going away - The Game Room

So I'm starting to mod Dawn of War...
Lord Shplane at 4:04PM, Nov. 20, 2008
(offline)
posts: 7,978
joined: 6-3-2007
Not that I know how popular the game particularly is, but in case no one knows of it it's an incredibly awesome RTS based on the Warhammer 40K universe. In fact it's quite possibly the best RTS I've ever played, and I love the living hell out of it.

Currently, I've picked up some mod tools (After downloading a few mods that people made that were awesome), and am in the process of balancing one mod (A mod that adds the Tyranids as a playable race) with another mod (Which basically re-balances everything in the game and doubles the amount of troops you can have.)

Now that I've figured out part of how to work things, I'm having quite a bit of fun. I've playtested one small part of the tweaking that I'm doing to this mod (Increasing the Tyranid squad cap to make them on at least similar footing with the other races). So far the results seem pretty ridiculous, but I kind of suck at the game so most of the time I play on Easy.

My awesome British friend Peter (I think his name's Merrywhite Jenkins here on DD) is going to help me with that though ('Cause he's pretty damn amazing at the game).

Err, I'm not sure where I'm going with this, besides just to be all like "WHEEEEE, MODDING WHOOO!"

I intend to do bigger things that tweak other people's mods in the future, btw.
last edited on July 14, 2011 1:44PM
ozoneocean at 7:45PM, Nov. 20, 2008
(offline)
posts: 24,394
joined: 1-2-2006
So it's a good game, like wow, so yeah, like wooo. Like so like like like.

^___^

Anyway, speech patterns aside, I did like that game when I used to play it. I have to say that I preferred the single player missions to the other types of play modes though. It had some really creative set-ups and scenarios, but just playing this VS that on any map always comes down to the same thing and plays almost exactly the same in ANY RTS, no matter what it is, so that's a little tedious... Although it is fun to try different units for the first few times. And I did enjoy some of the modded units I played, before the monotony of the challenges set in.

Wouldn't it be great if you could change the computer's play mode? Like, set it to swarm (which is what they usually do and most human players too when they've learned from the comp), set it to turtle and build up a massive well structured base and forces, set it to scout out and colonise so it sets up lots of clever secret bases all over the place, Make it primarily air attack, armour attack, infantry attack, light infantry attack, or many special units and character attack.
THAT would be awesome... The AI could really do with that sort of customisation.

Human players can do that with you, but I'd be fun if you could get the AI to do it and set up your own battles that way :)
 
last edited on July 14, 2011 2:32PM
Lord Shplane at 10:40PM, Nov. 20, 2008
(offline)
posts: 7,978
joined: 6-3-2007
lol, I have no IDEA how to do AI yet. XD

I really do need someone to help me with that, simply because I really do not know what the hell any of it means... I looked at the AI protocol...

My mind was hardcore blown.

EDIT: And I only said "like" once you homeaux. >: (
last edited on July 14, 2011 1:44PM
mlai at 4:25AM, Nov. 22, 2008
(online)
posts: 3,035
joined: 12-28-2006
Now you're getting into modding DOW? Man, you're like 4 yrs late! The game is now onto its last expansion, which had killed most of the already dwindled fanbase with its gamebreaking bugs and Relic's 7-month-late "hotfix". Besides, DOW2 will be out in a few months (featuring Nids), and that will really kill what's left of the DOW player base.

I was really big into the DOW modding scene 2-3 years ago. DOW (and its 3 expansions) holds the record for the longest-played game in my life. I played it for years to the exclusion of all other games, PC and console. It is also the first PC game which I seriously modded. I'm 1 of the 2 founding fathers of the DOWpro Mod, though that's ancient history now. I don't play or mod DOW anymore.

While playing around with modding by yourself is kinda fun, eventually the real reward is participating in a mod team where your efforts will be seen by more than yourself alone. I recommend you ask to join the DOWpro Mod team; they're often looking for more code monkeys. It does depend on how seriously you want to devote to DOW modding, though.

@ Ozone:
Online competitive multiplayer is the heart and soul of DOW, dude. I understand that you're a casual gamer in this regard. But it's like someone buying Street Fighter 2 just to play thru the 1-player mode and watch all the endings, and thinks that he's played that game enough.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
Inkmonkey at 6:45AM, Nov. 22, 2008
(offline)
posts: 2,220
joined: 1-3-2006
mlai
@ Ozone:
Online competitive multiplayer is the heart and soul of DOW, dude. I understand that you're a casual gamer in this regard. But it's like someone buying Street Fighter 2 just to play thru the 1-player mode and watch all the endings, and thinks that he's played that game enough.


I think from what Ozone has said online is the equivalent of going to the arcade and everyone only uses Ryu or Ken and they all use the same basic combination of attacks because it's the simplest/most efficient method of winning regularly. It loses a bit of its' charm if there's not some variety in how things go.
last edited on July 14, 2011 1:00PM
mlai at 7:37AM, Nov. 22, 2008
(online)
posts: 3,035
joined: 12-28-2006
Ozone is nowhere near the competitive skill level (in DOW) to be qualified to make that statement.

However, it is true that DOW devolves into a few overpowered races/factions and build orders in the top level of play. It has grown worse and worse in this regard thru each successive expansion, due to Relic's squandering of the vanilla game's original potential.

It's kinda like MvC2, where there's 50-80 available fighters, but only a handful are viable in prize competition.

However, that's only top tier skill level. At the low to mid skill level (Ozone would be low, I used to be mid but now I'd be mid-low), all the races are viable and there are many viable strategies and play styles.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
Inkmonkey at 8:55AM, Nov. 22, 2008
(offline)
posts: 2,220
joined: 1-3-2006
mlai
Ozone is nowhere near the competitive skill level (in DOW) to be qualified to make that statement.


Huh... I didn't realize qualifications were necessary to say "I don't like multiplayer since most everyone plays the same".
last edited on July 14, 2011 1:00PM
ozoneocean at 9:58PM, Nov. 22, 2008
(offline)
posts: 24,394
joined: 1-2-2006
Inkmonkey
mlai
Ozone is nowhere near the competitive skill level (in DOW) to be qualified to make that statement.


Huh... I didn't realize qualifications were necessary to say "I don't like multiplayer since most everyone plays the same".
Seconded.
________________________________
Besides, I actually like playing certain battle scenarios, which is why I enjoyed some of the clever challenges in the single player part of the game. They're not just about the same VS, zergling rush crap that all multiplayer RTS boils down to in the end.

And specific battle scenarios are far more in the spirit of the Warhammer 40k than the typical stuff you're talking about- Where players only have certain troop types to play with, certain characters and certain conditions. I've only played a few games of table top Warhammer 40k, but I missed that part most in the video game version: the fact that you can't customise your battle type in any meaningful way.
 
last edited on July 14, 2011 2:32PM
Lord Shplane at 4:12PM, Nov. 23, 2008
(offline)
posts: 7,978
joined: 6-3-2007
Actually from what I've heard...

Trying to mod DoW2 will be like trying to switch out your teeth and your genitalia. So a lot of the mod community will continue to play the first game and its expansions.

'Dunno about everyone ELSE, but yeah.
last edited on July 14, 2011 1:44PM
mlai at 6:22AM, Nov. 24, 2008
(online)
posts: 3,035
joined: 12-28-2006
ozoneocean
Huh... I didn't realize qualifications were necessary to say "I don't like multiplayer since most everyone plays the same".

Ozone and Ink... if you two have ever been involved in any competitive multiplayer gaming community... be it DOW, or Starcraft, or Tekken, or Counterstrike... then you know no competitive player likes to hear that kind of uninformed generalized statement... or would make such a statement in a game they're not skilled/knowledgeable in, because they know that to do so would be acting like n00bs.

Besides, I actually like playing certain battle scenarios, which is why I enjoyed some of the clever challenges in the single player part of the game. They're not just about the same VS, zergling rush crap that all multiplayer RTS boils down to in the end.

If what you wanted was a robust single-player campaign, then DOW and its expansions weren't the game for you. It was made with multiplayer emphasis, and a short campaign added in just so Relic can say the game has one.

DOW2 will be the game with a robust single-player, so buy that when it comes out in a few months.

And specific battle scenarios are far more in the spirit of the Warhammer 40k than the typical stuff you're talking about- Where players only have certain troop types to play with, certain characters and certain conditions.

I'm not sure what you're expecting from a RTS, where it is required that all players start with the same assets, and all races be balanced in power and tech potential.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
Inkmonkey at 12:30PM, Nov. 24, 2008
(offline)
posts: 2,220
joined: 1-3-2006
mlai
Huh... I didn't realize qualifications were necessary to say "I don't like multiplayer since most everyone plays the same".

Ozone and Ink... if you two have ever been involved in any competitive multiplayer gaming community... be it DOW, or Starcraft, or Tekken, or Counterstrike... then you know no competitive player likes to hear that kind of uninformed generalized statement... or would make such a statement in a game they're not skilled/knowledgeable in, because they know that to do so would be acting like n00bs.


Honestly, the simple fact that you use the term "n00bs" as a point in your argument without any hint of irony really removes a lot of the legitimacy to your argument from my perspective.

If you want to argue Ozoneocean's points, then that's fine. But I just think it makes you look immature by saying that he's not allowed to express his opinion on the matter. He's clearly played the game online enough to have this perception; I seriously doubt he's making up complaints about this game just so he can have something weird to complain about. I haven't played the game so I don't know, but you can counter his points without being mean and self-righteous about it.
last edited on July 14, 2011 1:00PM
mlai at 5:44AM, Nov. 25, 2008
(online)
posts: 3,035
joined: 12-28-2006
I haven't played the game so I don't know, but you can counter his points without being mean and self-righteous about it.

Granted, this isn't the Relic Forums. However my original point stands.

Original point: It doesn't matter what game we're talking about. If it has a significant competitive multiplayer element, and you're not knowledgeable in said multiplayer element, you should not come out and say "Oh the multiplayer aspect is monotonous, always the same." This goes for any game, PC, console, or "real world."

People take their games seriously.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
ozoneocean at 11:44PM, Nov. 25, 2008
(offline)
posts: 24,394
joined: 1-2-2006
mlai
Original point: It doesn't matter what game we're talking about. If it has a significant competitive multiplayer element, and you're not knowledgeable in said multiplayer element, you should not come out and say "Oh the multiplayer aspect is monotonous, always the same." This goes for any game, PC, console, or "real world."
Your original point, although seemingly valid to you, was nonsense to me. :)
Firstly, I didn't make that claim. That's your own characterisation based on your own experience in other forum discussions. ;)
What I said what that VS play comes down to the "same thing" and that it was a little tedious, (to me). I didn't define that "same thing", and I didn't say why it was tedious.

You just inferred all the rest (including my own skill level and experience), which was really your way of using my post as a jump off point to attack one of the bugbears you probably have a problem with in general.
-Interesting, but please stop using me as your example.

The "Same Thing" that I meant was "me against him", or "me and him against him" or all the variations there-off.
YOU saw DOW as purely a multiplayer game that you have fun with against other people.
I saw the game as an incarnation of what it was based on- Warhammer 40K, and the truest expression of THAT aspect is in the campaigns. Apart from that, as an RTS, it plays not too differently from any other, taken as a whole. There are little bits a pieces, but if you like one RTS and are pretty good at it, you'll fit right into DOW. :)

Now stop being a fanboy and try an realise people get different things from different games and not everybody sees things in the same way. Ok ;)
 
last edited on July 14, 2011 2:32PM
Lord Shplane at 8:59AM, Nov. 26, 2008
(offline)
posts: 7,978
joined: 6-3-2007
Ah pointless arguments about shit no one cares about. How I missed DD Game Room.

I THINK I may have gotten this balanced out properly, btw. Just so you guys know.
last edited on July 14, 2011 1:44PM
mlai at 6:17AM, Nov. 28, 2008
(online)
posts: 3,035
joined: 12-28-2006
Lord Shplane
I THINK I may have gotten this balanced out properly, btw.

You balanced out 9 races + Tyranids? No way, dude.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
Lord Shplane at 4:36PM, Dec. 1, 2008
(offline)
posts: 7,978
joined: 6-3-2007
mlai
Lord Shplane
I THINK I may have gotten this balanced out properly, btw.

You balanced out 9 races + Tyranids? No way, dude.


Well the other races were already balanced with each other, I was just fitting Tyranids in.

And since they were already balanced to work with the normal races in the normal mod, I just had to get it to work with another person's re-balancing.

So I looked at what they did to the other races and did that to the Tyranids.

They managed to take out one of my monoliths when I was playing Necron, so I think they're doing pretty good.
last edited on July 14, 2011 1:44PM
mlai at 6:53AM, Dec. 2, 2008
(online)
posts: 3,035
joined: 12-28-2006
Well the other races were already balanced with each other

Buh huh huh huh huhr...

How far along is the Nid Mod now? They're missing buildings, and some key units such as the Carnifex, right? I'll try it out after it's 100%.

Or just buy DOW 2. Whichever comes first.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
Lord Shplane at 5:29PM, Dec. 2, 2008
(offline)
posts: 7,978
joined: 6-3-2007
mlai
Well the other races were already balanced with each other

Buh huh huh huh huhr...

How far along is the Nid Mod now? They're missing buildings, and some key units such as the Carnifex, right? I'll try it out after it's 100%.

Or just buy DOW 2. Whichever comes first.


In the mod I downloaded they were balanced. XD

As for the 'nids, all they're really missing is a few sounds and a unique model for the Hive Tyrant (Using enlarged Warrior model atm)

I really love this game tho. If I weren't starting to get depressed right now I'd spend more time on it.
last edited on July 14, 2011 1:44PM

Forgot Password
©2011-2012 WOWIO, Inc. All Rights ReservedAdvertisement