My Review of Project GTH
Project GTH is reviewed on the following categories:
Writing
Artwork
Style
Originality
Reviewer bias: I dislike most mangas and animes; thus anything that follows too many of their tropes are going to receive a lower score than a series that doesn't.
Writing
My first issue with the writing starts with the set-up. The military might not have the greatest moral track record in the world, but they're still capable of some pretty amazing results and know survival if nothing else.
First, when people make soldiers out of innocents like children, they do a lot of really horrible conditioning. If you have grown soldiers, if it's not pre-programmed you can bet that unless they escaped as children they're not likely to try to escape as teens. Even then, you're going to want to have some sort of tracking device that can't be removed -- we already have the microchip technology available today, nevermind when you throw in secret super-tech in 2006.
And if they do escape, you're going to make sure your under-cover operative has enough intelligence to know how dangerous they are and what they're capable of. Also, one would think that yellow eyes would be a pretty darn obvious sign of a non-human.
Establishing that I figured that much out by page 2, please don't take this personally Andy -- but this sets up a negative review.
The biggest flaw of Project GTH is that it mimics the writing of manga and anime; it actually reads like it was translated from Japanese first. I most typically read lines of dialogue like "I won't allow it", "beautiful battle", or "beautiful brother" from old Japanese video games from the 90's.
Now it's not to say that all the problems stem from manga/anime influence. It also has characters talking far too much during the action sequences. It's bad in Western comic books, bad in Eastern comic books, and it's bad here, too. Just because Marvel and DC do it doesn't excuse the fact that it's poor practice (if it's any consolation -- I don't like the publishers either). If you have enough time to say "Too slow!" then the other person does NOT have time to say "Damn it". You don't even have enough time to say "Too slow". Ever try to talk while backflipping? There's a reason why people don't do it, and a military-trained individual will have killed you by the time you finished saying "Too slow" after you've landed.
The characters also seem like they were taken from different manga as well; they don't have their own motivations or personalities, they're just archtypes.
So, if you think my criticism is valid, what now?
If you wanted to make this beast your own, it's time to do some thinking. Look into motivations. Give characters odd quirks to set them apart. Don't go by what you've already read or seen in media or you're just repackaging someone else's interpretation of life, which might just be a repackage of yet another person's interpretation.
Do some research. I would recommend reading up on child soldiers for the kind of psychological scarring that might occur.
Most importantly, work on your villains. They need real motivation other than "I'm evil" If the prototypes are supposed to be merciless, then read up on how sociopaths behave. Change some of the methods of operation, and ensure it matches with that particular character's motivation. Read up on actual historical bad guys.
By doing the research, it will change how you approach the story and the rest should take care of itself.
Artwork
The artwork suffers greatly in the emote department. Characters always look more than a little drugged up, and it's most glaring in combat situations.
In the last panel, you could change the dialogue to "Let's go get a drink at the bar", and "Sure. I think I see my favourite brewer!" and it would match their faces better
They should look more focused. They look like they're daydreaming. In that fighting sequence nobody looks like they're paying attention and everyone is doing too much grinning.
Whatever is your source for your battle sequences, stop using it. If you're not using any source, get one.
As far as character designs go, the males have little masculinity in their faces and many characters all have the same base design. Mix it up, do more life drawing, and the work will improve. On a technical aspect, try using variations in line thickness -- took me years to figure that out.
On the positive, there's good attempts at different angles and poses, so it's never boring -- which is important. Characters don't stand there statically while talking -- a problem of a lot of other comics.
Style, Originality
The comic is styled completely after anime and manga. As stated, I have biases against that so that's all I say here.
Overall
I don't enjoying tearing apart a work like this, especially considering the time and effort put into it, but I honestly didn't like it. I can't recommend it to anyone who shares my tastes.