Comic Review

Say Something Critically Helpful About the Comic Belonging to the Person Above You
Pandafilando at 10:06PM, May 23, 2010
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Project GTH has a really nice feeling, the art is attractive and the colors are well used, also the fighting scenes are good, my only recommendation would be to make the lineart cleaner so it'll stand out more.
last edited on July 14, 2011 2:38PM
Fitz at 2:30AM, May 24, 2010
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Can't say one bad word about the artwork - the lineart is smooth, the shading is done in a nice, realistic fashion, and the colors are pure eye candy. The only thing I can think of is... speech bubbles. They point to weird places sometimes, like the character's elbows, or buttocks even lol! http://www.drunkduck.com/Transcerebral/index.php?p=587497 - when they should be pointing to their mouth/head, which is where the voice is coming from.
last edited on July 14, 2011 12:29PM
Hunchdebunch at 6:06AM, May 30, 2010
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Chomp: This comic is honestly amazing in my opinion! The only criticism I have is that occasionally I didn't understand some of the jokes. However, the ones I did understand hugely outweighed the ones I didn't, so I wouldn't worry about that really lol. I also really like the way you explain parts of the jokes with facts in the author comments; that helps me understand some of the jokes.
last edited on July 14, 2011 12:51PM
Genejoke at 7:48AM, May 30, 2010
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Uh which one? I have skimmed through all of them and the improvement in them is very good, you seem to have and idea of what works and what doesn't and clearly try to improve.

I suppose the main thing to improve is perspective, there is some very dodgy stuff in various books, that said how it is done gets the message across perfectly well anyway.


New comic alert. [..]
[..]
last edited on July 14, 2011 12:33PM
kyupol at 9:11PM, May 30, 2010
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@Genejoke - cleaning up the lineart could be nice. I know you have drawing talent. Just spend more time on each page.

That's about it..
NOW UPDATING!!!
last edited on July 14, 2011 1:27PM
Hayakain at 11:18PM, June 1, 2010
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Mag-Isa is quite an achievement, having only gotten 15 or so pages out myself I salute your dedication.
Good story and text and such.
I suppose my real critique involves your lineart at times makes the characters appear a bit flat, or rather disproportional to the landscape or floor they are standing on.
Your colors are very bold but the shading is a bit messy at times.
Other than that rock on.

Check out www.hayakain.deviantart.com
OR www.furaffinity.net/user/hayakain/ for other works :D

last edited on July 14, 2011 12:47PM
harkovast at 9:54AM, June 2, 2010
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Ryuguo has some great art. Its manga style, but quirky and unique (too many manga things look horribly interchangeable).
It moves from black and white to some great colour work later on.
The characters look really lively and interesting, so full marks there.

What I didn't like so much was the ENDLESS fan service.
The female character (who I think is called Kitty...though I could be remembering that wrong) is basically just a walking pair of breasts and nothing else. She doesn't seem to have much personality and most of the pages she appears on, her breasts end up being the focus.
Whether she is pushing them up against the hero, waving them at people, talking her bra off or being lusted after by the other characters, they are always the only thing about her that we focus on.
Amusingly, the only time the focus moves off her breasts is one time when we see her butt instead!
From the cover page of the comic I thought it was going to be some sort of adventure story, but a sexist, Ms Fanservice character detracts from this.
As a character she is silly, unrealistic and very sexist.
If you want to write a comic of soft core furry porn, then that's up to you, but when you objectify women like that you mean your comic cant ever hope to rise above simple titilation. No one is going to get invested in or care about characters when you present them as just sex objects.

For more Harkovast related goings on, go to the Harkovast Forum
last edited on July 14, 2011 12:44PM
Hunchdebunch at 11:25AM, June 2, 2010
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Obviously, I love Harkovast, it's a great comic :) You use brilliant angles, perspectives, character designs, and you've created a world that becomes real to the readers. The artwork improves throughout, and I'd say it's reached a very strong level in recent pages.

I can't think of much to say that wouldn't take away from the comic's style, but perhaps when characters are getting emotional you could use larger font sizes in with the smaller words in order to emphasize certain parts of what they're saying. For example, in the page before your most recent, one character says: 'You did this, you monster!' But perhaps you could try changing the size of a word or two: 'You did this, you monster!' or 'You did this, you monster!'

That's sort of a stylistic thing, but it's just something I find effective in comics :)
last edited on July 14, 2011 12:51PM
Genejoke at 1:10PM, July 2, 2010
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A child led astray

Critically helpful, not easy here there isn't anything glaringly wrong. Granted it isn't my cup of tea but I have been keeping up to date with it.
The art is simple but effective, clean lines bold colours and it creates a fair atmosphere for the story. Ah ha, a few times the gradients seem to go a little too dark.

I offer up Malefic again as it has gone some slight improvement and a slow down as well.
New comic alert. [..]
[..]
last edited on July 14, 2011 12:33PM
Asbin at 6:12PM, July 12, 2010
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Malefic: Considering I actually follow this series and have actually gotten a liking, I can't think of many things that need improvement. But one thing that sticks out like sour thumb. The line art. I actually had the exact problem at first. Depending on how you do your line art, I may actually have a pretty good quick solution for you. So let me know via pm and I'll hook ya up lol
last edited on July 14, 2011 11:02AM
Byth1 at 3:51PM, July 13, 2010
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Project GTH has great art and cool fight scenes. If I had to nit-pick something it would be the panels with real photo's instead of art, they feel kinda weird to be in the comic. But everything else is good.

My comic is The Legends
Updated every friday!
Updated every monday!
last edited on July 14, 2011 11:35AM
Genejoke at 3:09PM, July 18, 2010
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Sorry to say this comic needs some help. Don't be offended it does get some things right and I am guessing you are quite a young creator so don't worry take this on board, learn and improve.

Line art, very pixelated. Try drawing on a larger canvas and shrinking it down after. I could offer more suggestions if I knew how you make your pages, PQ me with that and I will try and help.


Colour, simple but it does the job, practice and experiment. The art looks like it is done in paint... is it?

Asbin gave me some great tips, I would like to pass on such help if I canas I think you could improve the look of your comic very quickly. see image below for a small improvement.

New comic alert. [..]
[..]
last edited on July 14, 2011 12:33PM
Hunchdebunch at 1:57PM, Aug. 3, 2010
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Malefic uses some very dynamic poses, and is a very lively comic, and I do enjoy the sketchy line art. My only real criticism would be that, occasionally, the line art is a little TOO sketchy, and some of the detail is lost. But it's no biggie really. I still like it lol.



I'd rather have the criticism on either Last Of The Wilds, Quest For Zanvadas, or A Child Led Astray, if that's alright :)
last edited on July 14, 2011 12:51PM
Asbin at 11:13AM, Aug. 4, 2010
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Quest for Zanvadas: You gotta really unique way of coloring. I like it a lot. In the last few pages only thing I could think of was the main characters hair. When he pushes his hair away from his face while digging the grave. It looks way too stiff, like moving spikes not hair. Aside from that, nice comic
last edited on July 14, 2011 11:02AM
Giratinasaur at 8:01AM, Aug. 25, 2010
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I like the coloring and lineart, but I have to say that you look like you're having a lot of problems with facial anatomy. Sometimes the faces look too large compared to the heads, everyone's eyes are on an unusual downward tilt, and the first page of chapter 10... well, that second panel has things very mixed up. So yeah, observe the way people's faces move around and try getting a better feel for them, use sketch guides when you draw, etc.

As a side note, I also find it interesting in your banner that the character's leg lineart disappears at just below the hip area, and that the arm's lineart is so thin and unnoticeable it appears that her arm is merged to her breast.

The House of Jirachi: the only webcomic that has static rats and ebony felines working together in tandem.
last edited on July 14, 2011 12:36PM
Byth1 at 8:30PM, Sept. 2, 2010
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I don't know if it's on accident or a stylistic approach but the comic seemed to leave out backgrounds(I have that problem too). But anyway, everything else seems good!
Updated every friday!
Updated every monday!
last edited on July 14, 2011 11:35AM
Futon at 12:58PM, Sept. 18, 2010
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Well, I gotta be honest, this one needs quite a bit of work.

First off, don't use Paint. It does not look good. Download GIMP, for example, it's free and you can do a lot more with it, not to mention it will look considerably less pixelated. If you're being serious about making a webcomic, I'd suggest investing on a tablet. Again, not much investment required, but a major help.

Second, apply shading. Even simple, crude shading will look a whole lot better than just plain flat-colors. It will give the images depth. Using just flats is kinda giving off the feel that the artist isn't putting much effort into the comic. This is a turn-off for readers (Well, at least for me).

Third, varying line thickness can also go a long way.

Fourth, you should get someone to proof-read the text, there are quite a lot of grammar-errors here and there.

All of these are little things that make all the difference. The require little effort, but produce a whole lot better results.

Also, not to be a whiny bitch or anything, but it really bugs me seeing same people replying to this thread, and they don't really seem to offer any sound advice. Such as Byth1 here, for example. Nothing personal, but if you wanna get your comic attention, there are better ways to do it. And if your comic is any good, people WILL find it.

Spamming these kinda threads is just taking away from people who want to receive and give reasonable, thought-out critique.

I don't wanna sound like a dick, but I am, so that's how it comes out.



#56 in Comic Book/Story #73 Overall
last edited on July 14, 2011 12:32PM
Dustbunny studios at 7:19AM, Sept. 27, 2010
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Smelly Brownies: Overall it's a very dfferent comic. Which is nice and refreshing when we're stuck in a world of wanna be bleach and naruto comics. However you do break and lot of some "comic rules" (I use this term EXTREMEMLY loosly) Your pages don't really feel like comic's with your wishy-washy use of panels. They feel like still drawings, which can be very confusing if you'r trying to tell a narrative (though I really have fallen in love with your art style, it's lovely!) There are panel's there but everything break the fourth wall (going over or covering the panels) which in comics causes intensity which is a good comic tool when you want something to pop out at the reader, but if over used you will loose clarity in your work and just cause overall confusion. In chapter three you do have a better hold of this problem to be fair which is great as I know what's going on and WANT to know what is going to happen which is the most important thing :D
Overall, I'm enjoying the comic :D
Desolate Ceremony:
Desolate: Meaning: alone: solitary, joyless, and without hope. Empty:bare, uninhabited, and deserted
Cermony: Meaning: Ritual for formal occasion: a formal event to celebrate or solemnize something, e.g. a wedding, an official opening, or an anniversary
Desolate Ceremony: A celebration without Hope or Joy, where a world will be caused to be deserted and bare. In other words, an apocalypse.
http://www.drunkduck.com/DesolateCeremony/
last edited on July 14, 2011 12:18PM
kyupol at 3:49PM, Oct. 13, 2010
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@Desolate Ceremony - Because its only 6 pages, cannot really comment on story so Ill just say something about the art.

First of all, I cant really say anything "bad" about it. But if you really want me to be a nitpick, all I can say is that the lineart weight could be varied more. By that I mean things like background landscape should generally have a thinner lineart or lessened opacity of the lineart.

Also, your perspective sometimes gets off (I'm guilty of the same thing too so...)
Example on this page:
http://www.drunkduck.com/DesolateCeremony/index.php?p=747858
1) cup should show more of its opening
2) table should be moved a little to the left if you wanna make it consistent with the beds.

But anyway, overall nice coloring. Keep it up.
NOW UPDATING!!!
last edited on July 14, 2011 1:27PM
Evil_Hare at 11:42AM, Oct. 20, 2010
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Great artwork, good color, but you might want to cut down on the use of blur, it can get hard on the eyes. Other than that, dang I wish I could draw like you :P
last edited on July 14, 2011 12:24PM
kyupol at 4:19PM, Oct. 29, 2010
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Re: Jake the Evil Hare

1) Character consistency. When you draw minor characters, I can tell you rushed them due to the lower quality of the art as compared to when you draw major characters.

2) Art sometimes looks like "flat" cardboard cutouts. To remedy that, put the color on a separate layer underneath the lineart.

3) Art can be refined overall. Art is NOT "bad" though. Not too sure how to elaborate on that. But the point is, just by looking at it, I can tell that you sometimes have trouble drawing hands and you sometimes get anatomy wrong. Not sure if its a matter of your art-style. Until I see your attempts at realistic art, I cannot properly critique your artistic ability. Believe me, I've seen people who can draw AWESOME realistic art but when they try to do cartoony or anime style, they start throwing everything they've learned about art right out the window.

NOW UPDATING!!!
last edited on July 14, 2011 1:27PM
Hunchdebunch at 11:09AM, Nov. 7, 2010
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MAG-ISA: I think this comic is fantastic in many aspects; storyline, action, characters, settings...I especially love your fight scenes; you seem to have no worries whatsoever when it comes to drawing difficult/dynamic poses!
My only real criticism for this comic would have to be that occasionally the panels can be unclear and I can't work out what's going on.
last edited on July 14, 2011 12:51PM
Tantz Aerine at 12:14PM, Nov. 8, 2010
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I didn't know which comic you wanted seen to, so I did the two that look to be yet ongoing :)

For Last of the Wilds: There is a very unique cuteness in the way you draw the furries, and I like the way you deal with expression. You are also not afraid to use bold angles- all great elements for comic excellence :) My suggestion would be to focus a little more on the proportions and anatomy of your furries, so that you get a consistent feel of their tallness, the size of their hands, and so on. I would recommend that you don't stray too much from the standard human proportions and perhaps exaggerate elements that make your characters more animalistic, like, for example, bigger hands but not TOO big, longer legs/feet, maybe wider/bigger heads, but not TOO much bigger or longer or wider, just enough so it looks deliberate but under your control :)

For Quest for Zandavas: This is much more dynamic work, and I really love your perspectives and the dynamic feel of your angles in the panels. I would still urge you to be bolder with the way you draw the human body and also perhaps keep in mind the 3d shape of everything, so when two things interact you make sure it shows (like your guy hanging on to what seems to be a large round fin, or something bulky). Also maybe consider drawing thinner lines, though that may be the style you want and it isn't really an issue in my opinion rather than a strict matter of taste. :)

Well done!

--

(please next commenter see Without Moonlight, as Wolf is a finished comic and I won't be tinkering with it)
 
last edited on July 14, 2011 4:07PM
bravo1102 at 4:58PM, Nov. 8, 2010
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Without Moonlight: The art is smooth with beautifully done color, especially the contrasting eye color that almost serves as an exclamation point for the dialogue.

Now my pet peeve. Uniforms. You really have a lot of knowledge about the resistance in Greece but you need to research what soldiers really looked like as opposed to the Hollywood stereotype. That's the Perfect field grey uniforms with tall boots and all carrying automatic weapons and no kit. (ammunition, canteens and breadbags which infantryman would never be without. Guard post required ammunition pouches, bayonet, gasmask cannister, canteen and breadbag)
There is some great material on line with photos of preserved equipment that show what the soldiers really looked like usually on sites that sell reproduction equipment for reinactors. There's also Dragon with their series of military figures featuring illustrations by one of the best military artists out there; Ron Volstad. Also the rifle you depicted didn't show up until 1944 and by that time the situation in Greece was vastly different.

For me it really would add to the comic if the Germans look like individuals as they did in real life not like perfect little toy soldiers.
last edited on July 14, 2011 11:34AM
smkinoshita at 1:05PM, Nov. 12, 2010
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Attack of the Robofemoids:

The basic concept of doing a cheesie B-movie using photos and dolls is good. After that it goes downhill.

Way too many anatomy jokes and too much 4th-wall-breaking. Repetition is a joke-killer, there needs to be unexpected variation.

Also there is a complete lack of character. A good way to test it is if you could determine who was speaking the dialogue WITHOUT pictures.

Additionally, you don't have anyone playing it straight. Wacky dialogue requires someone play it seriously as contrast. Also without anyone playing it straight it essentially means you don't have a plot to speak of.

To address this (here's the constructive criticism part):
- Seriously reduce all the "I wanna see boobs" dialogue. For one thing, they're dolls and its creepy. For another, that's all anyone seems to say and it gets old fast.
- Seriously reduce 4th wall breakers -- that includes characters thinking about how they're in a movie or thinking about how the script is lame. Instead of telling, SHOW it. Get campier while having the script write about how fantastic the effects are. Have the characters play it straight at least 75% of the time and only balk when the storylines take another shift down in believability.
- If you MUST have 4th wall breakers, SHOW don't TELL. If it's a cheesie movie, have the boom in shot. Have set people in the background. Do. Not. Point. It. Out.
- Start giving characters at least one defining characteristic. Even if it's a simplistic as a Smurfs-style definition. For example: let's take Brainy, Hefty, and Vanity's traits and apply them to three female characters. Since all the comic seems to care about is them exposing themselves, "Hefty" would be endlessly annoyed by it and snark, "Brainy" thinks she's making an artistic statement, and "Vanity" does it even when not supposed to.
-- Apply this to males too -- you could even have the same characteristics and develop comedy with it. A "Hefty" male would act like a jock around the women. The "Brainy" male would act like a nerd (pretending to be gallant but all creepy and obsessive/clingy) and the "Vanity" would compete.

last edited on July 14, 2011 3:49PM
Hunchdebunch at 11:04AM, Nov. 15, 2010
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Super Temps: Gosh, this comic is pretty good! I'm not even sure what criticism I could give! You use very good action poses, I love the art style, the flow is good too! I suppose one bit of constructive crit could be that perhaps the art would benefit from slightly more contrasting/dramatic shading? Although that's more of an opinion than an actual criticism. I really enjoy the character's comments at the bottom of the pages, by the way! That's a cool idea! I'm sorry I couldn't be more helpful!

It'd be cool if the next person could comment on either Last Of The Wilds or Quest For Zanvadas :)
last edited on July 14, 2011 12:51PM
smkinoshita at 10:26AM, Nov. 26, 2010
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Quest For Zanvadas: The character line work is excellent, the problem being that it makes the line work for mechanical and background objects appear that much weaker. I have the same problem -- I can do characters pretty well but things fall apart the moment mechanical objects come into play, especially backgrounds. Not that I can't do backgrounds, but I have never made them a priority. Because I hate them.

However, this weakness really hits the moment there are no characters in the focal points of the panels. Things like the ship coming out of a space anomaly, the rescue signal, etc. These items are all done with a single, thin weight of line and it makes it suffer.

I whipped up a rough of the technique you might want to try:


Mostly it's a matter of turning some of the lineework into shading. Emphasize key objects with darker outlines like you use for characters.

The other way to correct for it is to practice drawing mechanicals... which isn't fun but will help you improve. (There's a reason why my backgrounds haven't improved much)

One last item is watch the expressions. His face during the dive sequence is waaaay to indifferent to what's going on. Swimming is fun but it also wears one out due what with all the breath-holding. Speaking of which, one thing he wouldn't say while along is "Good thing we..." because when you ARE the species in question, you don't think of your abilities as exceptional. The difference would be if say, he was pulling someone to the surface who drowned and had then been resuscitated.
last edited on July 14, 2011 3:49PM
Mr_Gekiga at 11:40AM, March 2, 2011
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you got the same problem I do. Most of your panels lack a background which leaves me without a sense of environment and you use a good amount of close-ups or bust shots, which might leave people wondering "where's the variety."

Personally, I dont give a fuck, since I like to use my imagination and I like the comic, but if I was one of them nitpicker types, that's the first thing I'd attack.
"Ninjas are a lot like cockroaches. For every one you kill, there's thousands nesting in your walls."
last edited on July 14, 2011 2:08PM
Tim Wellman at 2:06PM, March 13, 2011
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I like The Rangetsu Experiment a lot, though it is a little annoying reading right to left when English reads left to right :-) Makes your eyes bounce around too much.

Your pencil/pen control is great, very sure lines, nice camera angles... if I had any criticism of the art it would be you should make your backgrounds mostly black instead of mostly white (they don't need to be any more detailed, just more spot blacks)... the style you're drawing, that's usually the norm... black backgrounds and white foregrounds.

I don't know if you read ero-manga, but if you do you should check out Samurai Guild, it's the same style and I think you could pick up a lot of ideas from it, especially the more careful shading of hair.
last edited on July 14, 2011 4:30PM
Hunchdebunch at 1:10PM, March 14, 2011
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Time Girls: This comic looks pretty good! Your anatomy, panel layouts, speech bubble placements, and poses are all very good, so there's not a lot of criticism I can give. However one thing you could perhaps consider would be the lineart; it often looks better if you creating varying line widths, and I think this would be true for your style. I also think perhaps your backgrounds could be a little more detailed, but it's not a big issue really :)


Could the next person talk about Quest For Zanvadas, please? Thanks in advance! :)
last edited on July 14, 2011 12:51PM

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