going away - The Game Room

Games with the "Superman Syndrome"...
Lonnehart at 3:32PM, Aug. 7, 2007
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I call it that because... well...

There are a lot of games out there (such as Wing Commander) that pit you and YOU ALONE against waves upon waves of enemies. The game makes it clear that YOU are the only one who can save the universe. Sure you might get a wingman in Wing Commander, but they only make a difference when they're around for plot reasons. Other than that you've got no other fighters to cover you, the capships around don't really give you any support, etc... You're basically alone in the fight against an entire enemy fleet!

I kinda felt like that while playing Project Sylpheed. Sure I have a wingman providing me support, but it seemed as if I alone had to take on the mission objective instead of the fleet in the distance doing it. Good thing I never have to worry about the repair bill when I fly my Delta Saber in for repairs (when I'm done with it the thing's a mechanic's nightmare).

The Superman Syndrome is almost as annoying as the SNK Boss Syndrome... -_-
[..]
last edited on July 14, 2011 1:38PM
FanGurlZ at 6:22PM, Aug. 7, 2007
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I think I know what your talking about. Here's a list of game that I think have Superman Syndrome.

Legend of Zelda Series
Mario Series
Final Fantasy Crysta Chronicles
Metal Gear Solid Series
Homophobia: The irrational fear that gays will break in and re-arrange your furniture against your will.
last edited on July 14, 2011 12:25PM
vgman at 2:14AM, Aug. 8, 2007
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A lot of first person shooters have this problem also.

-Halo
-Medal of honer
-turok
there are more but im not gona waist my time with it.

Though personaly I like the super man syndrome. I love destroying oncoming hordes of enemies with my sword/gun/stick or what have you.
RIP TD :cry2:
last edited on July 14, 2011 4:40PM
kingofsnake at 7:25AM, Aug. 8, 2007
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Dynasty Warriors

Personally I think Dynasty Warriors would be a far better game if they crossed it with Romance of the Three Kingdoms, so before (and during) combat you could map out a battle strategy, but then you also participated in the actual battle. So if you were a good enough strategist you could actually sit tight and just win by manipulating your army, or if you sucked at strategy you could win by getting down on the field and kicking ass. But both of those options would be extremely hard and you'd experience heavy casualties which would effect your next battle. The most efficient way to win would be a combintation of the two.

Anyway, Thats how they could fix Dynasty Warriors to be awesome again
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last edited on July 14, 2011 1:16PM
Hawk at 7:03PM, Aug. 8, 2007
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I think what you call Superman Syndrome is something that is commonplace in games and we'll probably just have to keep dealing with. Sure, designers can add a whole squad of men to fight alongside you in a game, but if you're able to just stand back and let them win, the game isn't fun anymore.

I guess they could make it so that your team fights just well enough so that your good efforts puts them over the top for a win, but it's gotta be REALLY hard to make that kind of balance.

As a compromise, I think it's good when the game designer makes it look like others are on your side, even when what they do doesn't have any specific bearing on whether you win or lose.
last edited on July 14, 2011 12:46PM
Mega Josh at 8:24PM, Aug. 8, 2007
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FanGurlZ
I think I know what your talking about. Here's a list of game that I think have Superman Syndrome.

Legend of Zelda Series
Mario Series
Final Fantasy Crysta Chronicles
Metal Gear Solid Series


I lol'd.

Anyway I am in agreement with KingofSnake, Dynasty Warriors does have shitload after shitload of enemies coming after you.
last edited on July 14, 2011 1:58PM
Bekefel at 5:32AM, Aug. 9, 2007
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I lol'd.

Anyway I am in agreement with KingofSnake, Dynasty Warriors does have shitload after shitload of enemies coming after you.

Not to mention that you can shrug off virtually every slice that hits you.
kingofsnake
Personally I think Dynasty Warriors would be a far better game if they crossed it with Romance of the Three Kingdoms, so before (and during) combat you could map out a battle strategy, but then you also participated in the actual battle. So if you were a good enough strategist you could actually sit tight and just win by manipulating your army, or if you sucked at strategy you could win by getting down on the field and kicking ass. But both of those options would be extremely hard and you'd experience heavy casualties which would effect your next battle. The most efficient way to win would be a combintation of the two.


Dynasty Warriors 5 Empires sort of has that sort of system I think, shame the game sucks severely.
Please, please, you give me too little credit.
last edited on July 14, 2011 11:17AM
strong414bad at 5:48AM, Aug. 9, 2007
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Superman Syndrome is quite common, but I don't worry about it. Worrying about it is like saying "I want to beat this game without actually having to beat enemies."
Why hello there.
last edited on July 14, 2011 3:59PM
Inkmonkey at 11:05AM, Aug. 9, 2007
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I'm fine with a game where it's you against the world, but it's something else if they give you a team and their presence doesn't really aid you in any way. Even worse is when their presence works against; such as having to babysit them and make sure they don't get hurt to avoid point losses and the like. I've often felt while playing Starfox that I'd rather not have my wingmen along, since they don't really help that much and I have to spend half my time keeping the stupid bastards alive.
last edited on July 14, 2011 1:00PM
fern at 11:12AM, Aug. 9, 2007
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You guys want to experience the Superman Syndrome at its best?

Watch the Twin Snakes cut scenes.
last edited on July 14, 2011 12:28PM
Lord Shplane at 3:04PM, Aug. 10, 2007
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Inkmonkey
I'm fine with a game where it's you against the world, but it's something else if they give you a team and their presence doesn't really aid you in any way. Even worse is when their presence works against; such as having to babysit them and make sure they don't get hurt to avoid point losses and the like. I've often felt while playing Starfox that I'd rather not have my wingmen along, since they don't really help that much and I have to spend half my time keeping the stupid bastards alive.


Yes. Especially when you have to CARRY THEM! *cough*Legend of Zelda Ocarina of Time Jabu Jabu's belly*cough*
last edited on July 14, 2011 1:39PM
Argent_Nightmare at 4:09AM, Aug. 11, 2007
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Lord Shplane
Inkmonkey
I'm fine with a game where it's you against the world, but it's something else if they give you a team and their presence doesn't really aid you in any way. Even worse is when their presence works against; such as having to babysit them and make sure they don't get hurt to avoid point losses and the like. I've often felt while playing Starfox that I'd rather not have my wingmen along, since they don't really help that much and I have to spend half my time keeping the stupid bastards alive.


Yes. Especially when you have to CARRY THEM! *cough*Legend of Zelda Ocarina of Time Jabu Jabu's belly*cough*


In that one specific case... I must call 'exception.'
Jabu Jabu's belly was delightful for big puzzle fans like myself. Having that missus whatshername's scaly butt to chuck around just added the the experience.

I loved the sound she made when you threw her down a hole.
"Gyaaaaangh! T_T "
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last edited on July 14, 2011 11:01AM
Lord Shplane at 4:50AM, Aug. 11, 2007
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Argent_Nightmare
Lord Shplane
Inkmonkey
I'm fine with a game where it's you against the world, but it's something else if they give you a team and their presence doesn't really aid you in any way. Even worse is when their presence works against; such as having to babysit them and make sure they don't get hurt to avoid point losses and the like. I've often felt while playing Starfox that I'd rather not have my wingmen along, since they don't really help that much and I have to spend half my time keeping the stupid bastards alive.


Yes. Especially when you have to CARRY THEM! *cough*Legend of Zelda Ocarina of Time Jabu Jabu's belly*cough*


In that one specific case... I must call 'exception.'
Jabu Jabu's belly was delightful for big puzzle fans like myself. Having that missus whatshername's scaly butt to chuck around just added the the experience.

I loved the sound she made when you threw her down a hole.
"Gyaaaaangh! T_T "


Everyone on that game says "Gyaaaangh!"

Oh, and I also hate the Earth Temple(I think it was Earth) in LoZ: Windwaker.

For the same reason.
last edited on July 14, 2011 1:40PM
Inkmonkey at 1:34PM, Aug. 11, 2007
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I don't mind situations like that because the person you carry around isn't in danger. If you leave them alone for 8 seconds they're not going to get eaten by a zombie.
last edited on July 14, 2011 1:00PM
Lord Shplane at 2:38PM, Aug. 11, 2007
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Inkmonkey
I don't mind situations like that because the person you carry around isn't in danger. If you leave them alone for 8 seconds they're not going to get eaten by a zombie.


True, true, but you tend not to be able to attack when your carrying them. Thus annoying enemies that you should murder by LOOKING at them can kick the crap out of you.
last edited on July 14, 2011 1:40PM
Terminal at 3:02PM, Aug. 11, 2007
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Indigo Prophecy, it started off as a great tale of a man against the world and on the run from the cops. It was suspensful and it really made the player feel like a killer trying to hide from the cops and find out just what the hell happened to him.

Then he got powers and was invincible, what the hell.
last edited on July 14, 2011 4:11PM
Bekefel at 6:34PM, Aug. 11, 2007
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Inky
I don't mind situations like that because the person you carry around isn't in danger. If you leave them alone for 8 seconds they're not going to get eaten by a zombie.


The stupidity of the AI on Dead Rising made me want to cry.
Please, please, you give me too little credit.
last edited on July 14, 2011 11:17AM
Lord Shplane at 11:11PM, Aug. 11, 2007
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Bekefel
Inky
I don't mind situations like that because the person you carry around isn't in danger. If you leave them alone for 8 seconds they're not going to get eaten by a zombie.


The stupidity of the AI on Dead Rising made me want to cry.


It's possible for AI not to be stupid?
last edited on July 14, 2011 1:40PM
Hawk at 8:51AM, Aug. 12, 2007
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Weren't the enemies in Dead Rising zombies? Or are we talking about some non-zombie characters?
last edited on July 14, 2011 12:46PM
AQua_ng at 9:33AM, Aug. 12, 2007
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Well, primarily. However, the bosses were humans, known as 'psychopaths', who've gone crazy over this whole brain eating marathon. There was also the option to saving survivors who would 'help' you.

Well, 'help' isn't the best word to describe their skills.




K.A.L.A-dan! Brigade Captain :D
K.A.L.A.-dan forums!
last edited on July 14, 2011 10:56AM
joerocks1981 at 9:51AM, Aug. 12, 2007
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The old (and obscure) game One for the PSone popped into my mind.

I faintly recall gaining health whenever shooting anything. Like, other than falling off a platform, nothing would kill you. Crazy retard strength or something...i'unno.

(don't read anymore...if you don't like reading useless rants, i guess.)

Any of the old 2d space side-scrollers had that feeling to me. Particularly in the fact that the situation of any of those games is the following.


---
A story. by Joerocks1981.


Command: PILOTS ASSEMBLE! The (alien race of the week) is attacking!

Pilots: We're here! What's the situation?

Command: The (alien race) empire is sending wave after wave of tiny ships, big ships, vacuum-thriving dragons made of fire, gigantic bubbles, and option stealing beasts at the EARTH! We need to counter attack with...........uhm....you, Jerry.

Jerry: Just me?

Command: Yes. YOU must save the Earth!

Jerry: Why did you call all the other pilots here, then....sir?

Command: In case you fail...we can send two to six more, depending on your game options settings.

Jerry: Uh...good. So what am i flying?

Command: The Vic Viper Mk. VI stratofighter. Capable of firing tiny pellet shots, and upgradable to firing a series of laser weapons, options, and multi-tiny pellet shots upon customization. There's also a Speed Up option, but i don't think you wanna mess with that, as it makes your ship incredibly unwieldly to control. The hull is made of kleenex, though, so avoid hitting anything the size of a hamster or larger.

Jerry: ...ONE ship? You're sending one Fighter? When we have all these capital-class ships floating in Earth orbit...

Command: THEY'RE BUSY.

Jerry: and this ONE SHIP has to take on an entire armada of (alien race)'s ships?

Command: Yes. Approximately six to eight levels worth. Each topped with a enemy of tremendous size, that requires some inane strategy to beat, in which, you will not know until your fighter explodes. In this case, forward your black box information to the next available pilot on the roster....which'd be you, Phil.

Phil: fuxors.

Jerry: Doesn't this seem to be a little......well.....a crappy strategy?

Command: Don't worry, pilot. We'll give you the Konami code.

Jerry: What's that?

Command: It'll give you full access to all your weaponry and ship options. Handy for taking out enemies, but useless when evading blue shots the size of a man's head. And it only works once, so...

Jerry: Eff this. I quit.

Command: Phil, you're up.

Phil: fuxors 2.

---
---

Internet Superbuddies - We sure beat crack.(Tm)
last edited on July 14, 2011 1:10PM
vgman at 9:52PM, Aug. 12, 2007
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Crackdown . Never have I played a game that so perfectly illustrates this principle.
RIP TD :cry2:
last edited on July 14, 2011 4:41PM
Inkmonkey at 10:49AM, Aug. 14, 2007
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Hawk
Weren't the enemies in Dead Rising zombies? Or are we talking about some non-zombie characters?


In this particular situation, we're talking about the various scared to death mallgoers you have to go out and rescue. Not exactly the brightest bunch, those foolish masses...
last edited on July 14, 2011 1:00PM
Bekefel at 11:46AM, Aug. 14, 2007
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Someone
Crackdown. Never have I played a game that so perfectly illustrates this principle.


I can leap buildings and take bullets, I'm Super Cop.

Plus I can't die, cause I get revived lols.


That game really sucked.
Please, please, you give me too little credit.
last edited on July 14, 2011 11:17AM
vgman at 12:54PM, Aug. 14, 2007
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Bekefel
Someone
Crackdown. Never have I played a game that so perfectly illustrates this principle.


I can leap buildings and take bullets, I'm Super Cop.

Plus I can't die, cause I get revived lols.


That game really sucked.


Its better with a friend.
RIP TD :cry2:
last edited on July 14, 2011 4:41PM
Lonnehart at 5:08PM, Aug. 14, 2007
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Having a squadron around makes things harder. For example... in Project Sylpheed I have my wingmen break and attack right at the start of the mission (when I'm in the middle of the allied fleet). Then I take my Delta Saber's Megaton Bomb (I think that's what it's called) and fly towards the enemy fleet on full afterburner and drop the thing on the super sized battleship. After wiping out a sizable number of ships with one shot I hear my wingmen over the radio telling me I shot them down (in a not so kind way). %^&$!!!

Unless you don't care about your wingmen the usefulness of that weapon is mute, isn't it?
[..]
last edited on July 14, 2011 1:38PM
vgman at 11:08AM, Aug. 15, 2007
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Normally when I'm playing a game with wingmen that i can command i just tell them to go kill the strongest thing out there then I go kill off all the lesser enemies.
RIP TD :cry2:
last edited on July 14, 2011 4:41PM
SoItBegins at 3:25PM, Aug. 17, 2007
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Swoop (it's by Ambrosia Software, if you've never heard of it) is a case of that, but seeing as it's pretty much the ULTIMATE incarnation of the game Space Invaders, that's OK.
The Mad Scientist Wars [comicsbyshaenon.free-forums.org]: Adventure! Heroes! Villains! Gender-swapping! MAD SCIENCE!!
last edited on July 14, 2011 3:49PM
Lord Shplane at 5:10PM, Aug. 18, 2007
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So people keep talking about how retarded AI is.

And I just realized something.

Know what that is?

The reason I like Star Wars Battlefront games so much.

The AI is actually moderately able to kill something.
last edited on July 14, 2011 1:40PM
vgman at 10:15PM, Aug. 18, 2007
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Lord Shplane
So people keep talking about how retarded AI is.

And I just realized something.

Know what that is?

The reason I like Star Wars Battlefront games so much.

The AI is actually moderately able to kill something.


That's because every character is the same as the next of that type (excluding hero characters). The AI is actually pretty bad in that game. Most people stand in one place and shoot, they don't run for cover, and (its been a while so I may be wrong) they dont run from grenades. The only reason you don't notice is because there are so many of the little fuckers
RIP TD :cry2:
last edited on July 14, 2011 4:41PM

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