And now this newfangled game from the folks at Obsidian has come out. From what I've heard, it is an improvement over Fallout 3 in pretty much every way. Mainly stuff like this...
New Vegas introduces new and pretty extensive crafting. Instead of just weapons, you can now craft different chems, food, and even your own ammunition. You can also do things like tan gecko skins to make them more profitable.
Guns and Killing Stuff
Most guns now have the option to use iron sights. Also, the 3rd person view has been improved.
Companions now come with their own quest, more dialogue, and a companion wheel that makes it easier to control them.
â€¢ You have to sleep.
â€¢ You have to eat and drink.
â€¢ Lack of hydration/sleep will sometimes make fast travel impossible
â€¢ Stimpaks heal slowly over time.
â€¢ You need a doctor, or doctorâ€™s bag to heal crippled limbs.
â€¢ Ammunition has weight.
â€¢ Companions experience perma-death.
Karma is still present, but a reputation system adds nuance to how people treat you. You have reputation with every major location and faction. You can be a hero in one place and a villain in the other. You can even dress up in faction armor/apparel to confuse others of your allegiances.
Big guns and small guns have been mostly combined with certain former big guns being dispersed to energy weapons and explosives. There is also a new skill called Survival that determines what foods you can cook and how much certain items help you.
Traits and Perks
Traits make a return. Traits are similar to perks with three differences. You can only have two of them, they are selected in the character creation process, and they all come with a drawback.
Perks make a return, but are now gained every other level. They also come with more character specific variants like Cowboy.
... is what excites me the most. Though Obsidian has a penchant for making bug and glitch-ridden games. It can't be as bad as Fallout 3 though, right!