going away - Comic Discussion (Print & Web!)

Any morals or messages in your comics?
ahumphres at 8:07PM, July 29, 2007
(offline)
posts: 40
joined: 6-9-2007
Hey all,

My Godlings deals with the philosophical question of fate vs determinism and what choice could really mean in a persons life. I am not really sure if that is a moral, but I develop a stance against not killing:) I was just wondering if you guys ever write your stories around a question or premise such as morals or philosophy? I have always enjoyed stories that make you think about the universe around us...that is why I am such a huge Matrix fan.
last edited on July 14, 2011 10:47AM
Kohdok at 8:25PM, July 29, 2007
(online)
posts: 776
joined: 5-18-2007
First of all, mine carries the obvious moral: "Don't mess around with ancient Egyptian artifacts". I also plan on dealing with how different people approach a love that they might find unusual.
last edited on July 14, 2011 1:20PM
usedbooks at 8:43PM, July 29, 2007
(online)
posts: 2,562
joined: 2-24-2007
Mine is about friendships standing up to adversity. (Crazy adversity. Like one character murdered another's parents... )

There's an awful lot of character development ("evil" turned "good" and vice versa and back again), forgiveness, etc. There's one woman who sees the good in everyone, which gets her in and out of a lot of trouble (she means well, but inevitably incites violence), and there's one who committed a lot of terrible crimes, for which she doesn't want to go to jail but is trying to redeem herself in any other way possible. Find morals where you want to. I'm sure they're all over the place.
last edited on July 14, 2011 4:36PM
Hapoppo at 8:50PM, July 29, 2007
(online)
posts: 241
joined: 1-26-2007
I try to avoid plopping morals into my stories, because it basically turns it into a two-dimensional preaching segment if I do. But they do sometimes tend to pop up, such as in Episode 2, The Treasure Box, which gives a faint message on the value of friendship; and later on in Epilogue, Deedee will try to get a mug of grog, which Bebe swiftly preaches against.
last edited on July 14, 2011 12:42PM
lefarce at 9:14PM, July 29, 2007
(online)
posts: 5,454
joined: 2-9-2006
Only once did I ever try to teach a message and push a moral. It was back when they announced a giant wall along our border to keep the immigrants out. The message was basically that if you identify that there even is a major issue with illegal immigration, you should also identify that you can't just build a wall to shut out the problem. There were and still are better ways to deal with the situation, and Dice gave a lovely little speech on it.

Other than that, I've not tried to push any sort of message. My comic is not a blog or a soapbox for my ideals. I'll use the news box at the bottom of my page for that shit.

 
last edited on July 14, 2011 1:31PM
JillyFoo at 9:47PM, July 29, 2007
(online)
posts: 623
joined: 1-2-2006
Demon Eater is based around the idea of the Dog Eat Dog world, but both can be themed around:

No matter what horrible things a person does, he/she will always convince themself that he/she is doing the right thing. So thus badguys think they are good and what they are doing is good.
last edited on July 14, 2011 1:08PM
mlai at 10:01PM, July 29, 2007
(online)
posts: 3,035
joined: 12-28-2006
I have my characters learn something about their worldview and morals, because it's a part of overall character development. But I guess the side effect is that it becomes a moral pushed onto the reader as well.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
RobertTidwell at 10:54PM, July 29, 2007
(offline)
posts: 288
joined: 6-2-2007
yes, but not in the way youd think. Almost all of my characters live in a racial enviroment and youd expect that to be the moral, but it usualy isnt.
Iconoclast: One who attacks and seeks to overthrow traditional or popular ideas or institutions.

http://www.drunkduck.com/Love_Song_For_Polyhymnia/
http://www.drunkduck.com/Ogre/
http://www.drunkduck.com/The_Guilty_Will_be_Punished/
http://www.drunkduck.com/Labrynth/
email: RobertTidwell.Comics@gmail.com
Aim: R Tidwell Comics
http://www.myspace.com/Robert_Tidwell_Comics
last edited on July 14, 2011 3:08PM
marine at 11:49PM, July 29, 2007
(offline)
posts: 2,425
joined: 1-6-2006
My comics are filled with sociopolitical messages.
last edited on July 14, 2011 1:52PM
SarahN at 12:47AM, July 30, 2007
(online)
posts: 1,581
joined: 1-1-2006
If you check a strange noise you heard outside, don't leave the door wide open.
last edited on July 14, 2011 3:23PM
D0m at 3:30AM, July 30, 2007
(online)
posts: 661
joined: 5-26-2007
I'll have a few sprinkled around Nadya.

One- Having a main character who was very wealthy, powerful, and prejudiced towards anyone who was unlike her. The Queen was rich, and she's an elf, so I kind of figure she thought she was a step under being a goddess. She'll learn a few life lessons in time. I find that some of our most popular tales like Harry Potter (with the "purebloods" and "mudbloods") shoot for the same message.

Two- I'm playing with ideas about the afterlife. I'm not pushing an agenda or anything, but I think it's interesting to explore death- it's one of the most scary and fascinating things around.

Nadya- a tale about what happens to SOME of us when we die.

Currently: Nadya is awake and asking more relevant questions.
last edited on July 14, 2011 12:02PM
Whirlwynd at 4:56AM, July 30, 2007
(online)
posts: 179
joined: 1-6-2006
I don't have any intentional messages but I work with a lot of heavy material that makes it seem that way - in Lady Luck there's a lot of talk about free will, apathy, laws, and of course evil incarnate is there to mix things up. 20 Galaxies deals a bit with power and perception. I don't think I could build a story around a specific message because my thoughts around such things are usually so nebulous -
last edited on July 14, 2011 4:48PM
Nicotine at 6:32AM, July 30, 2007
(online)
posts: 494
joined: 6-18-2007
Everything in my comic has some sort of message. They're poems so I'm trying to get something across in all of them. Even if they weren't all poems, I think having some sort of message in you comic is important. Everything has to have a meaning, right?
[..]
last edited on July 14, 2011 2:16PM
dueeast at 7:07AM, July 30, 2007
(online)
posts: 1,089
joined: 5-6-2007
There's definitely messages and morals in Due East but they're more or less subtle.

1. There's an underlying message that God exists and that He can take an active part in people's lives, whether they realize it or not

2. Dreams can reveal some very interesting things to us about ourselves

3. People's lives are complicated and while there are usually solutions to every problem, there's not always an easy, quick solution

There's a lot more but I don't want to give any spoilers yet. Anyway, those are the main recurring messages thus far. It is a slice of life comic and I think the messages work pretty well in that format.
Allen S., co-author/artist
Due East

last edited on July 14, 2011 12:17PM
Tantz Aerine at 7:38AM, July 30, 2007
(online)
posts: 1,614
joined: 10-11-2006
There are messages in Wolf. I don't think I can make a story, any story, without something to say.

Hmm. Basic messages: Perseverance is key in all you want to achieve.
To love someone means much more than and not only to have sex with them.
Many times to be heroic is not flamboyant or flashy in any way.
Men and Women are people- they don't fit into rigid stereotypes.

and my favourite:

The villain is NOT an idiot and he/she has a good aim!
 
last edited on July 14, 2011 4:07PM
silentkitty at 8:12AM, July 30, 2007
(offline)
posts: 620
joined: 1-15-2007
Mm, there's a couple major overlying themes in PT:

- It's not as obvious in the beginning, but toward the middle and end, it boils down to the theme of forgiveness and letting the past go.

- Eventually the characters will need to end up exploring (and in many cases changing) what the concepts of "good" and "evil" mean to them, or if they even really exist.

Although I'm not really trying to push morals on people with the story. More than anything it's just intended to be a fun, entertaining read, and if people get more than that out of it, that's a bonus. =P
last edited on July 14, 2011 3:37PM
Runosonta at 3:22PM, July 30, 2007
(offline)
posts: 176
joined: 7-23-2007
Ah, mine has plenty of moral teachings to come :D

1. Pro-nature
2. Killing isn't the answer to everything
3. Are we allowed to judge other cultures based on our own "rules"?
4. War; children as soldiers, good and bad, the lot
last edited on July 14, 2011 3:12PM
Exzachly at 4:51PM, July 30, 2007
(online)
posts: 565
joined: 4-21-2007
My comic only has one:

Stop, collaborate, and listen
last edited on July 14, 2011 12:24PM
LIZARD_B1TE at 5:18PM, July 30, 2007
(online)
posts: 3,308
joined: 6-22-2006
Don't be a dick.
last edited on July 14, 2011 1:37PM
patrickdevine at 6:31PM, July 30, 2007
(online)
posts: 759
joined: 4-26-2007
Any morals in my comic come across about as clear as mud, especially this early on. The ones that I had in mind were "Be honest to yourself," "Be aware that what you're doing effects more than just you," and "Sometimes the doing the right thing means making a personal sacrifice."
http://www.iprc.org [iprc.org]
last edited on July 14, 2011 2:41PM
JustNoPoint at 7:29PM, July 30, 2007
(online)
posts: 1,279
joined: 3-16-2007
Yes and no.

I don't make morals or messages to tell people. I just make how the characters live and their mentalities.

Fenny and Sally are both christian girls. Sally abides VERY heavily to morals.
I assume that it can be looked as if I am pushing this. But then again later on I have a main character that's main drive is total anarchy.

My main message is that every action you take has recourse. Every thing you do or don't do has a consequence and how much should you sacrifice for what you believe in, wish to accomplish, or desire in general. And that nothing is forever.

Am I trying to push any of this onto other people? It's not my intention. It just pushes the story.

Read "The Devon Legacy".
A full color web comic updating daily on www.comicfury.com
last edited on July 14, 2011 1:12PM
Darth Mongoose at 9:02AM, Aug. 1, 2007
(online)
posts: 488
joined: 1-7-2006
Maturity. That's an important theme in FanDanGo. What constitutes an adult? Is it simply having been alive a number of years? Is it a state of mind? A personality trait? Is it experience? Most of the characters are mature in some ways, while being immature in others, such as Subo, who is calm and able to accept things with an open mind, but has little sense of responsibility or drive, or Rekki, who has experienced war as a soldier and is used to adult responsibility, but can't cope with change or relate to other people.
The importance of accepting change with an optimistic attitude is another running theme. The ability or inability to accept the past and move on effects many of the characters. Accepting changes in people is particularly important. Allowing your friends and family to change, or to reveal facets of themselves you were unaware of. Nothing ever goes exactly to plan in FanDanGo, for the protagonists or the antagonists, and the ones who come out best are always the ones who make the best of what they get.
last edited on July 14, 2011 12:08PM
kingofsnake at 9:21AM, Aug. 1, 2007
(online)
posts: 1,374
joined: 9-27-2006
Children at Play: No

Modern Day Witchdoctor: Simply put, neo-Platonism.

There is no such thing as evil; there is only good. Whenever you have two different things one of those things is going to be more good than the other, even if the difference is so slight that you can't accurately tell which one is more good. It doesn't make the other thing more evil; evil is only the lack of goodness. There are no evil characters in MDW, only characters who are less good than other characters, who have different motivations that don't nessecarily apply to the traditional ideas of virtue.
[capcomics.net] [capcomics.net] [capcomics.net]
last edited on July 14, 2011 1:16PM
kytri at 10:19AM, Aug. 1, 2007
(offline)
posts: 62
joined: 1-8-2006
I'm sure there are going to be morals of sorts in my comic, or at least things that can be read as morals. I didn't deliberately insert anything for that purpose though.

Personally I prefer to let messages come naturally from the story and characters, and since I have a large cast and a long story I can't really point to one thing and say "this is the overarching message."
last edited on July 14, 2011 1:24PM
memo333 at 2:41PM, Aug. 2, 2007
(offline)
posts: 74
joined: 1-12-2006
well...my entire comic is about that...filosofy, sicology, life, the universe, daily life and all that. ANd yes the story is like matrix but I made it before 1999.

http://www.drunkduck.com/Bruzela_Proyect/?p=254681


http://www.drunkduck.com/Bruzela_Proyect/?p=254681

last edited on July 14, 2011 1:59PM
mlai at 5:14PM, Aug. 2, 2007
(online)
posts: 3,035
joined: 12-28-2006
memo333
http://www.drunkduck.com/Bruzela_Proyect/?p=254681

Hee hee! Your comic is irreverent and zany! I recommend you make a banner for it and put it in your signature box, so whenever you post here, ppl will see it.

I don't know why your comic is so inconsistent in quality. It can go from good to deformed to good in the space of a single page. You obviously can draw but it doesn't show in every panel. My only guess is that you speed-draw and ink directly without penciling.

FIGHT current chapter: Filling In The Gaps
FIGHT_2 current chapter: Light Years of Gold
last edited on July 14, 2011 2:05PM
Eunice P at 4:08AM, Aug. 3, 2007
(offline)
posts: 792
joined: 2-8-2006
My comic is a simple story about Martians attacking Earth but it turns out that there is a reason for their attack and the humans are partly responsible for it. The moral of the story is: Your enemy is attacking you because you consider them evil, but you never realize that you are also partly to be blamed for starting this problem.

This moral concept somewhat reflects the political influence of a few middle eastern countries where the citizens are into anti-Jew, anti-Western cultures, etc. However, all these problems are due to the activity of political brainwashing from some extremists and cultural ignorance.

last edited on July 14, 2011 12:23PM
EmilyTheStrange at 4:40AM, Aug. 3, 2007
(offline)
posts: 156
joined: 1-5-2006
Theres no big blaintent moral in Anarchy, but some of the individual chapters have their own morals.
The only morals I can think of that the characters have ever blaintently illuded to is "If you start something together you have to finish it together" and "Theres more power in groups than in one individual... except if you're Kojie... but if you have Kojie in your group you're pretty bad ass." You know, all those stupid cliched friends/families stick together morals. ; P
last edited on July 14, 2011 12:21PM
spacehamster at 4:28PM, Aug. 5, 2007
(online)
posts: 504
joined: 8-3-2007
Most of the superheroes in Bulletproof are corporate employees, and... well, let's just say part of what I'm interested in with the comic is to look at whether or not privatizing law enforcement is a good idea. I know, I know... Robocop. *cough*
last edited on July 14, 2011 3:50PM
SteveMyers22 at 1:07AM, Aug. 6, 2007
(offline)
posts: 300
joined: 6-17-2007
The Adventures of Superchum and the Mighty Befrienders certainly does have a few messages or morals in it!

Stay the Paths of Chumliness, Chum-Fans! Be friendly. Be truthful. And be good to each other. Oh, and some other assorted lessons:

- You can't fund a full fledged revolutionary movement with money you make robbing comic book shops.
- Potato Salad can defuse a tense hostage situation.
- Even when trapped in a giant klondike bar, hope is not lost!
- The statue of limitations for the ending of The Usual Suspects has run out. Officially. So it's not a spoil if it's revealed.
last edited on July 14, 2011 3:58PM

Forgot Password
©2011-2012 WOWIO, Inc. All Rights ReservedAdvertisement