Comic Review

DD Review of Tales of the Traveling Gnome
VegaX at 1:36PM, June 10, 2009
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Tales of the Traveling Gnome

A gnome recounts the trials and tribulations of his past, starting with the retrieval of a cursed amulet from a witch's castle. Chapter two begins after the trap has been sprung, and Dottiar must find a way out of the tomb he's found himself in.

last edited on July 14, 2011 4:39PM
amanda at 12:35PM, June 11, 2009
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Art:
The art is, as a general rule, pretty freakin' awesome. I think the realistic style helps readers relate more to the characters despite their sometimes fantasy-origin (gnomes, elves). The colored pages stand out making the black and white ones feel empty in comparison. I admit that I felt gypped with the switch from color to greyscale. Maybe a foray into manga-style toning would help add depth to the black and white that shading alone isn't providing. Given the length of time the artist has for pages, I'm surprised that more effort is not put into making each page full and complete. Backgrounds are often lacking - while this wasn't much of an issue with the full color pages as there is at least a background color, it's a bit jarring with the black and white style.

Writing:
The author is clearly in his element with the tone and setting. The narration is smooth, the dialogue interesting. Sometimes pages have been pretty wordy - while it's not really a problem, a bit more focus on condensing the dialogue so it's more conversational and less explanatory would cut the wordiness down considerably. I appreciate that some characters have specific voices - Tobec, for example (who, really, is such a punkface that I want to find out more about him, haha). This futher cements that all of these characters come from different backgrounds and will fulfill unique roles in the story. With the layouts (I'm assuming these are scripted by the author), there is an excellent sense of pacing. It's a really good story, all in all. My impression is that Tales would work well as a novel, giving the author more freedom in speech length and description. Not that it doesn't work well as a comic, too - I'd read 'em both! ^.^

The one teeny little microscopic catch? Okay - so it's a pretty big catch. One update per month. And that's not even a guarantee. I won't pretend to know the reasons behind the choice for such an infrequent update schedule, but it can be a bit of a deterrent. I'm intrigued enough with the story to stick around, though I think I'll have to jump back a page or two to refresh my memory each time there's an update.

And one last comment that's just a trivial thing - the site design could use a bit of a makeover. Right now it doesn't really match the mood and style of the comic.

Overall, I thoroughly enjoy Tales of the Traveling Gnome, and I'll be up front and center when a new update arrives. ^.^
last edited on July 14, 2011 10:51AM
Net at 12:56PM, June 11, 2009
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Thanks Amanda! :) The reason for monthly updates is simply due to time constraints. Michelle leads an exceedingly busy life... when TTG first started, we tried shooting for updates every other week, and it just about killed her. She only has time to work on the comic on weekends, and even that can be interrupted quite frequently by RL issues.

As for the site design... heh. I'm HORRID with html. I tried to get the site to look good and failed MISERABLY, so I just picked one of the ones that come with the 'Duck and left it at that. That's my fault, and freely admitted... and one I don't really know how to fix. :(

Thanks for the review! :D

>Net

Updating monthly since January, 2005!
**now full time on the Duck!**
last edited on July 14, 2011 2:12PM
harkovast at 5:39PM, June 11, 2009
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Tales of the Traveling Gnome is very much in the vein of Dungeons and Dragons, band of fantasy heroes set out to battle an evil sorceress and her magical minions, facing all sorts of traps and beasties along the way.

The art of the comic is really good, and often looks highly professional.
I especially enjoyed the freaky glass gollems (harder to break then you might imagine!)
http://www.drunkduck.com/Tales_of_the_Traveling_Gnome/index.php?p=102434
The action is well done, with lots of interesting 'camera angles' (dont I feel dumb for not knowing the proper term for the audiences view point in comics!)
Check out the ass kicking going on here-
http://www.drunkduck.com/Tales_of_the_Traveling_Gnome/index.php?p=102458
'HRK!' indeed! Very cool stuff!
And here is another good bit-
http://www.drunkduck.com/Tales_of_the_Traveling_Gnome/index.php?p=287207
The comic sometimes uses colour, other times goes black and white. Personally I love the colour and think the author should stick with it, but I dont know what constraints he is working under.

The characters are...well have you played Dungeons and Dragons? Then you've probably met these guys. We've got fighters, fierce barbarians, mystical healers, all the characters you would expect to show up in classic fantasy.
Now that is not strictly a bad thing, it means I can get on board with who these guys are pretty quickly, which is good because the story picks up mid battle!
Even so though, they don't strike me as the most interesting bunch, and I have to confess, I don't think I would be very interested to hear about what they do when they aren't battling monsters in a dungeon. They seem interesting because of the strange and dangerous situation they are in rather then interesting in and of themselves.
They do spend rather a lot of time talking at a lot of length. In a fantasy setting this is often unavoidable as you have to fill the audience in on what is happening, but a few pages get really dry with characters talking about other characters I've yet to meet, so it doesn't come across as very interesting.
Case in point-
http://www.drunkduck.com/Tales_of_the_Traveling_Gnome/index.php?p=102447
That is a hell of a lot of telling me what people are like, rather then just showing me so I can figure it out for myself.

I'm so politically correct, I disgust myself, I really do.
There are few things worse then pointing something that seems a bit uncomfortably sexist in a comic when you are a man and women have read the same thing and none of them complained about it.
But here goes anyway-
There is a whole sequence where a Barbarian chicks armour gets damaged in such a way that she has to take it off and sets off to fight the bad guys topless (calm down! tasteful positioning of objects means we don't see anything.) Now aside from the impracticality of jumping around in a battle no wearing a bra (that is not going to be very comfortable for her!) this seemed like really flagrant fan service. For me, this cheapened the whole situation, and the characters involved, making it seem like ridiculous male sex fantasy (rather then male monster fighting fantasy, I guess.) If I wanted smut, I think we all know which comics I would have to click on to get it. I don't need it put into the seemingly serious adventure stories.
(Am I an enlightened modern guy? Or a hand wringing wuss? You decide!)

Overall, I like this comic, because I like stories about heroes with swords going on quests to fight bad guys.
It is a simple and straight forward set up that we are all familiar with, but I like that.
I enjoy the familiarity of it all, reminding me of my many afternoons spent huddled round a table rolling multi-sided dice and shouting at the Games Master for cheating.
If you are not a fan of the fantasy genre, I have to be honest, this wont be for you. I don't think there is anything here that will draw you in if you haven't enjoyed these types of stories in the past.
But if you are into dungeon bashing, magic missiles and stabbing hobgoblins, then definitely give it a go. It is pure, undiluted, classic heroic adventuring in the best Tolkien traditions.
Now where did I put my +1 mace?


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last edited on July 14, 2011 12:43PM
Denethor at 6:05PM, June 11, 2009
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joined: 3-4-2009
I read "The Watchmen" after seeing the movie, and I didn't like the book as much. Now, I love Watchmen. The believable characters, the dark, yet vibrant artwork and scenery, and the overall style. But when it comes to comic books, I have very little patience with novel style walls-of-text, of which the book is comprised of about 50%. Not that that's bad, it's just not my thing. That being said, I skimmed over your pages, taking in the basic gist of things. It's probably a terrible way to review, but I'm lazy. So take that as you will.

Artwork: Absolutely fantastic. Michelle is doing one hell of a job. There is no complaints in this department. The realism juxtaposed with the comic's fantasy setting is something I think everyone can admire. I would like to think that she could/did get a job illustrating for The Elder Scrolls, or Lord of the Rings. And her anime imp inserts add spice and little flavor to each page so it never gets boring. Whether it's in color or black and white, every page is well-crafted and polished in a professional manner.

Story: As I said, I'm no novel reader. However, the gist that I gathered made for an intriguing story. Being narrated from the main character's future self is a tried and true method and works well. The setting seems to borrow heavily from series that I also enjoy (tES, LotR). Each character has a story to be told, and they stand out well (especially the gnome). You've really captured the excitement of dungeon diving and role-playing in comic form.

Layout: My only complaint is the wall-of-text you find in several pages. It seems unnecessary to me (unless you're going for novel style) to have the characters explaining their life story each chance they get. Otherwise it was very easy to read and flowed well.

Overall: Monthly updates?? Dang! And I was just getting started. Despite that, it is nice to see the level of professionalism being presented here. This comic takes me back to playing Oblivion, or when I role-played in chat rooms with friends and we concocted fantasy realms of our own (like a tavern with limitless corners to stand in). Bravo, sir and ma'am. Best of luck with future endeavors.
last edited on July 14, 2011 12:10PM
k1at at 11:23AM, June 13, 2009
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Tales of the Traveling Gnome written by Matt Summers and illustrated by Michelle Mayo feels like a dungeons and dragons game with the characters fighting their way into the bowels of adversity, which in chapter one is a castle.

The art is fabulous from the start. But on page 20 Michelle Mayo displays her gift for Chiaroscuro dark and light. Obviously a highly trained fine artist Michelle's images are reminiscent of Michelangelo paintings.

Still Michelle's figures and action sequencing becomes even more dynamic starting on page 24. And pages 31, 36 and 37 are examples of her subtle use of color in creating powerful emotional images.

But while the art is exemplary the plot structure is a challenge for readers because of time sequencing.

The story starts in chapter one with a single page after-story. Here an old Gnome is writing his memoirs. Objects are strung around him which seem to foreshadow action which will take place in the past.

The next page begins a sword and sorcery tale with a now younger Gnome as narrator, sidekick and action figure. In chapter one we have lots of hack and slash adventuring.

But in chapter two the story suddenly switches back to the old Gnome. There is a kind of wrap-up. We learn how things turned out then our chapter one hero Aroni returns. At this point it seems the action tale will restart.

The time switch in chapter one between page one and two present a challenge for the reader as we are not yet invested in the characters. (A time shift always gives readers a change to bale.) One solution might be to move page one to the beginning of chapter two. The time sequence would be straight forward and the action tale would no longer be a backstory.

But Matt Summers did a very nice back story which didn't disrupt reader flow on page 31 with the "red" elders. Also the character development kicks in on page 24 as hero Aroni defends Sorcesess-Lady Lizzie's honor from bad guy Torbec, and we get a sense of who our hero is.

Tales of the Traveling Gnome is developing nicely. I hope that Matt Summers and Michelle Mayo will keep it up. They may have ahit dungeons and dragons game in the making.
last edited on July 14, 2011 1:13PM
Kristen Gudsnuk at 9:50PM, June 14, 2009
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Review for Tales of the Traveling Gnome

WRITING:
This is a generally well-written comic—not too many typos, but I left comments mentioning a few of the ones I found while reading. (There was also a “some times” instead of sometimes, towards the beginning, but that’s minor.) However, I have a few issues, the first of which is originality. In a genre like fantasy that’s been done a thousand times over, a writer has to do something ‘different’ to make the story stand out from the thousands of other “elves and dwarfs and healers” sort of stories. It seems a little too genre for me, and the characters are more types than people at the moment. The healer, Lizette, is a peaceful and gentle woman, for instance—exactly how healing ‘types’ are generally portrayed. Maybe if you made her the fiery one, and Sveina the halting, shy type, the story would seem more dynamic. And also, if you had some twist on the generic fantasy environment—for instance, the way that the Harry Potter series put wizards in a school setting, or the way Marion Zimmer Bradley reinterpreted Arthurian legend through Morgan le Fay’s perspective in Mists of Avalon—it would make the story more interesting. (Also, as far as fantasy things go, you can’t just throw us in without explaining things. This page, in particular, confused the hell out of me, in general. )

Another problem I have is the long blocks of text. First of all, the writing is so small that I have trouble reading it at times. Also, during long speeches, you tend to simply cram lots of words in miniscule font into one speech bubble. Spread it apart, so we can see the different facial expressions and such. Or even better: brevity. On page 25, Dossiar tells the traitor, “Respect, is it? Then if I may be the voice of sanity for a moment, have you given due consideration to the consequences killing a priestess? The temple will damn your soul, spit your head on a pike, and use various part of your person to decorate the city walls. All the gold in the kingdoms won’t change that outcome.” I understand that you want to achieve that floral language that so often appears in fantasy-themed works, but it drags down your writing, makes it longer than it has to be, and seals your comic’s adherence to the fantasy formula. You could get those points more tersely. Also, comic writing is usually different than novel-writing (although your blocks of narration are excerpts of a fictional memoir). It, too, should be more terse. Say less, show more. Don’t explain so much stuff away—it weighs down your comic. I’m especially talking about your introductory first ten pages or so.
“One thing I learned early on while traveling with Aroni... when he says to run, he REALLY means it.” Rather than tell us this, show us a panicked, “I’m-not-kidding-run” look on Aroni’s sexy face. Readers will get it.

Starting off in medias res was brave, but weighed down your story. I had to struggle to remember names, to figure out what on earth (or elsewhere ;)) was happening, etc. It took away from the whole story. My writing teacher always said to introduce only a few characters at a time, and when they’re developed memorably, then bring in the new characters.

That being said, once the POV switched to the hobgoblin battle, I was SO feeling it. It looked like the Mines of Moria from LOTR, except with many Gollums rather than Orcs. Part of the reason it was so much more successful was because it was just between Dossiar and Aroni, and because the action was happening right then, not as some response to something vague that we didn’t even see. (What did the thief guy steal? How did Sven die? Why are they all there in the first place? How do they know each other? These things could help your readers care more about your characters, which is a big goal.) Anyway, the hobgoblin part was great also because I think Aroni has the potential to be an awesome character. He’s drawn attractively, he’s brave, and I think you hinted that he was half-elf? Which could cause some sort of character-building inner conflict (which you need a lot more of. Everything that’s happening is too plotty—without characters that we care about, who can really get into the plot?)

A lot of these gaps can be attributed to the ‘awkward phase’ that any comic is liable to have. I think you can fill them up nicely, given time. Just try to actively avoid stereotypes, and try to take it a little slower.

(Oh PS, a transition from past tense to random present tense on this page )

ART:
The art is fantastic. But there are some things I think the artist should work on as well, mainly expressions. Pages like this one , while consistently well-drawn, lack true emotion. The expressions seem plastic, frozen. Another example is this, especially Aroni’s face in the last panel—far too blank. On this page , the second panel looks off emotion-wise (he doesn’t look shocked!), although the last panel is colored so beautifully that it really makes up for it. Overall I’d say to the artist, don’t be afraid to really distort faces to show expression.

I was sad to see the color go, but I’ll live. However, the completely black areas on some pages, especially this one, make it difficult to register what’s going on, and flatten the image. It’s a sunny day, so there’s no reason that the shade that he’s sitting in is pitch black; I’d suggest using crosshatching or at least some gray tones, especially to denote foreground/background differences. This isn’t always a problem though—I think this page utilizes the black a lot more effectively, although I honestly doubt that the shadow the little girl is casting on the guy’s shirt is enough to make it that black.

OVERALL:
Overall, this is an engaging, beautifully drawn comic with issues that are easily remedied. While the standard fantasy jargon and the in medias res introduction might make the story confusing for some readers, I have the feeling that this comic will get clearer and even more exciting over time. I have favorited Tales of the Traveling Gnome, and plan on following this story.


heh I wrote a lot...
last edited on July 14, 2011 1:23PM
Net at 11:46AM, June 16, 2009
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Thanks for the reviews, everyone!! *gets buried under paperwork at work* AGH!!!

(yeah, life's that busy atm, so apologies for not responding to everyone's reviews in turn yet, I will, I promise... life's just NUTS atm!!!)

>Net

Updating monthly since January, 2005!
**now full time on the Duck!**
last edited on July 14, 2011 2:12PM
Net at 10:55AM, Sept. 29, 2009
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posts: 124
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Just wanted to thank everyone again for the reviews on TTG. :) After reviewing em and talking about it, Michelle's decided to go ahead and revert back to color pages from here on out. :D

So thanks again, y'all had a DIRECT impact on our decision. :D

>Net

Updating monthly since January, 2005!
**now full time on the Duck!**
last edited on July 14, 2011 2:12PM
harkovast at 4:50PM, Sept. 29, 2009
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Wooohoo! I feel special!
Glad to hear the colour is coming back. It is most definitely a good choice!

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last edited on July 14, 2011 12:43PM

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