Perhaps I'm sour. Grandia 2 is one of my favourite commercial RPG's because it crossed boundries that would make it unpublishable in america these days. Lot's of anti-relgious themes (god was dead, the pope was evil, part of the "evil" god was good...), and some of the funniest, snappiest dialouge I've seen on a low budget port. So when I saw Grandia 3, I though "all that, but with jaw dropping graphics!"
Except it wasn't. It started out promising. The idea of a mother/son relationship within a party was new and brought an intresting dynamic to the story. Ten hours in, however, this is dumped for "save the world, get the girl" and all sorts of other horrific RPG cliche, boring one dimenional characters. I pushed on through the story, waiting for the horrific plot twist. There was none.
I blame Square Enix, they joined the project and seem to have set a very clear order of making games pretty rather than giving them substance. Thank GOD they didn't touch the battle system.
going away - The Game Room
Grandia 3 : Square Enix, WHAT DID YOU DO?!
Titch
at 4:11PM, July 27, 2006
last edited on July 14, 2011 4:30PM
isukun
at 9:51PM, July 27, 2006
I blame Square Enix, they joined the project and seem to have set a very clear order of making games pretty rather than giving them substance. Thank GOD they didn't touch the battle system.
Square/Enix had very little to do with the development of the game. Gamearts is the developer, Square/Enix is simply the publisher. Just because their name is on the box, that doesn't mean they made the game. The production crew was made up mostly of people who worked on the previous games. Gamearts even brought back the original scriptwriter and character designer for the thrid game. Plus it's kind of silly to blame Square/Enix when Enix has been publishing the game in Japan since it first appeared on the PS2 (Ubisoft localized and published the first two games in the US and Europe before the Square/Enix merger, afterwards, Square/Enix handled localization on Xtreme). Somehow they didn't taint earlier entries in the series.
.: isukun :.
last edited on July 14, 2011 1:03PM
Titch
at 11:33AM, July 28, 2006
Square Enix was just square when G2 was released. Thus the lack of taintage.
It seems like high production values and no content is becoming very firmly there major hallmark.
It seems like high production values and no content is becoming very firmly there major hallmark.
last edited on July 14, 2011 4:30PM
isukun
at 11:56AM, July 28, 2006
Square Enix was just square when G2 was released. Thus the lack of taintage.
First of all, Enix published the games before the merger, not Square. Second, you've completely missed the point I was making. The publisher doesn't make the game, the developer does. Gamearts is the developer, not Square/Enix. The entire creative team behind the game as well as the programmers and so forth are all employed by Gamearts. If the game's story isn't to your liking, it's not the fault of Square/Enix.
.: isukun :.
last edited on July 14, 2011 1:03PM
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