hey, hows it goin'? i'm new to the site & am currently working
on finishing developing the character that i want to work with.
i've spent some time creating numerous characters until i found
one that i think would be sucessful. anyway, i'm about 99.9% done
with his development & have been scripting & sketching for the first
issue.
i only have about 3 issues that i need help with.
1) as far as my illustrations go, am i correct in doing a preliminary
sketch, trace that & add detail, then sketching it in pen before scanning
them?
2) whats the best way to do an origin story & keep interest, as well as to
even gain interest in the first place?
3) is it a good idea to try to build a fanbase for this character & show
his marketability before atempting to submit my work to a distributor?
Comic Talk, Tips and Tricks
Am I On The Right Track?
ZULU94
at 10:57AM, Nov. 20, 2008
O o
/¯/___________________________ _ __/
| IM A FIRIN MAH LAZOR BLAAAAAAAAAAARGHH!!!!
\_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯¯\
/¯/___________________________ _ __/
| IM A FIRIN MAH LAZOR BLAAAAAAAAAAARGHH!!!!
\_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯¯\
last edited on July 14, 2011 5:02PM
mattchee
at 2:05PM, Nov. 20, 2008
1- Whatever works best for you is correct. What you're doing seems like a good way to go. It about what I did before I made the jump to all digital.
2 - I struggle with this too. Depending on your story (mind had a huge sweeping history of the universe to catch people up on... what a pain), perhaps the best way is to work it into the story. Make the first story, the origin story... As far as getting interest and keeping interest, well, make it interesting! And then get it in front of people. A good way to keep people on (and keep the story interesting in general) is always have some lingering element that needs to be resolved. Doesn't always have to be the same one. In fact, people will give up if they never get resolved... but already have another one working when the first one gets resolved.
3 - Couldn't hurt!
Here's the best advice, though: Go out and get "How to Make Webcomics" by the Halfpixel guys. Total wealth of information covering all your questions and questions you didn't even know you had. Can't recommend it enough!
2 - I struggle with this too. Depending on your story (mind had a huge sweeping history of the universe to catch people up on... what a pain), perhaps the best way is to work it into the story. Make the first story, the origin story... As far as getting interest and keeping interest, well, make it interesting! And then get it in front of people. A good way to keep people on (and keep the story interesting in general) is always have some lingering element that needs to be resolved. Doesn't always have to be the same one. In fact, people will give up if they never get resolved... but already have another one working when the first one gets resolved.
3 - Couldn't hurt!
Here's the best advice, though: Go out and get "How to Make Webcomics" by the Halfpixel guys. Total wealth of information covering all your questions and questions you didn't even know you had. Can't recommend it enough!
last edited on July 14, 2011 1:55PM
thoththegrey
at 3:50AM, Nov. 21, 2008
1. You'll have to develop your own technique. If you see the thread a little further down about steps people take in making their comics, you'll get an idea of how many different ways there are to do things.
2. Read. Read. Read. Read. See how other people have done it. Beyond that, being active in communities such as this one is the best way to build initial readership. Once you have, say, thirty comics, advertising might also bring some readers to your fold.
3. Absolutely. Alternatively, you can try to enter a contest like Zuda.
2. Read. Read. Read. Read. See how other people have done it. Beyond that, being active in communities such as this one is the best way to build initial readership. Once you have, say, thirty comics, advertising might also bring some readers to your fold.
3. Absolutely. Alternatively, you can try to enter a contest like Zuda.
last edited on July 14, 2011 4:29PM
lothar
at 7:39AM, Nov. 23, 2008
all this talk about your character sounds more like you're playing an RPG rather than making a comic . you need more than one character in any story , unless its like Robinson Caruso * as primitive as can be*
my advice would be to stop listening to other peoples advice , and if you're still reading this , you should just start making pages , even if you tottaly suck at it , and don't worry about things like plots and publishers and stuff , that's getting way ahead of things , somebody prolly famous said that everybody is chok full o bad stories that they have to get outta the way before they can make anything decent , and thats the phase i have been stuck in for some time , but it's fun and i don't realy care anymore anyway !
BTW , you say you are 99.9 parcent done with the char dev ???? wow ! how is that possible ? are events in the story going to only change him by 0.1 percent ? or not at all. your characterS should never be finished. they should all be under development forever !!
my advice would be to stop listening to other peoples advice , and if you're still reading this , you should just start making pages , even if you tottaly suck at it , and don't worry about things like plots and publishers and stuff , that's getting way ahead of things , somebody prolly famous said that everybody is chok full o bad stories that they have to get outta the way before they can make anything decent , and thats the phase i have been stuck in for some time , but it's fun and i don't realy care anymore anyway !
BTW , you say you are 99.9 parcent done with the char dev ???? wow ! how is that possible ? are events in the story going to only change him by 0.1 percent ? or not at all. your characterS should never be finished. they should all be under development forever !!
last edited on July 14, 2011 1:45PM
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