mlai
I think he thinks Castle Crashers wins points on innovation while SP does not, or something. It's like saying Warhammer 40K is ripping off Starcraft. It invalidates his opinions even more.
Honestly mlai, stop trying to rehash some debate that was driven into the ground a while ago. I never questioned or brought up innovation. I don't really care if we're comparing it to Kung-Fu Master, RCR, or Final Fight, all of which can be argued as "innovative" predecessors of the beat-em-up genre. I'm just saying that games evolve and set a bar: for me, Castle Crashers did that. Why? There wasn't nearly enough button mashing, the abilities were unique, and it has this quirky nature to it which I find appealing.
isukun
If you're seeing characters with pallet swaps in Scott Pilgrim you're not looking very hard. There are no pallet swapped enemies in the game.
Well, I just dug up a random screenshot that illustrates my experience: you can tell all of the skinny guys are of the same skin, just mixed in with glasses or a hat or no glasses and no hat or just a hat and no glasses, and then look at the fat guy, they just swapped shirt colors for difficulty.
Thinking about this some more, I feel my main issue derives not just from missing the bar in beat-em-ups for me, but just movie studios and how they approach games in general. There's a separate bar for that, mostly established by Warner Bros. Before we had games like Spiderman, that essentially gave you a walk-through of the movie. Then we have an amazing game like Batman: Arkham Asylum, which bases the game just off of the IP. SP just gives us a walk-through like dozens of other movie-based games. I could say the same for Iron Man, I could say the same for Despicable Me, and so on...
As I'm playing this game, that deadline Ubisoft was given to release this with the movie is just a glaring issue, especially when looking at the gameplay. That's not to say they don't know how people like us work that are in love with the content it's based off of. They throw in the retro feel to it as well as some pretty decent music, and they just have us fill in the rest. Often times we'll look over the gameplay and pass it off as enjoyable. Personally, when I approach a game, I throw away all of those pre-conceived notions (like how much I loved the comic and movie), and treat it as a separate entity. And because of that, I can't fairly justify that this is a game worth buying. Much of what you're saying is probably true, isukun, and I'd love to get to those parts. But about two, maybe a little more, hours into the game and I haven't seen any of that...well, I'm just not the type to wait for the awesome gameplay to come to me. It's why I never actually bought FF13 even though my friend kept telling me that in five more hours, the game opens up completely.
mlai
BTW, is this game 2-player (offline)? It saves your progress? How long is it?
Also, to quickly answer at least part of this, the game looked to actually be four player co-op, but offline only.




