Oh no, it was sprung up on me by surprise. Like it wasn't even in the rules in the first place but it revived Crocty and I kinda told him my role and stuff thinking he wasn't going to be able to tell anyone anyways since he was dead.
Since then I've had a hatred over that ability.
Don't make a single bad experience limit yourself from future experiments.
But, Yeah. I've been thinking about what kinds of problems revival powers can create for the game and have thought about possible rules to negate them.
For example, I'm thinking of saying that all those who die, should be considered still part of the game and thus are not privy of any insider information until the game is over.
And don't forget that there's a limit to the revival power. It only works on those who've been dead for less then a day (a single day and night turn).
Also, since deaths usually reveal the roles of the players, I'm thinking about saying that when a player dies, I will only say if he was a villager or a criminal. Example:
Niccea the villager is dead.
Product Placement the criminal is dead.
Also, since having two paramedics (who can revive) is a bit too much, I'm thinking of limiting it to a single paramedic.
Sounds like a deal?