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Boss Fights: What about them do you find annoying?
Lonnehart at 11:30PM, July 30, 2007
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I looked through my collection of games and found Thousand Arms. After playing it I remembered the 2 hour+ final boss fight of the game. It wasn't the boss fight itself I found annoying, but the aftermath.

After I lay the final blow and such, he doesn't die right away. Instead he spends the next 10 minutes whining about how ruling everything was supposed to be his destiny, how all that power should've been his, etc...

blech... he should've just died already...

Anything about boss fights that annoy you people?
[..]
last edited on July 14, 2011 1:38PM
ZeroVX at 3:37AM, July 31, 2007
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One thing I can't stand about boss fights is when you think you've figured out a pattern, but then they wreck it!

Example: I just downloaded Ristar for my Wii. It's an old Sega Genesis game, and it plays a lot like Sonic the Hedgehog. Anyway, on the fifth level, the final boss is this big, blob thing. What you're supposed to do is throw a hot plate of something-or-other(because it's an ice planet) into his mouth while he's eating these ice cubes. The problem is that the number of cubes he eats changes! Sometimes he eats five of them, while other times he only eats one, leaving me wide open!
"If our own government was responsible for the deaths of almost 100,000 people.....would you really wanna know?"

V for Vendetta, V.
last edited on July 14, 2011 4:58PM
AQua_ng at 5:22AM, July 31, 2007
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When they have more HP than they say they do. You exhaust all of your resources, one more hit, and you would have been a goner, but luckily, you defeat him. And then he gets back up and reveals his 'true form'.

K.A.L.A-dan! Brigade Captain :D
K.A.L.A.-dan forums!
last edited on July 14, 2011 10:56AM
Bekefel at 6:51AM, July 31, 2007
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Someone
When they have more HP than they say they do. You exhaust all of your resources, one more hit, and you would have been a goner, but luckily, you defeat him. And then he gets back up and reveals his 'true form'.


If it's got a second form, you can sure bet he'll have another just to fuck you off even more. His 'perfect true form'. It's DBZ all over again!
Please, please, you give me too little credit.
last edited on July 14, 2011 11:16AM
mlai at 8:07AM, July 31, 2007
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Lonnehart
Anything about boss fight that annoy you people?

I always have less than full health and near-empty items stocks by the time I get up to him.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
fern at 11:29AM, July 31, 2007
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AQua_ng
When they have more HP than they say they do. You exhaust all of your resources, one more hit, and you would have been a goner, but luckily, you defeat him. And then he gets back up and reveals his 'true form'.


Final Fantasy does that to you... dumbass Maester Seymour Guado.
last edited on July 14, 2011 12:28PM
LIZARD_B1TE at 2:18PM, July 31, 2007
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fern
AQua_ng
When they have more HP than they say they do. You exhaust all of your resources, one more hit, and you would have been a goner, but luckily, you defeat him. And then he gets back up and reveals his 'true form'.


Final Fantasy does that to you... dumbass Maester Seymour Guado.


hehehe... Valkyrie Profile has an interesting version of this. You fight the boss, beat him, see a cutscene, and then fight the exact same boss all over again. This applies to Barbarossa in VP1 and Odin in VP2.
last edited on July 14, 2011 1:37PM
darkyboy at 4:32PM, July 31, 2007
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if there is anything more annoying to me its the one nemesis i have never beaten...shadow link ocarina of time...i mean COMMON the only way i have ever gotten past him is dins fire i cant figure him out....only thing i cant really do in the game two....*sad*
last edited on July 14, 2011 12:08PM
Dan at 4:41PM, July 31, 2007
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The size.
"I like shooting, but I sure as hell don't like being shot at."
last edited on July 14, 2011 12:04PM
ZeroVX at 4:45PM, July 31, 2007
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darkyboy
if there is anything more annoying to me its the one nemesis i have never beaten...shadow link ocarina of time...i mean COMMON the only way i have ever gotten past him is dins fire i cant figure him out....only thing i cant really do in the game two....*sad*


Use the Megaton Hammer. It's cheap, but it works.
"If our own government was responsible for the deaths of almost 100,000 people.....would you really wanna know?"

V for Vendetta, V.
last edited on July 14, 2011 4:58PM
Terminal at 8:23PM, July 31, 2007
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Did anyone play Jet Li's game, Rise to Honor?

Jebus Christ, the boss in one of the earlier levels of the game, the Drunken Bar Owner, is harder than the final boss. I found that really, really annoying.

Aside that, the only thing about boss fights I find annoying is dying as soon as you are so close to the victory that you can almost taste it. Then having to start all over.
last edited on July 14, 2011 4:11PM
Hawk at 8:39PM, July 31, 2007
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I hate bosses who are difficult because they cheat. Gil from Street Fighter 3 is a good example. You think you've got him beat and he pulls off a move that can restore his energy completely (if you don't smack him fast enough). He's a real turd.
last edited on July 14, 2011 12:46PM
mlai at 8:58PM, July 31, 2007
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Gil is nothing compared to the SNK bosses. But he's a turd anyways. I've never seen an uglier looking boss. Like a cross between a drag queen and a football fan.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
vgman at 9:05PM, July 31, 2007
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depends on the battle style of the game. if its free movment and attack like Fable or Kindom hearts then bosses arnt hard at all.

fern
Final Fantasy does that to you... dumbass Maester Seymour Guado.


Thank you

another annoing boss was at the end of crono trigger. first you fight levos (outer shell) then you fight levos (inside is outer shell) then you fight his perfect form. and its probly the hardest. mainly because its him and 2 support units. wich normaly isnt so bad except every unit can revive its allies infinit times. thoughs battles are always some of the hardest.
RIP TD :cry2:
last edited on July 14, 2011 4:40PM
Inkmonkey at 12:56PM, Aug. 2, 2007
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Bosses for me have really died down since the days of the NES, particularly those from the side-scrolling beat-'em-up days; your Double Dragons's, your Ninja Turtles's, etc. Basically a "boss" was just a larger enemy that took longer to die and hit harder. Since these games were originally designed for the arcade (where you had to pay X amount of quarters every time you died), the bosses weren't really programmed with patterns, or a "system" by which one is meant to defeat them. They could strike without delay, and often without giving some kind of sign that they're about to hit, and the only way to fight them was to be well within their range. As gamers have become more sophisticated the bosses in these games have become more complex, allowing you to follow some fancy footwork that might give you a chance to actually avoid some of their hits.

Anyway, out of things that just outright annoy me, I'm getting tired of bosses that have save points before the long cutscene right before the fight, forcing you to sit through the whole. damn. thing. should you lose.
last edited on July 14, 2011 1:00PM
FoxmanZEO at 7:09PM, Aug. 2, 2007
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When they have all kinds of crucial game rules negated, it kinda destroys my buzz when developers pull that. Blowing their brains out has the same effect as shooting them in the foot, the ability to simply not take damage for whatever reason, you can only do illogical X thing to hurt them when only moments ago you were stripping them to pieces in any which way you pleased.
'No no no, you must stab her in the left toe with the stapler to trigger the helicopter crash cut scene. Only an explosion can kill the person you just minced with a hammer.'
'Who must do the hard things?

He who can.'


-Confucius.
last edited on July 14, 2011 12:30PM
FanGurlZ at 11:46PM, Aug. 2, 2007
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I hate the boss fights where most of your hits depend on luck.

In Legend of Zelda The Windwaker, I had to fight this sub-boss and he had 3 forms he went through. I got through the first and second form while only dieing once, but the thrid was crazy. I had to hit a target on the bosses tail but the tail was moving so fast that it was basically a blur, I couldn't even Z-lock.
Homophobia: The irrational fear that gays will break in and re-arrange your furniture against your will.
last edited on July 14, 2011 12:25PM
skoolmunkee at 12:28PM, Aug. 3, 2007
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I also hate the bosses where you have to go through a bunch of forms, which I feel like artificially draws out the fight and just makes annoying barriers that don't have anything to do with your skill level at the game and more a matter of how many potions you have or whatever. I wouldn't mind going through 3 boss fights in a row, but when you die on the 3rd one and have to re-fight the other 2 all over again... that's just cheap. T_T There's nothing I hate more than that.

Although some Zelda games and some games like Okami have longer boss fights, it's more about attack style and manipulating your character's skills etc.

Also yeah, long cinematics or dialogue you can't skip just beforehand.

Not really a boss fight, but I like when you can wander around the world still after you've killed the big boss and people have different things to say :) More games should do that.
   IT'S OLD BATMAN
last edited on July 14, 2011 3:40PM
Stain at 3:28PM, Aug. 3, 2007
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Almost beating the boss, losing, and then you find out you were supposed to lose in order to progress. That kinda annoys me. Other than that I'm only annoyed when a boss is EXTREMELY difficult.
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last edited on July 14, 2011 3:56PM
BlkKnight at 5:23PM, Aug. 3, 2007
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skoolmunkee
I also hate the bosses where you have to go through a bunch of forms, which I feel like artificially draws out the fight and just makes annoying barriers that don't have anything to do with your skill level at the game and more a matter of how many potions you have or whatever. I wouldn't mind going through 3 boss fights in a row, but when you die on the 3rd one and have to re-fight the other 2 all over again... that's just cheap. T_T There's nothing I hate more than that.

Although some Zelda games and some games like Okami have longer boss fights, it's more about attack style and manipulating your character's skills etc.

Also yeah, long cinematics or dialogue you can't skip just beforehand.

Not really a boss fight, but I like when you can wander around the world still after you've killed the big boss and people have different things to say :) More games should do that.


I agree wholeheartedly. Can't think of any other gripes that haven't been mentioned already.
That's "Dr. BlkKnight" to all of you.
last edited on July 14, 2011 11:25AM
Lonnehart at 5:46PM, Aug. 3, 2007
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How about those boss fights where you spend hours upon hours fighting it, using up almost all your resources and finally beating it by the skin of your teeth...

Then you find out later it could've been killed by throwing a single item at it. X(

There's a boss in Final Fantasy VII like that...
[..]
last edited on July 14, 2011 1:38PM
vgman at 6:30PM, Aug. 3, 2007
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Lonnehart
How about those boss fights where you spend hours upon hours fighting it, using up almost all your resources and finally beating it by the skin of your teeth...

Then you find out later it could've been killed by throwing a single item at it. X(

There's a boss in Final Fantasy VII like that...


my freind dose that on his rpg maker alot.

Stain
Almost beating the boss, losing, and then you find out you were supposed to lose in order to progress. That kinda annoys me. Other than that I'm only annoyed when a boss is EXTREMELY difficult.


those are the worst only because you end up using all your good and rare items and all of your mp/sp/mana or whatever is the primery use for magic in the game.

i have to add another annoing boss. the boss that hides behind like 4 or 5 other bosses (or mini bosses).
RIP TD :cry2:
last edited on July 14, 2011 4:40PM
strong414bad at 2:06PM, Aug. 4, 2007
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End bosses that play completely differently than the rest of the game. If you played the whole game as a platformer, why the heck do you need to fight the end boss in a spaceship? It makes no sense.
Why hello there.
last edited on July 14, 2011 3:59PM
FoxmanZEO at 2:16AM, Aug. 5, 2007
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Stain
Almost beating the boss, losing, and then you find out you were supposed to lose in order to progress. That kinda annoys me.

I second that motion.
'Who must do the hard things?

He who can.'


-Confucius.
last edited on July 14, 2011 12:30PM
stabbyfairy at 4:49AM, Aug. 5, 2007
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strong414bad
End bosses that play completely differently than the rest of the game. If you played the whole game as a platformer, why the heck do you need to fight the end boss in a spaceship? It makes no sense.

Somebody have a grudge against Star Fox Adventures? Don't worry, so do I. XD
Currently rewriting Pictures from the start - and it is now called In Carnate.
last edited on July 14, 2011 3:55PM
Inkmonkey at 11:44AM, Aug. 6, 2007
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Here's one that bothers me, and generally this applies to any tough monster, not just bosses. It's mostly RPG specific, but it happens in other games too.

Anyway, what I'm talking about are enemies that are resistant to any status effect that woul help you beat it. At the moment I'm playing Final Fantasy VI for the GBA, and one thing I've noticed is that all the bosses are resistant to slow, silence, sleep, etc. These spells are only effective on the little dinky enemies you deal with between important fights. The problem is, though, that these spells are really only useful against the enemies who are resistant to them. Basically any enemy that you can silence doesn't need to be silenced. You can kill him before he does anything, and if he does have a powerful spell he casts you generally can't silence him. It's lose/lose situation. Why bother creating these spells if the only enemies they'd be any help against are completely immune to them?
last edited on July 14, 2011 1:00PM
dark link at 1:15PM, Aug. 6, 2007
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i hate deadbeard in golden sun. he hides behind about 10 other sub-bosses, and then when you get to him, he's tougher than the last boss.

also in fire emblem 7 on the gameboy advance, you have to beat all of the games hardest bosses, with their power tripled, then you have to beat nergal, and then you have to beat a dragon!!!
I once tried to smoke lettuce. It rocked!!

Which Final Fantasy Character Are You?
Final Fantasy 7
last edited on July 14, 2011 12:07PM
stabbyfairy at 3:52AM, Aug. 7, 2007
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Inkmonkey
Here's one that bothers me, and generally this applies to any tough monster, not just bosses. It's mostly RPG specific, but it happens in other games too.

Anyway, what I'm talking about are enemies that are resistant to any status effect that woul help you beat it. At the moment I'm playing Final Fantasy VI for the GBA, and one thing I've noticed is that all the bosses are resistant to slow, silence, sleep, etc. These spells are only effective on the little dinky enemies you deal with between important fights. The problem is, though, that these spells are really only useful against the enemies who are resistant to them. Basically any enemy that you can silence doesn't need to be silenced. You can kill him before he does anything, and if he does have a powerful spell he casts you generally can't silence him. It's lose/lose situation. Why bother creating these spells if the only enemies they'd be any help against are completely immune to them?

Argh, so true. And so CHEAP, 'cos those same spells work EVERY SINGLE TIME they're cast on you. Stupid cheating designers... XD
I guess the best answer to that is to never bother using them. It's just a waste of a turn.
(Also, I love this website. It's like it knows what I'm thinking... XD [tvtropes.org])
Currently rewriting Pictures from the start - and it is now called In Carnate.
last edited on July 14, 2011 3:55PM
mlai at 6:14PM, Aug. 8, 2007
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stabbyfairy
(Also, I love this website. It's like it knows what I'm thinking... XD [tvtropes.org])

NOOOOOOOO.....! You just made me waste another 2 hours of my life reading that site instead of drawing! :dizzy:

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
Lord Shplane at 8:32AM, Aug. 9, 2007
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I don't really mind bosses with a bunch of forms. Of course, I'd be a hypocrite if I did. I've got three myself. And I do this really annoying cinematic as soon as you get to me that takes around 20-30 minutes and doesn't really tell you anything. I'm also immune to all stat effects except for silence, but I only cast 2 spells and neither of them do anything. It doesn't show my hp bar either, but it's around 666,666,666,666,666. My defense is 993, atk 994, agl 992, int 999, sta 997 and my mp is infinite(not that it matters, since my spells suck.)

Of course, what really annoys me about other bosses is how the idiots always have some HUGE AWESOME LOOKING ATTACK that BLOWS UP THE PLANET/SUN/GALAXY/UNIVERSE but somehow manages to NOT KILL THE HERO. *cough*Sephiroth*cough*.
last edited on July 14, 2011 1:39PM

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