is normal to have dead pixels, though. It's pretty much impossible to guarantee a complete lack of dead pixels, so there's nothing either Nintendo or Sony can do about it, in all fairness. It's unfortunate that you seem to have a high concentration of it, though.
last edited on July 14, 2011 2:08PM
Inkmonkey at 3:13PM, Sept. 27, 2007
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Unfortunately I can't list any specific numbers, but from my experience Nintendo, if nothing else, has always had the most durable systems all-around. Granted the NES was pretty... glitchy, to say the least, but since then I've never had any problems with any system ever. In fact, this is the first I've ever heard of problems with the DS or Gamecube. Controllers are harder to gauge, though, since how one person treats theirs can have a huge effect on what happens to it.
last edited on July 14, 2011 1:00PM
Lord Shplane at 3:21PM, Sept. 27, 2007
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My PSP doesn't have any dead pixels... but it does have a huge scratch on the screen. That's my fault though.
last edited on July 14, 2011 1:41PM
Terminal at 3:27PM, Sept. 27, 2007
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Lord Shplane
My PSP doesn't have any dead pixels... but it does have a huge scratch on the screen. That's my fault though.


A have one, it's not that noticeable and it really doesn't matter.

Of course, the joystick on the PSP is incredibly weak. Weird considering the system as a whole is pretty sturdy. Aside that, and a few scratches, the PSP is okay.
last edited on July 14, 2011 4:12PM
kennatsu at 4:02PM, Sept. 27, 2007
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My Famicom system was mostly durable. It didn't last too long because the hole in the back of the system where you plugged in the AC adapter wasn't sodered(sp?) too well. I tried to fix it myself, but eventually it just stopped working. :(

Still, it was a blast to play Contra on the thing even though it was all in Japanese. :)
last edited on July 14, 2011 1:14PM
Lord Shplane at 4:10PM, Sept. 27, 2007
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Terminal
Of course, the joystick on the PSP is incredibly weak. Weird considering the system as a whole is pretty sturdy. Aside that, and a few scratches, the PSP is okay.


Yeah, the joystick is the only annoying part. Mine got caught on something (can't remember exactly what right now) and I lost it for a little while. I spent 3 hours looking for it.

Also, my friend's dog chew the joystick off of his.
last edited on July 14, 2011 1:41PM

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