Not a thing was stirring, not even the mice
The updates were queued by the ducklings with care
In hopes that fived comments would soon be there;
The readers were nestled all snug in their beds,
While visions of OH MY GOD IS THAT A PLOT TWIST?! danced in their heads;
And as the siteâ€™s system turned a new day,
â€œNo fair!â€ the mafia would indignantly say,
How can we kill the mayor of DrunkDuck?
When there is no mayor or pardoner to chuck!?
...So uhâ€¦I guess we should elect one.
DAY 1 BEGINS! Hey it is election time! Who will be the mayor?! Who will be the pardoner?! Time to get the campaigns going~ The cycle will end on Friday January 23rd 8 PM EST. Please PQ me your vote for mayor (vote tallies will be posted throughout the cycle.)
Total number of players: 20
7. Sea_Cow8. Skullbie
15. Gasp Its Jake
6 of 6 roles
0 of 1 Mayor
0 of 1 Pardoner
0 of 2 bodyguards
1 of 1 vigilante
2 of 2 paramedics
1 of 1 veteran
1 of 1 paranoid
1 of 1 detective
(Oh hey if you guys have a name you want to call yourselves, feel free to PQ it to me~)
4 of 4 mafia
1 of 1 Godfather
1 of 1 Mad Hatter
2 of 2 Mafias
There were some things I neglected to mention during sign-ups but here are a few rules/information:
1. Please do not deadtalk. If you died in the game, alas you are dead. :( Don't tell game information to other alive players.
2. Please do not take screenshots of GM (that's me) PQs. That's totally taking the easy way out~ ;D
3. Each day cycle will begin with a narrative summarizing the actions during the night. A clue will point to any killers that have made successful kills during the night cycle. Beware of red herrings though!
4. Actions are resolved on a first come first serve basis. (Example: Mafia sends in a kill for the vigilante. Vigilante later sends in a kill for the Mad Hatter. Vigilante will die before he can make the kill.)
5. Please give me cake. <3
6. Role descriptions can be found here.
As this is a webcomic forum, if you are campaigning for the position of mayor I will give one bonus vote to you if you draw your campaign in comic form~
The townieâ€™s win condition is to find and kill all mafias.
The Mayor is elected at the start of the game and has numerous roles. His special abilities are: increased vote count of 3, ability to declare 2 double lynches anytime during the game (must notify me during night cycle or early on in the day so voting is arranged accordingly), and cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are. When double lynches are in effect each player gets two votes on two different people.
The Mayor also has the option of insta-lynching one player by the end of Day 1.
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. He has an increased vote of 2, and also the protection of the very same bodyguards as the Mayor and thus remains invincible at night. His special ability, however, is to pardon up to 2 people from being lynched at any time during the course of the game. He must notify me while voting is coming to a close (you'll usually be able to tell who is going to get lynched towards the end of voting) or right after I have ended it. I will wait a bit between votes being tallied and the shift into night when people are lynched so you will also have time then to notify me. The pardoner may not pardon himself and he may not pardon more than one person per day. He is also unable to pardon on the insta-lynch.
Random townies will receive the role of bodyguard once the mayor and pardoner have been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular towny
You have the ability to kill up to two people of your choice during the night phase. You cannot use both at once and may wait to use them whenever you feel like. A clue will be left behind that points to you for the mafia (or the town) to interpret. If your hits ever overlap with a mafia hit I will cancel it and notify you the following day and you will be able to use it again. If your hit overlaps with another Vigilante I will cancel all other hits but the first one and will notify anyone whose hit didn't go through the following day and you will be able to use it again. You will not be told if it was mafia or murderer that caused your hit to be canceled.
You have the ability to watch one other player during night, which you must tell me about before the end of night (preferably before night even starts). You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. A clue will not be left behind if he is saved, the town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved.
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets 2 night lives, meaning he must be hit by 2 attackers to kill him (much like having paramedics watching over you, except you lose one life if you incur one attack). If a paramedic is protecting you you will not lose a life for the hit the paramedic protects. If you incur a hit I will notify you the following day.
While pro-town, the paranoid is a wee bit unhinged by his experiences in the war. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night.
You have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer. You have the ability to, 2 times a game, ask me what role a specific person has. And for the last ability you may ask me how many mafia voted to lynch a specific person after the conclusion of voting (cannot use this on mayor election). You may only use one ability per day/night cycle.
You are a dedicated townie! Although you do not have any special abilities, you participate by solving clues, networking, and voting.
The mafiaâ€™s win condition is to kill all townies or enough townies so that the numbers are equal or less than the number of alive mafias. Unlike townies, all mafias know who each other are. With the exception of the mad hatter and godfather, all mafia members can kill once per night cycle. A mafia cannot kill a mafia however.
The godfather has the special ability of being able to leave severed horse heads in the target's bed. In addition, has the minor ability of being invulnerable to being killed during night phase unless all other members of his family are already dead. The Godfather will appear to be an innocent townie to any detective. Additionally he has the ability to, once per game, cancel a lynch.
The mad hatterâ€™s special ability is to plant two bombs throughout the whole game on two specific players. He may choose when and who to plant these bombs. Should the mad hatter dies, kaboom! Those whom he planted the bomb to will die as well. If the target dies before you do however, you lose the bomb.
You are a regular mafia member. You get to stab someone in the face every night cycle.
Here, clickable to view all the profiles.:)
15. Gasp Its Jake
dead players removed from list