going away - The Game Room

Point and click adventure games
skoolmunkee at 12:24PM, June 9, 2007
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I know they're not too popular any more, but I still really like them. There have been some really excellent ones and it makes me sad to think that it will be a rare day in the future when a new one will come out which is any good. Anyone else like these games? What were your favorites?

Mine were:
Grim Fandango - probably the pinnacle of all point and click games. Amazing design, style , and humor and logic puzzles that were actually logical! Manny Calavera will always have a very special place in my heart. "You know what I like? Metal detectors..."

Day of the Tentacle - Another bizarrely funny one with lots of dialogue and some good puzzles.

Dark Fall - genuinely creepy and atmospheric, with puzzles that weren't too random, and an interesting story and characters which you put together by examining the environment. (The second game, in the lighthouse, did not make as much sense either plot or puzzle wise. Disappointing.)

The Longest Journey - A huge story that was fairly involving, but not as many puzzles as I would like. Often there were things to do but they would tell you exactly what they were, and when you went to do them it was obvious what had to be done. (Too hand-holdy.)

Sam and Max - Freelance Police was funnier and more visually interesting, but I was thrilled when the 6-part season came out. The type of humor is more common now but there was a lot of good funny bits, and I felt pretty satisfied with the level of figuring things out vs. telling you what to do.

Kyrandia 3 - I don't think this game was ever too famous or popular, but I remember having a pretty good time with it. Sometimes it was a case of having to do things over and over with trial and error though (sometimes dying in the process) to figure out exactly how to do things... which I didn't always appreciate (especially if I hadn't saved). But there was a lot of story there and a huge variety of puzzles.


I've been told a hundred times to play the Monkey Island games, but I can't ever seem to find a copy to pla that doesn't involve either paying Lucasarts or installing some extra interface program to play a file that I'm not sure will even work.
   IT'S OLD BATMAN
last edited on July 14, 2011 3:40PM
dangerfunk at 1:46AM, June 10, 2007
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yeah, point and clickers are pretty rare these days. I'm glad that there are still some quality ones being released like Sam and Max season 1. Hotel Dusk on the DS is another good one.

My old favorites were those Humongous Entertainment kiddie games like Pajama Sam and Spy Fox, the claymated game, The Neverhood, and the Broken Sword series.
last edited on July 14, 2011 12:05PM
skoolmunkee at 2:54AM, June 10, 2007
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Hotel Dusk was pretty good! It was pretty heavy on the dialogue though and it wasn't so much puzzles as clicking around to find items or the key spot. Not that I expect complicated puzzles but I don't remember too much that was complicated. A lot of times there was only one thing you could do at any given point. It was pretty involving though, and I did like how you could lose sometimes if you got caught at stuff though.

Touch Detective was more detective-y than Hotel Dusk really, but I liked the story better in HD.

Maybe since the DS is all about pointing and clicking we'll see more point and click games! Oooh.
   IT'S OLD BATMAN
last edited on July 14, 2011 3:40PM
Vinal at 5:23AM, June 10, 2007
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Monkey Island 1, 2 and 3
Based loosely on the creators love for the Disney Land ride which the PotC movies have been based on (causing a lot of uncanny resemblances which have annoyed Monkey Island fans), Monkey Island sees you take control of Guybrush Threepwood, Mighty Pirate! Although your about as mighty as a toddler and more of a pansy than a pirate. All 3 games were classics (although there is a 3D 4th game, most fans rejected it because it was so low quality and the script was awful) with awesome characters like the Evil Zombie Ghost Pirate LcChuck, Murry the Talking Demonic Scull and most evil of all...Stan! The Sales Man!. The puzzles were weird and the 'Insult Sword Fighting', although frustrating, did have some funny insults and come backs.

Lucas Arts has taken the weird move of saying there will be a Monkey Island 5 in 2015, how true that'll be is yet to be seen as well as if it can make up for the horror of Monkey Island 4.

There you go, my favourite games.
[bloody-nose.co.uk]
last edited on July 14, 2011 4:42PM
Sysli at 4:23PM, June 10, 2007
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I loved Grim Fandango... I want to play that lovable old thing again now.

Lets see, what can I mention that haven't already been. Ohyes, Syberia. It's got some of the same feel as TLJ only in a slightly more "real" world. It's been quite a while so I sadly can't comment much on the actual puzzles, but the story was interesting.
It has a sequel too, but I think that went to one of the consoles? I'm not sure.
The Longest Journey also had a sequel (they said it would come when hell froze, and hell did) and it was... dissapointing. They went away from pure point-and-click and included "fighting" and timechallenges. I have been perpetually stuck in one of the latter for ages. The story was beginning to get interesting and the graphics were good I guess, and I'll bet it's a good game if I could just get over the fact that they didn't stay pure to the playin-style.

I know there's a few more out there that I've heard off/played, but I'll have to think a bit more before they'll come to mind.
Because I may as well show a bit of pride. ^___^

last edited on July 14, 2011 4:05PM
isukun at 8:10PM, June 10, 2007
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Grim Fandango - probably the pinnacle of all point and click games.


Grim Fandango wasn't point and click, though. It was the first of the Lucasarts games designed for gamepad controls. It didn't use the mouse at all.
last edited on July 14, 2011 1:04PM
skoolmunkee at 12:12AM, June 11, 2007
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You like catching people on technicalities. :)

isukun
Grim Fandango wasn't point and click, though. It was the first of the Lucasarts games designed for gamepad controls. It didn't use the mouse at all.


I suppose I meant 'point and click' in a more generic sense than a strict means of control. Dialogue and story based adventures with an inventory you must manipulate in logical ways with little combat etc etc
   IT'S OLD BATMAN
last edited on July 14, 2011 3:40PM
silentkitty at 7:22AM, June 11, 2007
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The only one I ever really got into was Shadowgate for the... NES? SNES? NES, I think. Well, it was old, anyway. And fun, even though I failed miserably at it. I never played any on the computer because I didn't have a computer until I was 18, lol.
last edited on July 14, 2011 3:37PM
LIZARD_B1TE at 8:25AM, June 11, 2007
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Actually, with the help of Game Maker, I just started making a survival horror/point-and-click game...






last edited on July 14, 2011 1:37PM
Megacherv at 12:14PM, June 11, 2007
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I'm not sure of the exact definition of a point-and-click game, but I like Chasm on Miniclip.

I also browse on my PSP and PS3. So if I'm online, I may be on them.
last edited on July 14, 2011 1:59PM
spambot at 4:58PM, June 11, 2007
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I used to play and re-play the old Space Quest games all the time. Also Police Quest 1-3, and to a lesser extent Kings Quest.

I was also a big fan of Maniac Mansion & Day of the Tentacle.

I'm also doing that other comic "Space Waffles ".
We now have a podcast called The Random Pirate Comics Show!
last edited on July 14, 2011 3:50PM
angry_black_guy at 6:34PM, June 11, 2007
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Actually, with the help of Game Maker, I just started making a survival horror/point-and-click game...


You know "Adventure Game Maker" is designed specifically for creating adventures games and it's completely free and easy to use. Some good games, both commercial and free, were released on AGM like The Adventures of Fatman, The Six Days series, The Adventures in the Galaxy of Fantabulous Wonderment, and the Kings Quest remake.

I loved Lucasarts policy of never killing the main character (although you could kill Guybrush in the first game by staying underwater for more than 10 minutes). Sierra (lucasarts adventure game rival) had this nasty problem with killing you off for making simple mistakes and Lucasarts even made fun of this in Monkey Island 2 when Guybrush see's the skeleton hallucination. I remember in police quest if you didn't shut your door or something you ended up dying in some obscure way...

I was mostly a fan of Broken Sword (still am) and Gabriel Knight which had some of the greatest puzzles ever because they were never obscure or stupid (like fighting the werewolf at the end of the first game). Beneath a Steel Sky had amazing writing and atmosphere but the puzzles were a bit obscure. I think there was a point n click version of Watership Down (though it had a different name).

My personal favorites, though, are Loom, The Dig, and Full Throttle. Both of those games had amazing visuals, movie quality scripts and acting, and they were very professional done. The Dig was Lucasarts only "serious" game and the three title characters really helped carry it.

last edited on July 14, 2011 10:52AM
chii at 3:05AM, June 12, 2007
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In 1984 the first point-and-click adventure games emerged following the launch of the Apple Macintosh with its point-and-click interface. Lulz Chii knows all. :cat:
qdawg
Chii you are an everflowing fountain of lol.
Condemning someone for internet art theft... That's like saying that you hate someone forever because they took a shit in your toilet. Or something. "With her +2 mace of unfriendliness... She hath slayeth The bunny." -Chii :cat:
last edited on July 14, 2011 11:41AM
spambot at 11:01AM, June 12, 2007
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The deaths were pretty ridiculous in most of the "Quest" games, which is another thing that Space Quest did well. Usually they were way over the top and pretty funny. There were even several ways to kill yourself that you basically had to be trying to die to do, like purposely sticking your hand in a vat of boiling acid. That one had caricatures of the creators (the two geeks from Andromeda) that would pop up and do commentary on it, replaying it in slow-mo. :P

I'm also doing that other comic "Space Waffles ".
We now have a podcast called The Random Pirate Comics Show!
last edited on July 14, 2011 3:50PM
joerocks1981 at 9:14AM, June 18, 2007
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i was a big space quest fan...i was never able to beat VI, though--since the computer i was on that had it wasn't mine. and i stopped talking to the kid who owned it because he stole one of my SNES games.

And i was twelve.

I was about to mention Maniac Mansion. it's kind of the inspiration for how my comic currently looks. I fell in freakin' love with that game.

(i was about to ask if anybody remembered 'loom', or 'the dig'...but i see someone above already mentioned it. :) great games, though.)

it's a genre i think that's been long overdue for another game of it's type. i know it's been made pretty much dead by FPS and current RPGs, but...i always enjoyed being frustrated with typing in a solution and forgetting to hit the spacebar.

'firethe pistol'
"what's a 'firethe?"

---DAMMIT!
---

Internet Superbuddies - We sure beat crack.(Tm)
last edited on July 14, 2011 1:10PM
Aurora Moon at 11:15PM, June 19, 2007
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My first point and click game that I really loved was "The dig".

it was an serious scifi game that sadly got overlooked at the time because people were big into humor games like "Monkey island." I used to have it on CD, but sadly it got lost...=(

Then there was Clock Tower:The first fear for SNES.... man, that game gave me such crazy dreams. it's an horror game, and it's very suspense-filled.

Then there's another disturbing story game, called "Dark Seed", I think.
I'm on hitatus while I redo one of my webcomics. Be sure to check it out when I'n done! :)
last edited on July 14, 2011 11:10AM
Emptyness at 11:37PM, June 19, 2007
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I remember the "Dig" i liked beneath the steele sky it was a point and click game for PC it was a sorta short game it was like a mini epic story with adventure and fun and amusmement.
last edited on July 14, 2011 12:21PM
Lonnehart at 3:49AM, June 20, 2007
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Myst is still my favorite point and click series. The worlds were just so... weird...

I could create those kind of games. I still have my old "Klik n' Play" game creation program. Too bad it doesn't have a "save" feature to save your game progress, which means I have to resort to using passwords to do the saving. -_-
[..]
last edited on July 14, 2011 1:38PM
spambot at 11:27AM, June 21, 2007
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I had forgotten about The Digg. That was good times. I like how it had two endings, but both of them were sad @_@

The novelization of that game was actually decent, at least I remember thinking so at the time.

Another one I like was Deja Vu for NES (originally a PC game). You were a detective framed for murder with an explosive case of amnesia, so you had to solve the crime, avoice the cops, and then dump the false evidence before bringing the real killers to justice. Good times.

I'm also doing that other comic "Space Waffles ".
We now have a podcast called The Random Pirate Comics Show!
last edited on July 14, 2011 3:50PM

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