going away - The Game Room

Super Smash Brothers Brawl site updated!
TheSwordUpsilon at 3:36PM, May 22, 2007
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I can't believe someone hasn't made a topic about this yet!

Anyways, the SSBB site has been updated. There's not much as of now, but there's going to be an update every weekday.

Here's the website link: http://www.smashbros.com
WAKA LAKA!
Strength should only be used for the good of others. Anyone who only fights for their own gain are fighting an empty battle
last edited on July 14, 2011 4:28PM
isukun at 3:56PM, May 22, 2007
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Considering there is nothing really new or interesting on the site, it doesn't surprise me there aren't too many people discussing it.
last edited on July 14, 2011 1:04PM
fern at 8:13PM, May 22, 2007
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Smash Bros.
Metroid Prime 3
Mario Galaxy

All coming out this year... Wii is God.
last edited on July 14, 2011 12:26PM
spambot at 11:26AM, May 23, 2007
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This game should be pretty awesome. I would badly like a finalized character list.

I'm also doing that other comic "Space Waffles ".
We now have a podcast called The Random Pirate Comics Show!
last edited on July 14, 2011 3:50PM
ZeroVX at 12:53PM, May 23, 2007
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There are going to be daily updates, so we should eventually get a final character list.

Although, I would personally find a definite release date to be better!
"If our own government was responsible for the deaths of almost 100,000 people.....would you really wanna know?"

V for Vendetta, V.
last edited on July 14, 2011 4:57PM
Cthulhu at 1:55PM, May 23, 2007
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fern
Smash Bros.
Metroid Prime 3
Mario Galaxy

All coming out this year... Wii is God.


Don't forget... SMACKDOWN VS RAW 2008!!!

But when I saw those two guys playing it, all they did was punch for, like ten minutes... Oh well.
last edited on July 14, 2011 11:55AM
Hawk at 4:27PM, May 23, 2007
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I think I'm finally gonna get a Wii when this comes around. I've wanted one for a while, but there just hasn't been enough reason to do it.
last edited on July 14, 2011 12:46PM
ccs1989 at 5:00PM, May 23, 2007
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My interest for the Wii has waned in the last few months. I've just not been into the idea of spending that much on any video game console up front, without even getting games or controllers factored into it.

But SSBB looks like it'll be a good party game. Won't necessarily get by to buy a Wii, but I might have to buy a controller.
http://ccs1989.deviantart.com

"If one advances confidently in the direction of his dreams, and endeavors to live the life which he has imagined, he will meet with a success unexpected in common hours."
-Henry David Thoreau, Walden
last edited on July 14, 2011 11:38AM
RoronoaZoro at 6:48AM, May 24, 2007
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I wish I could see the site here at school but It is blocked! Damn.
I'm Zoro! Upper left is Hunter, Upper Right is Zeke, Lower left is Shadow, and Lower right is Rage.
http://www.drunkduck.com/Megaman_Zero/
http://www.drunkduck.com/McChocobo/
http://www.drunkduck.com/Maverick_Hunters_22XX/
last edited on July 14, 2011 3:12PM
ZeroVX at 11:02AM, May 24, 2007
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*checks link* "Gooey Bomb"?

Hokay....
"If our own government was responsible for the deaths of almost 100,000 people.....would you really wanna know?"

V for Vendetta, V.
last edited on July 14, 2011 4:57PM
TheSwordUpsilon at 10:17AM, May 25, 2007
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ZeroVX
*checks link* "Gooey Bomb"?

Hokay....


Isn't it great?
WAKA LAKA!
Strength should only be used for the good of others. Anyone who only fights for their own gain are fighting an empty battle
last edited on July 14, 2011 4:28PM
spambot at 12:27PM, May 25, 2007
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Yeah, what game is that from?

I'm also doing that other comic "Space Waffles ".
We now have a podcast called The Random Pirate Comics Show!
last edited on July 14, 2011 3:50PM
TheSwordUpsilon at 3:19PM, May 25, 2007
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The Gooey Bomb? It's a Brawl original. ^_^
WAKA LAKA!
Strength should only be used for the good of others. Anyone who only fights for their own gain are fighting an empty battle
last edited on July 14, 2011 4:28PM
ZeroVX at 11:07AM, May 28, 2007
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Really, did they have to put up Pit's moves? Couldn't they focus on something else?

Like a RELEASE DATE?!!
"If our own government was responsible for the deaths of almost 100,000 people.....would you really wanna know?"

V for Vendetta, V.
last edited on July 14, 2011 4:57PM
hpkomic at 12:37AM, June 8, 2007
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4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods 4 different control methods

BEST UPDATE YET
last edited on July 14, 2011 12:50PM
isukun at 7:13AM, June 8, 2007
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Worst news I've seen, yet. It confirms my fears that they're building the controls around the two button sideways wiimote control scheme, which is far from ideal (and if they keep the same number of buttons from previous games, at least four, will REQUIRE motion sensitivity). You get four buttons with the nunchuck attachment, but three are shoulder buttons which really doesn't make the scheme ideal. Looks like people are going to be practically required to buy the classic or gamecube controllers if they want decent controls. Well, unless they gimp those in the name of play balance.
last edited on July 14, 2011 1:04PM
Hawk at 9:00AM, June 8, 2007
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What?! The first thing I thought when I saw the news was "This'll make Isukun happy."

I think you're looking at it the wrong way. Just because they're allowing the horizontal wiimote as a control device doesn't mean they will cater the rest of the controllers to the lowest common denominator. The way I see it, some controllers will be better than others, and people will choose which one they like or adapt to the best. They'll simply deal with that choice's shortcomings (just like when you choose a Street Fighter). Don't like how people with another controller keep beating you? Switch to their controller.

My guess is that they'll probably keep the control scheme pretty similar to the Melee control scheme, especially since the Gamecube controller is an option.

The nunchuck setup should have everything it needs. There are two buttons on the nunchuck and three on the wiimote if you want to throw in the D-pad Down. Smash Bros classically requires these buttons:

Attack
Special Attack
Guard
Grab
Jump (if you don't like jumping with "Up". I don't.)

Five buttons, five features. Seems like enough, I think. I think I may try playing with the Classic Controller, though it's nice to know my Gamecube controllers should be a safe fallback.
last edited on July 14, 2011 12:46PM
waterdragon at 10:02AM, June 8, 2007
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I think the four controller options is an excellent idea. Some people may not own a Classic Controller or Gamecube controller, so the other two options work for them.

I'll probably prefer the GC controller setup, but I'll try the others :].
last edited on July 14, 2011 4:48PM
hpkomic at 11:37PM, June 8, 2007
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I exepct the Wiimote to become the standard amongst the 'hardcore' smashers, you know, the bitchy group who claim that playing with items in matches is lame. They'll love ti after they play it.

With this NES-style Wiimote scheme, you not only have all the buttons you need to control properly, you'll need to use motion-sensing and tilt to get the most out of your play. So now instead of just button-presses and split-second timing to pull off that wavedash and smash, now you actually have to have some degree of physical skill and control in order to get the most from the controller.

Sakurai really puts his all into his games, so I highly doubt the Wiimote scheme is anything but excellent. And if it's not your style, you have three other options.
last edited on July 14, 2011 12:50PM
ZeroVX at 5:04AM, June 9, 2007
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marine
fuck the wii


..........

OK marine. You've said some stupid things before, but this is a biggie. Why would you swoop in, and just randomly say that, other than to cause trouble?

I swear, this is almost as bad as your "I lol'd".

You know what I'm talking about.
"If our own government was responsible for the deaths of almost 100,000 people.....would you really wanna know?"

V for Vendetta, V.
last edited on July 14, 2011 4:57PM
isukun at 10:17AM, June 9, 2007
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With this NES-style Wiimote scheme, you not only have all the buttons you need to control properly, you'll need to use motion-sensing and tilt to get the most out of your play.


How do you figure you have all the buttons you need to control properly. The game has a bare minimum of four seperate button commands (assuming you use "up" instead of a dedicated jump button). The sideways wiimote gives you a whopping two maximum.

What?! The first thing I thought when I saw the news was "This'll make Isukun happy."


The use of the sideways wiimote control scheme is what I feared most. It simply isn't adequate for the classic control scheme, which either indicates they are abandoning that for a more streamlined approach, or they are going to force players to buy the accessories they normally wouldn't just to get the most out of this one game (although it wouldn't be the first time Nintendo did THAT).
last edited on July 14, 2011 1:04PM
hpkomic at 2:18PM, June 9, 2007
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Wiimote- NES Style

Control-pad: Move, control pad up is jump. Double-tap to dash.

2- Standard Attacks, change based on remote motion (tilt for stronger hits, flick for smashes).
1- Special attacks in coorination with remote motion, requires flicks similar to how smashes would be performed.

B- Shield/Grab: B button is readily accessable with your index/middle finger, perfect for quick shielding, the grab function can function similar to the action button style in recent Zelda games, or you can use a combination of B and the 2 button. Furthermore, while shielded, tilting the remote can tilt your shield, and tapping the conrol pad allows you to roll/dodge. This also works in the air.

A- Taunt.

+ Pause

- Whatever function they'd care to attach.
last edited on July 14, 2011 12:50PM
Aloysius at 6:00PM, June 9, 2007
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I really hope Snake is on the finalized character list, because the site says otherwise.
last edited on July 14, 2011 10:49AM
Hijuda at 8:25AM, June 10, 2007
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Aloysius
I really hope Snake is on the finalized character list, because the site says otherwise.


I can't imagine he wouldn't. After the video at E3, fans would be rioting with pitchforks and torches if Snake got the shaft.
It's a comic!

LOLOL LAMFAO
last edited on July 14, 2011 12:48PM
isukun at 7:57PM, June 10, 2007
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Not to mention the site lists Konami under the copyright info.

B button is readily accessable with your index/middle finger, perfect for quick shielding, the grab function can function similar to the action button style in recent Zelda games, or you can use a combination of B and the 2 button.


Sorry, but I'm going to have to disagree on that. Using the back of your finger to press a button doesn't make it readily accessible. It's not positioned to be used in that configuration and would be awkward in a game that requires quick reflexes.

The same problem applies to any motion controls. Flicking and tilting hasn't worked all that well in any wii games so far. It was particularly bad in games like Marvel Ultimate Alliance and Sonic, but even Nintendo's native attempts have been a mixed bag and frequently the controller doesn't register quick motions as accurately as you'd like. I found that to be the case with Zelda, Warioware, and Super Paper Mario, anyway. Not to mention that in a twitch-based combo fighter, flicking the controller all the time is going to leave a few gamers sore. It is not an ideal control scheme by a long shot and offers a major advantage to anyone NOT using it.

I can't see hardcore gamers of any sort liking that kind of control scheme. Hardcore players are going to prioritise precision controls. For the hardcore crowd, it's all about balance. Items and wonky controls add a random element which removes balance from the game. No gamer likes to listen to their friends whine about unresponsive controls causing their downfall instead of the gamer's skill.
last edited on July 14, 2011 1:04PM
fern at 8:05PM, June 10, 2007
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Here's a visual representation for all of yah who don't wanna read.

last edited on July 14, 2011 12:26PM
Terminal at 8:25PM, June 10, 2007
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Am I the only one not that excited for Super Smash?

(...my focus this year is on GTA IV.)
last edited on July 14, 2011 4:11PM
fern at 8:59PM, June 10, 2007
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Terminal
Am I the only one not that excited for Super Smash?

(...my focus this year is on GTA IV.)


I'm still exicited on SSB, but GTAIV is GOD!
last edited on July 14, 2011 12:26PM
hpkomic at 9:33PM, June 10, 2007
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Sorry, but I'm going to have to disagree on that. Using the back of your finger to press a button doesn't make it readily accessible. It's not positioned to be used in that configuration and would be awkward in a game that requires quick reflexes.


Have you even HELD a Wiimote? Seriously, you can touch B from any part, even the corner and it still responds like a true button, there's just no awkward feeling to it. I mean, I could take pictures of finger placement if need be, because if you can't quickly press the B button with your index or middle finger... you have bigger problems to worry about then that. I seriously can't understand how you wouldn't be able to use it quickly... maybe you can shed some light on that? It feels completely comfortable.

The same problem applies to any motion controls. Flicking and tilting hasn't worked all that well in any wii games so far. It was particularly bad in games like Marvel Ultimate Alliance and Sonic, but even Nintendo's native attempts have been a mixed bag and frequently the controller doesn't register quick motions as accurately as you'd like. I found that to be the case with Zelda, Warioware, and Super Paper Mario, anyway. Not to mention that in a twitch-based combo fighter, flicking the controller all the time is going to leave a few gamers sore. It is not an ideal control scheme by a long shot and offers a major advantage to anyone NOT using it.


I can't say I've had any problem with Wii controls yet, the learning curve on SSX Blur was incredibly steep, but I've managed to master it and it goes to show just how solid motion controls can be. Zelda is accurate, waggle to sword-swing, use the pointer to shoot arrows, and there's little delay, can you maybe explain what loss in accuracy between gestures and on-screen motion you're seeing? I'd love to know what I missed. I've had no issue with Warioware, so I'd like to know what you're talking about, any faults are of my own, not the controller. I didn't quite understand some of the motions at times, but once I paid attention, there was no issue. Maybe it's just me, but there are a lot of folks out there who aren't putting effort into learning the games, then calling the controls broken, seems kind of lazy to me. There was little Wiimote function in Super Paper Mario, and what was there worked fine, so examples may help here too.

I can't see hardcore gamers of any sort liking that kind of control scheme. Hardcore players are going to prioritise precision controls. For the hardcore crowd, it's all about balance. Items and wonky controls add a random element which removes balance from the game. No gamer likes to listen to their friends whine about unresponsive controls causing their downfall instead of the gamer's skill.


I see it as the exact opposite, imagine where your skill is based not only on your timing, but proper physical motion. A guy who can time his hand motions just right to apply a fantastic smash. An extension of your body and your control device just seems like a great idea to me.

Furthermore, what's your issue anyway? You don't need to use the Wiimote if you don't want to, you've been given 3 other control methods. You just seem to be ranting for the sake of ranting, considering at this point it's an entirely optional control method.
last edited on July 14, 2011 12:50PM
isukun at 8:12AM, June 11, 2007
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Have you even HELD a Wiimote?


I was holding one when I wrote it and my statement still stands. I don't exactly have giant hands, but my index finger goes past the B button whe I hold the controller. I can hit it with the back of those fingers, but it is in no way intuitive in that configuration. Maybe if you have little infant fingers, but the controller was not designed for that button to be accessible to normal people in that configuration.

I'd love to know what I missed.


I guess you must be that lucky one in a million who somehow manages to use the controller exactly as it was programmed all the time. The vast majority of people don't. This is why you get so many complaints about spotty controls on the wiimotes. I've seen many people, myself included, who have lost microgames in Warioware simply because the game didn't register what you did with the controller. In Zelda, th controls are not as responsive as in the Gamecube version. In most cases, I found myself starting the sword swinging motion a half second or so before I wanted to hit an enemy. Because of the way these games have to be programmed, it is often hard to get the controls perfectly balanced to account for player movement while keeping the controls responsive enough that a slight motion will register as a command. Even Nintendo hasn't pulled it off.

With a game like Smash Brothers, the action is even faster paced. You aren't inputting one simple command or motion and the player needs immediate response from their commands.

Furthermore, what's your issue anyway?


My issue is that the wiimote configuration offers only two buttons on top of the claims Nintendo has made that they want to avoid using any motion sensor functions when designing the control schemes for the game. If they do avoid the motion sensor, then they have to sacrifice something. If they make the other control schemes mirror the old control scheme, then that puts a serious handicap on the people who use the wiimote. As I said before, it sucks to have your friends bitch about poor controls when they lose. Offering the other controls schemes also reeks of the typical Nintendo ploy of forcing their fans into buying accessories they normally wouldn't just for one game. It also highlights the limitations Nintendo has put on their own system in the name of "innovation." Even they can't get what they need out of their own technology. It kind of sucks when they have to turn to the previous generation when the next gen is supposed to have superior controls.
last edited on July 14, 2011 1:04PM

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