uh.... what now? you can honestly kick me out for all I care.. I'm just doing what randal told me were sprites... I dont DRAW them in paint, what I draw looks way better... I click it up pixel by pixel... and its boring... and I acctually do have a sheet of some sort but its just like all the stupid jack sprites I've made so far on a transperant bg so I can jut put em where I want.
but if I gotta make new ones I'm out.
What you got ignores practicaly every dissaplin of making sprites. On the other hand, Randal didn't bother to define 'exactly' what he meant by sprite comic, if you want to be a pedant about it, you met the origional rules because they where so vauge. Arguebly your entry is valid, it's just that your sprites suck.
I have two words for you, that defines why what your sprites fail as sprites. They are "Thick Outlines". I defy anyone to show me proffesional sprites at thier origonal drawn size with outlines thicker than two pixels, at worst. Hell most sprites skimp on the black because they need to hold it off to show contrast where the creator is trying to make up for a lack of resolution. It's a waste of pixels.
I'll apologise in advance for the poor quality, I whipped it up for the purposes of exposing exactly how much you have covered up by making the edges so freaking thick. You can see from the trace on the left that it's a direct conversion from the origional "sprite" but now you have a neck, problems with things looking off centre, theres also a gap where his hair sticks out around the shoulder.
The sad thing is, the design you came up with would have fitted like a glove for the purposes of a sprite comic
Plenty of SNES games had edge blended sprites, so... pwnt.
Wrong again. The SNES had anti-aliasing effects and algorithms that it could apply to sprites. The sprites had to be drawn aliased to start off with though.
You know, a lot of game companies scale down art to make sprites. It's not like they HAVE to be built pixel by pixel, like Legos. But the key feature is that they can't have that blending around the edges. That wouldn't look right in a game.
A lot of Capcoms sprites stared out life as drawings. Nothing wrong with that... hell, thats what I did with TK's sprite. They still have to aliased by hand though, and details have to be fixed to look clear and your still supposed to be keeping the colour count down, thats the stuff that needs finesse.
You know what, I'm getting tired of this cemantics debate. It's only happening because Randal didn't bother to define what a sprite was down to the last detail, and TK is a pedant trying to exploit that.
This isn't the best example of KC's... but I never found any of his old "Block/paint-art" to look like sprite comics.
They would fall down under the catagory that you couldn't take them out and dump them over another background easily. Too many hanging pixels on those outer lines.