going away - The Game Room

Bayonetta
Splash Damage at 10:04PM, Feb. 12, 2010
(offline)
posts: 178
joined: 3-27-2009
Ignore the hypersexual under and overtones and the iffy plot and this game is like...the best action game ever. By the same guy who did Devil May Cry, Okami, Viewtiful Joe, everything he touches turns to gold. Bayonetta is really no exception. This game is better than DMC3 tho, and that's saying a lot. It's extremely difficult too. Good luck getting a high rating at the end of chapters.

I know there's some issues with the PS3 version because the developers were idiots, but if you install the game, the problems pretty much go away.

Has anyone else played this yet? It's amazing. Thoughts?
drunkduck.com/splash_damage
Updating Again.
last edited on July 14, 2011 3:54PM
mishi_hime at 1:22PM, Feb. 17, 2010
(online)
posts: 1,762
joined: 7-17-2006
Every-time I think of the game, I keep picturing her crazy proportions.
last edited on July 14, 2011 2:04PM
JoeL_CQB at 10:30AM, Feb. 18, 2010
(online)
posts: 521
joined: 4-17-2007
if it only had more than 3 hours of gameplay, it would be a lot better.

although the best action game i've played in a while.

the durga/kilgore glitch is silly.

last edited on July 14, 2011 1:10PM
Splash Damage at 11:10PM, Feb. 21, 2010
(offline)
posts: 178
joined: 3-27-2009
It seemed longer while it was going on, I had no idea that the game was so short until my time was added up at the end (5 and a half hours).

Her proportions are insane. Insane. It's beyond sexualized, reaching into the frightening.
drunkduck.com/splash_damage
Updating Again.
last edited on July 14, 2011 3:54PM
ozoneocean at 12:47AM, Feb. 22, 2010
(online)
posts: 24,440
joined: 1-2-2006
mishi_hime
Every-time I think of the game, I keep picturing her crazy proportions.
From the pics there, those proportions in her body are nothing amazing or even interesting. I see women with bodies like that often and I don't think it's that sexy.

The proportion of her HEAD to her body however is silly. She has a little tiny pin-head. She looks like one of those unfortunate retarded people in South America who suffer from that teeny head syndrome at birth- microcephalus.

Small heads do not equal sexy. Manga and especially hentai teachs us that massive gigantic heads equal sexy. :)

Whatever, the designer that came up that that figure model should've gone back to the drawing board for a while. When you try and make a woman's boobs look as big as her head you don't do that by shrinking the head. Doh! >._<

And that's the true story of Bayonetta and her future husband.
 
last edited on July 14, 2011 2:36PM
Product Placement at 11:45AM, Feb. 22, 2010
(online)
posts: 7,071
joined: 10-18-2007
mishi_hime
Every-time I think of the game, I keep picturing her crazy proportions.

That picture doesn't show her legs which is the craziest part of her wacky proportions. Her legs alone span almost 2/3rd of her height.

Don't believe me? See for yourself.



Edit: OK.

Right... I am never, ever going to play that game. I respect my brain too much for that. I decided to poke around to find out more about this game and came across this video from unskippable. If you don't know what unskippable is, think MST3K
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
ozoneocean at 5:03PM, Feb. 22, 2010
(online)
posts: 24,440
joined: 1-2-2006
YUCK. It looks like a spider.

Who the Fuuuu came up with that model? They DO NOT know sexy or exaggerated proportions. Jebus. The persons responsible were effing morons.

Look, if that was amateur stuff in a webcomic or something then it would be perfectly understandable, but for a professionally produced game to have such stupid figure drawing (and it's not done for clever artistic reasons) is unforgivable. I hope those modelers or the original designers responsible either learn their damn trade or find a new job.

That is not only lame but creepy.
 
last edited on July 14, 2011 2:36PM
Chernobog at 7:40AM, Feb. 23, 2010
(offline)
posts: 926
joined: 11-3-2007
That head... oy. It's like a parasitic creature decapitated someone and implanted itself in the neckline. Unless I'm not supposed to, I don't really find her at all attractive looking. The way she talks like a British nanny in the videos doesn't help much. I realize she's supposed to be over the top about everything, but still...
 
 
"You tell yourself to just
enjoy the process," he added. "That whether you succeed or fail, win or
lose, it will be fine. You pretend to be Zen. You adopt detachment, and
ironic humor, while secretly praying for a miracle."
last edited on July 14, 2011 11:41AM
Splash Damage at 10:02AM, Feb. 23, 2010
(offline)
posts: 178
joined: 3-27-2009
Product Placement
Right... I am never, ever going to play that game. I respect my brain too much for that. I decided to poke around to find out more about this game and came across this video from unskippable. If you don't know what unskippable is, think MST3K


please don't make judgements about games based on the opinions of people whose job it is to say bad things about the game.

is seriously no one going to buy it simply because of the way she looks? Does it compare to buying porn in a store for you? The game's about the action, not the story.

and no, she's not really attractive looking. she's too hyper sexualized in every possible way for that.
drunkduck.com/splash_damage
Updating Again.
last edited on July 14, 2011 3:54PM
Product Placement at 1:38PM, Feb. 23, 2010
(online)
posts: 7,071
joined: 10-18-2007
Splash Damage
please don't make judgements about games based on the opinions of people whose job it is to say bad things about the game.

OOhh no. I'm not avoiding this game because of some comments that these guys made. I'm staying the hell of way after watching the intro video itself. But I can see why we have such different views regarding the quality of this game.
Splash Damage
The game's about the action, not the story.

You see, to me it's all about the story. I want to enjoy the storyline and be immersed in it. That intro just looked so mindnumbingly dumb to me that I got severely turned off by the idea of playing it.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Splash Damage at 4:04PM, Feb. 23, 2010
(offline)
posts: 178
joined: 3-27-2009
Product Placement
Splash Damage
The game's about the action, not the story.

You see, to me it's all about the story. I want to enjoy the storyline and be immersed in it. That intro just looked so mindnumbingly dumb to me that I got severely turned off by the idea of playing it.


understandable.
drunkduck.com/splash_damage
Updating Again.
last edited on July 14, 2011 3:54PM
ozoneocean at 8:41PM, Feb. 23, 2010
(online)
posts: 24,440
joined: 1-2-2006
Splash Damage
she's too hyper sexualized in every possible way for that.
Not even close. She hasn't been "sexualised" at all, let alone "hyper". It's just a normal poser type figure they've stretched the legs on and shrunk the head and it looks dopey. huh!?

Looks of character models are a really big part of attracting people to games. It's what made the Tomb Raider franchise. If it wasn't then no character would ever look interesting or funky- and yet they ALL do, so yes it is a massive part of things ;)
 
last edited on July 14, 2011 2:36PM
Inkmonkey at 10:30PM, Feb. 23, 2010
(offline)
posts: 2,220
joined: 1-3-2006
ozoneocean
Splash Damage
she's too hyper sexualized in every possible way for that.
Not even close. She hasn't been "sexualised" at all, let alone "hyper". It's just a normal poser type figure they've stretched the legs on and shrunk the head and it looks dopey. huh!?

Looks of character models are a really big part of attracting people to games. It's what made the Tomb Raider franchise. If it wasn't then no character would ever look interesting or funky- and yet they ALL do, so yes it is a massive part of things ;)


You sort of have to see her in motion. All the disparate elements come together a bit better that way.
last edited on July 14, 2011 1:00PM
ozoneocean at 11:01PM, Feb. 23, 2010
(online)
posts: 24,440
joined: 1-2-2006
Inkmonkey
You sort of have to see her in motion. All the disparate elements come together a bit better that way.
Nope. Seen it move now too.
The model IS basically a caricature. You can see that from the context of the other models. Not ONE of them is constructed very well, you can see that from her stiff little face to the poorly functioning features and badly made bodies of the others.
They're all deliberately distorted caricatures, that were designed by either a less talented, or less experienced person, so they're not very good- by today's standards, but a good effort never-the-less. If that was a student project I'd give it top marks :)
 
last edited on July 14, 2011 2:36PM
isukun at 10:12AM, Feb. 24, 2010
(online)
posts: 2,481
joined: 9-28-2006
It's kind of funny, but this thread is reminding me of the Renoir exhibit I just saw down at LACMA. That guy had a thing for women with pin heads, too.
last edited on July 14, 2011 1:05PM
mlai at 11:41PM, Feb. 24, 2010
(online)
posts: 3,035
joined: 12-28-2006
At least y'all don't have to settle for orangutan women when playing as a dwarven female in Dragon Age Origins.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
ozoneocean at 12:23AM, Feb. 25, 2010
(online)
posts: 24,440
joined: 1-2-2006
isukun
It's kind of funny, but this thread is reminding me of the Renoir exhibit I just saw down at LACMA. That guy had a thing for women with pin heads, too.
and great massive flabby floopy droopy bodies. :)
Which is wonderful in art. ^__^
 
last edited on July 14, 2011 2:36PM
isukun at 1:04AM, Feb. 25, 2010
(online)
posts: 2,481
joined: 9-28-2006
He did say he wasn't trying to achieve reality, but what he considered an ideal. It's kind of odd that the men he painted tended to be closer to reality.
last edited on July 14, 2011 1:05PM
Inkmonkey at 10:14AM, Feb. 25, 2010
(offline)
posts: 2,220
joined: 1-3-2006
ozoneocean
designed by either a less talented, or less experienced person, so they're not very good- by today's standards, but a good effort never-the-less. If that was a student project I'd give it top marks :)



Now you're just being condescending. Just because you don't like doesn't mean it's not good in some way. I think people are just thrown off because the model renderring is more realistic, whereas the bodies are more cartoonish. I personally think the character design is quite good, though certainly very unusual, and it only works within the context of a game like this one. The whole world of the game helps to make the character design seem right for it; I think a realistically proportioned woman wouldn't work for what they're doing.
last edited on July 14, 2011 1:00PM
ozoneocean at 2:10PM, Feb. 25, 2010
(online)
posts: 24,440
joined: 1-2-2006
isukun
He did say he wasn't trying to achieve reality, but what he considered an ideal. It's kind of odd that the men he painted tended to be closer to reality.
His ideal with quite unusual by the standards of the day (if you follow his contemporaries), but the imagery he created was long lasting and lovely on the canvas :)

Inkmonkey
Now you're just being condescending.
No I'm not. I was being positive about it as much as I could. It's quite lame really but they tried. Not everyone can make a caricatured, distorted figure work well, it's very tricky. They'll learn though and hopefully their next effort (a sequel?) will show some real improvement.
 
last edited on July 14, 2011 2:36PM
mlai at 4:37PM, Feb. 25, 2010
(online)
posts: 3,035
joined: 12-28-2006
The game designers probably grew up reading Fist Of The North Star, hence the tiny heads.

IMO Ocean's right. There is exaggerated physique that looks ok (Street Fighter for example), then there is stuff that's plain bad (Liefield).

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:06PM
Product Placement at 4:50PM, Feb. 25, 2010
(online)
posts: 7,071
joined: 10-18-2007
mlai
IMO Ocean's right. There is exaggerated physique that looks ok (Street Fighter for example), then there is stuff that's plain bad (Liefield).

Wow. I decided to check out who this Liefeld was and this was among the first things I found.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Splash Damage at 10:41PM, Feb. 26, 2010
(offline)
posts: 178
joined: 3-27-2009
Product Placement
mlai
IMO Ocean's right. There is exaggerated physique that looks ok (Street Fighter for example), then there is stuff that's plain bad (Liefield).

Wow. I decided to check out who this Liefeld was and this was among the first things I found.


bizzarreeeeeee
drunkduck.com/splash_damage
Updating Again.
last edited on July 14, 2011 3:54PM
Inkmonkey at 11:56AM, April 2, 2010
(offline)
posts: 2,220
joined: 1-3-2006
Just as an aside, after playing the game I found out that the character designs were done by Mari Shimazaki, who also did designs for the Resident Evil series, Viewtiful Joe, and Okami. Everything I've seen points to her being a fabulously talented and experienced character designer; the design of Bayonetta is just ridiculous in a way that seems to really put some people off (as opposed to, say, the designs in Okami, which were stylized enough for the anatomic inaccuracies to blend more naturally).
last edited on July 14, 2011 1:00PM
isukun at 4:50PM, April 2, 2010
(online)
posts: 2,481
joined: 9-28-2006
The anatomic issues may not be the result of the character designer. The transition from 2D to 3D rarely, if ever, is perfect. Take my example of Renoir, for instace. When he got older, he started designing sculptures, but couldn't keep his hands steady enough to actually construct them, so he had another artist create the sculptures based on his drawings. All of the anatomical inaccuracies from his paintings and drawings disappeared in the later sculptures, yet the sketches used for the designs still featured Renoir's bizarre sense of proportion.

edit:

Nevermind, looking at the designer's blog, it looks like the proportion issues are even present in the early drawings of the character. If anything, the modelers should have at the very least caught the issues with the size of the head and fixed it.
last edited on July 14, 2011 1:05PM

Forgot Password
©2011-2012 WOWIO, Inc. All Rights ReservedAdvertisement