Has anybody else picked up Punch-Out?
I just got it and it's pretty danged good so far. I was a big fan of the original games. They're sort of like an action-puzzle game molded to a boxing theme, when you think about it.
It's basically a revamp of the original NES Punch-Out with a few roster changes, but the detail they've gone to to give each fighter personality is what makes it so much fun. I've rarely had a game's animation spring to my attention, but the animators involved in this game did an excellent job.
Though I've been using the classic NES-pad-like control scheme for nostalgia reasons, the motion controls aren't too shabby. They work, but take getting used to if you're accustomed to the past games like me.
I just had to recommend this game. It's perfect for the nostalgic people and probably a lot of fun for new people too. I'll leave you with its commercial:
going away - The Game Room
Punch-Out!!
Hawk
at 3:59PM, May 20, 2009
last edited on July 14, 2011 12:46PM
isukun
at 8:04PM, May 20, 2009
The motion controls make the game pretty much unplayable in the vs modes. It's kind of disappointing to see Nintendo pass on an opportunity to show what their supposedly revolutionary technology can do. Instead, they just simulate button presses with motion. What is this, the power glove all over again? Here they have a perfect opportunity to use the motion controls in an interesting way and they pass and just pump out a remake without even revamping the control scheme.
For me, it's just another disappointment from the big N. Innovation simply isn't in their vocabulary, any more.
For me, it's just another disappointment from the big N. Innovation simply isn't in their vocabulary, any more.
last edited on July 14, 2011 1:04PM
Hawk
at 8:30AM, May 21, 2009
As if players would actually want their force and extension measured as they throw their punches... They'd get worn out on Glass Joe. No, Nintendo made the right choice when they mapped the controls the way they did.
last edited on July 14, 2011 12:46PM
Product Placement
at 8:38AM, May 21, 2009
So, you guys are telling me that when you play punch out with a wii, you're not trowing punches but instead waggle the stick around?
I would have preferred for the game to make it more realistic. So what if I get worn out on Glass Joe? I'd just look at that as an incentive to get in shape. What do you mean I can't out dance that looser? I'll show him! I'LL SHOW ALL OF THEM!
I would have preferred for the game to make it more realistic. So what if I get worn out on Glass Joe? I'd just look at that as an incentive to get in shape. What do you mean I can't out dance that looser? I'll show him! I'LL SHOW ALL OF THEM!
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:50PM
Hawk
at 9:37AM, May 21, 2009
Product Placement
So, you guys are telling me that when you play punch out with a wii, you're not trowing punches but instead waggle the stick around?
The Wiimote and nunchuck measure an actual punch from either arm, not a "waggle". You're allowed to throw as heavy a punch as you want. It also allows for people who would rather throw quick jabs instead. Realistically measuring the force and extent of your fist would not work for the kind of game Punch-Out is (a twitch-reflex action puzzler), and is better left for some other game striving for realism like Fight Night. Isukun expects otherwise because he's looking for reasons to not like the game.
last edited on July 14, 2011 12:46PM
JoeL_CQB
at 10:08AM, May 21, 2009
HawkProduct Placement
So, you guys are telling me that when you play punch out with a wii, you're not trowing punches but instead waggle the stick around?
The Wiimote and nunchuck measure an actual punch from either arm, not a "waggle". You're allowed to throw as heavy a punch as you want. It also allows for people who would rather throw quick jabs instead. Realistically measuring the force and extent of your fist would not work for the kind of game Punch-Out is (a twitch-reflex action puzzler), and is better left for some other game striving for realism like Fight Night. Isukun expects otherwise because he's looking for reasons to not like the game.
funny that you should mention fight night. :P
i was playing that before punch out, and i felt relieved how simple the controls were compared to fight night.
although 2 completely different games.
last edited on July 14, 2011 1:10PM
isukun
at 11:35AM, May 21, 2009
As if players would actually want their force and extension measured as they throw their punches...
And who says that's the only way to make a motion based boxing game? Mocap boxing didn't measure the force or extension of your punches, yet is was still a fun game that used the motion capture in a unique way for the time. Nintendo didn't even try on this one. All they did was take the old game and reanimate the characters in 3D. There is no reason a similar control scheme could not be applied to a "twitch-reflex action puzzler" as you put it.
And I don't look for flaws in games, I'm just not blinded by an irrational devotion to a company which only seems to make bad to mediocre games these days.
last edited on July 14, 2011 1:04PM
Hawk
at 12:42PM, May 21, 2009
And who says that's the only way to make a motion based boxing game?
Nobody. I say it was the best way to do this game. And you need to stop treating it like it's a conventional boxing game. You know if they did it your way it wouldn't be "Punch-Out" anymore. And it's ironic how big a fit you made over motion controls and now you want them.
I'm pretty sure it's an agenda you have, Isukun. Do you want to hate Nintendo that much? You probably haven't even played Punch-Out to realize it's a very good game . Every returning character is updated with new moves and patterns. I've been TKO'ed by characters I mastered in previous versions. And the smile I have after finishing each fight tells me it's not just "irrational devotion". It's a REALLY fun game.
last edited on July 14, 2011 12:46PM
isukun
at 3:35PM, May 21, 2009
And you need to stop treating it like it's a conventional boxing game.
I'm not. Mocap boxing wasn't a conventional boxing game, either. While not as cartoony in the presentation, the gameplay was very much like what Punch Out with actual motion controls would most likely be. It was all pattern recognition and reflexes. So no, if it was done my way, it would still be Punch Out, it just wouldn't be a half-assed remake of an 8-bit game.
And it's ironic how big a fit you made over motion controls and now you want them.
Actually, my beef is with BAD motion controls and the overall poor design of the controller. Here Nintendo has a chance to use the controller the way it was supposedly designed to be used and what do they do? Button swapping. It just goes to further prove the motion controls on the system were just a gimmick to sucker people into buying the gamecube again.
'm pretty sure it's an agenda you have, Isukun. Do you want to hate Nintendo that much?
Actually, I want to like Nintendo. I bought that stupid Wii and I'm still waiting for them to make something worth playing on it. So far, the only games worth my money, have been made by third parties. Nintendo's games have just been a string of disappointments since the system came out and Punch Out isn't any different. Yes, I've played the game, and no, I won't be wasting my money on it. Why encourage them to continue this trend of half-assed games aimed at the die-hard Nintendo-philes who will buy anything with their logo on it? The game was great back in 1987 on the NES, now it's too simple and outdated. I find it boring. If I want pretty animation and boring gameplay, I'll watch a movie.
last edited on July 14, 2011 1:04PM
Hawk
at 4:09PM, May 21, 2009
You say all this stuff, but it doesn't have an informed opinion to back it up. You don't really know much about Punch-Out. And I guess that's why you keep comparing it to a game that while mildly fun, does not work particularly well. When you punch faster, it fall apart.
I've almost finished Punch-Out's first run-through and I LOVE it. Not only that, I have a long list of positive reviews to back me up. I'd possibly rank this as the best game I've bought this year, and it's up against some tough competition.
So yeah, keep finding little reasons to not play great games, man. You're only hurting yourself.
I've almost finished Punch-Out's first run-through and I LOVE it. Not only that, I have a long list of positive reviews to back me up. I'd possibly rank this as the best game I've bought this year, and it's up against some tough competition.
So yeah, keep finding little reasons to not play great games, man. You're only hurting yourself.
last edited on July 14, 2011 12:46PM
Puff_Of_Smoke
at 4:48PM, May 21, 2009
I was COMPLETELY unaware that there was a new Punch Out.
Until now.
Alas, I am broke.
Until now.
Alas, I am broke.
I
I have a gun. It's really powerful. Especially against living things.
last edited on July 14, 2011 2:56PM
Inkmonkey
at 7:55PM, May 21, 2009
This thread isn't gonna be another one of those ones that devolves into an increasingly contrived and off-topic argument with Isukun, is it?
last edited on July 14, 2011 1:00PM
isukun
at 8:08PM, May 21, 2009
And I guess that's why you keep comparing it to a game that while mildly fun, does not work particularly well.
Is it buggy, sure, but it's 10x more fun than the new Punch Out. Just because the game has flaws, that doesn't mean it isn't an improvement on the formula. The new Punch Out doesn't improve anything. It's another prime example of Nintendo taking a step backwards to attract the Nintendo fans blinded by their sense of nostalgia.
You're only hurting yourself.
My opinion is as informed, if not moreso, than yours, I just don't have the Nintendo bias behind my opinion. I would only be hurting myself if the game were good, but since it sucks, I'm not hurt in the least by saving $50 by not buying a game that worth maybe $10, at best.
And having a number of reviewers agree with you doesn't mean anything. Reviewers try to do one of two things. One is appeal to the audience they think a system targets. Right now, the Wii is not perceived to appeal to gamers in the least. The more common thing reviewers try to do is forward their own personal bias. Whether that's fueled by the same sense of nostalgia Nintendo fans are suckered in by or whether it's fueled by advertising revenue (the most common case these days, and Punch Out is advertised EVERYWHERE, so Nintendo is willing to throw some money around to get people to notice this game). I've also noticed that a lot of these reviewers are willing to throw out the high scores, but still write in their reviews that the game lacks content and likely wouldn't be the most appealing game to people new to the franchise. I've also seen a large number of complaints about the half-assed motion controls.
last edited on July 14, 2011 1:04PM
Hawk
at 9:41PM, May 21, 2009
I just don't have the Nintendo bias behind my opinion.
Right, because nobody could like the game without that Nintendo bias. Is that what you're saying?
Inkmonkey
This thread isn't gonna be another one of those ones that devolves into an increasingly contrived and off-topic argument with Isukun, is it?
It probably is. You can't praise a Nintendo product here without it happening. I won't feel bad if you lock it though. It's a good game and I got the word out.
last edited on July 14, 2011 12:46PM
lefarce
at 10:14PM, May 26, 2009
Between laying down over a hundred bucks on the new Batman game, and sixty on Ghostbusters, I'm too damn broke for Punch Out!!
I want it and Madworld so bad though.
So so so bad.
I want it and Madworld so bad though.
So so so bad.
last edited on July 14, 2011 1:33PM
mlai
at 4:54AM, May 27, 2009
last edited on July 14, 2011 2:06PM
lefarce
at 12:14PM, May 27, 2009
mlai
@ Lefarce:
Wait, why did those 2 games cost you so much??
Ghostbusters is a 60 dollar game, that's the standard now for Xbox and PS3 titles right after launch.
Batman: Arkham Asylum I bought the big fat special edition box set. With the batarang and artbook and the special box and oh god I'm such a nerd
last edited on July 14, 2011 1:33PM
©2011-2012 WOWIO, Inc. All Rights Reserved




