Someone
You keep thinking TPS means you get like 3 yards of "safety zone" buffer behind your chara's back. Where are you getting this idea from???
Please tell me how this pov will give you all the time in the world to react to a horde of zombies running up behind you.
What it does do, is intuitively tell you that you're being attacked from behind-left, behind-center, behind-right, or behind-air, as soon as it is happening.
This is especially funny as most of th games mentioned have very close up camera views on the character giving you less vision than with a FPS.
Someone
No, this is bad game design inherent in FPS. Why should a game force the player to live in the shoes of a man with a neck brace, glaucoma and polyneuropathy? That's the only way a man IRL would allow a zombie to claw at him until he's half-dead, and "not notice."
Sadly there is no way around this at the moment but one I do not actually find a problem. another give away you are being attacked is the vibration function of the controller AND the red getting flashes on the screen that come up, the usually indicate where you are getting hit from too.
Mlai doesn't like FPS games, that's fine, different strokes for different folks. I mean i think all the resident evil games are a load of tripe but for some reason they are massively popular... go figure.




