Hear ye. Hear ye. By Royal decree, the Twelfth Mafia Games are to begin in the near future. Any who wish to participate are to sign their names in this thread.
OK welcome to the Sign up thread for Mafia XII. The roles are below.
"Idea" Said:
Mafia: The Legend of Townstonia
They say that before the moon had a face, and the wolf learned to howl, there was a village that was ravaged by a battle between a Lord and a Mage of the black. The tale is lost to the murky depths of time, but the battle left scars that remain in the decedents of those that lived.
"Roles" Said:
YE OLDE VILLAGERS: aka Townies
Mayor=> Lord(1) elected Witch Hunt: The Lord is able to pick one person to be lynched within an Hour of the first day ending. The Alchemist is unable to switch the person to be lynched with someone else. In the Name of the King: The Lord's vote is also backed by the King so it holds twice the power(counts twice instead of once). Blood sport: During the night the Lord can arrange for two combatants to duel to the death. The winner is turned into a pincushion. Each person submits two votes. One for each slot in the execu- I mean games. Note:this is a double lynch, both people die. Meat sh- I mean My Noble Squires, Defend your Lord!: cannot be attacked or body switched while a squire is alive. This also applies to the Knight
Pardoner=> Knight(1) elected For My Lady's Favor: Can cancel two lynches during the game. If the Lord has declared a bloodsport and the Knight invokes his Lady's Favor, only one of them will be spared.
Librarian=> Scribe(1) The scribe is told the role of one villager and one villager only.
Detective=> Diviner(1) Cure the Damned: the diviner can remove two curses during the game. If the power is used on a person who isn't cursed, it is wasted. The diviner can also remove the curse from himself. Message From the Gods: The diviner can ask what role a person is twice. The diviner can also ask if a person is connected to a crime. He can do only one a day though.
Paranoid=>The Crazy Mage(1) Booby trapped: The Crazy Mage has his house booby trapped with a mess of magic traps guaranteed to blow the first person to bits that tries to open the door. The Crazy Mage has no idea who they really are due to a few too many magic mishaps.
Veteran=> Tracker(1) Son, I've fought Dragons!: Due to being awesome and tough, the Tracker must be attacked twice before he can die. Lynchings still take only once though.
Paramedic/Vigilante=> Valkyrie(3) You Shall Not Pass!: Valkyries can protect one person from one attack at night. they cannot protect each other though. To Arms: Valkyries can kill one person a night, but not if they're protecting someone
Bodyguard=> Squire(2)These poor saps are your standard MK. I meat shield.
Townie=> serf(who ever is left over) After a hard day's lynching, they're easy pickings, but after a good night's sleep, the torches and pitch forks come out.
The Agents of EVIL: aka Mafia
Godfather=> Black Mage(1) I Curse Thee: Can curse two people a game, but only one at a time and only at night. The curse takes until the end of the day cycle after the curse was placed to kill it's target. Curses cannot be switched after the night cycle has ended. Curses involve two narratives. Both point to the Black mage, but only the first gives a clue to the victim. The Diviner can remove both curses however. I was always good at illusions: Appears as a villager and cannot be attacked while in effect. he can still curse people though I will make your life hell: Appears as the Black Mage and now has the ability to kill directly, but must choose whether to curse or kill in the night. He's innocent, you can trust me: can cancel on lynch or Bloodsport. Spares everyone in the latter case.
Mad Hatter=> Alchemist(1) Explosive Runes : Can be placed on two people at once, but only one person can be targeted a night. They are activated when A ) the Alchemist chooses, or B ) when the Alchemist dies. I don't like you: The Alchemist can switch one person with one who is going to be lynched. It can only be used once a game and Only one person will be switched when the Lord invokes a bloodsport and cannot be used on a witch hunt. The Alchemist cannot switch the Knight or the Lord UNLESS both squires are dead.
Mafia=> Orks(2) wez keel stuf, but only once a night.
sociopaths
Psycho=> Agents of Chaos(2)
We will water our new order with your blood. But we can only kill one of you each a night.
Days and nights alternate. Each day or night last 24 hours in real time. For example, day one begins at 0:00 GMT then night one begins at 0:00 GMT the nest day.
Days and nights will start at 0:00 GMT
I will not accept actions or votes after 23:45 GMT.
If you are not sure about what 4:00 GMT is in your time zone, see the charts below to find out.
Rules:
Inactivity:
If a person has not posted on the thread or voted in a lynching in two days (48 hours real time) they will be taken out of the game at the end of the current cycle. The only exception is if the person lets me know that they will be unable to post or vote ahead of time.
Actions: All actions and votes must be pq'd to me to be valid. I will stop accepting actions at 23:45 GMT so i can get the narrative written. Narratives will be posted at 0:00 GMT.
Clues:
Clues will come from profiles, avatars, sigs, comic titles, and the first page of any comics a person has. Clues can be found in basically anything.
Note: I also reserve the right to ban anyone who is acting like a Jackass. Even if you don't know the people playing personally, please show them the same respect you should show you friends. I hate to be a jerk about it, but it isn't as much fun to play when you have a person calling you an idiot all the time.
Oh one last thing, actions and votes are done in the order that they are received. That means that if a Valkyrie places a hit on the Alchemist and then the Alchemist places a Greek Fire spell on someone, then the Alchemist is killed and the bomb is not placed. Same thing for a lynch. If there is a tie, it is the person who hit the number of votes first that dies.
The village of Townstonia had always been rather queer. Magicks and all manner of beasts and fey ran rampant through the village. The villagers did not mind. They rather enjoyed having all the oddities and mysteries around. It was, however, not to last. An evil sorcerer had cast a dark shadow over the village. He wanted to rule an empire and decided to start his crusade of conquest and darkness in Townstonia. Thus it was when the King sent one of his bravest lords and his loyal knight to the village to slay the vile warlock.
The lord’s name was Jose Juan Salsa, Lord of the Mew. Along with his knight, Dame Skoolmunkee, they did battle with the Black Mage and his minions. While Dame Skoolmukee held her own against the Mage’s three servants, her lord was battling the Mage. The fury of his blows was like the hammering of giants, his sword and shield flashed as lightening, and his war cry like thunder. He was a force of nature. Just as Lord Salsa was about to finish the wizard off and send his soul to the depths of Hell, the wily old mage played a trick, changing his supine form to that of Dame Skoolmunkee. The lord hesitated and that cost him dearly. Even as he was realizing his mistake, the mage struck him down with black witchfire that consumed the lord where he stood.
The mage stood slowly. I must end this quickly, he thought. He retrieved Lord Salsa’s sword and again shifted forms, more slowly than before. The battle had taken its toll on his power. He approached Dame Skoolmukee, appearing to the mortal eyes of the villagers like the now dead Lord Salsa. “May I assist you Dame Skoolmunkee?” he asked. “Please and hurry, I cannot stay them off much longer!” her reply came in betwixt the hammering blows of the orks. The mage strode up behind the Knight and thrust the sword of her slain lord through her body, the blood-stained point now protruding from her chest. “Send my greetings to your master in Hel’s realm young knight.” With that, he slid the sword out and let the knight fall as the light of life left her surprised eyes. After the knight had fallen, never to rise again, the Black mage and his minions hid. Then the mourning began.
Day One has begun.
Check here for Vote counts and links to narratives.
TFGM: 8 Lord
Ye olde poster bonus
Waff
Harkovast
ParkerFarker
Rokulily
InuYsha_Rules
Anthony Mercer
Garbonzo Bean
well whatever my or his role. my vote goes to tfgm...
now to get into charactor.
'there is no "overkill" there is only "open fire" and "time to reload" rule #37
the things on my box are a dead squirell, a medal and a paper bag hat.
ow! I have shards of the fourth wall in my eye!
WAFF-MAN!! as of mafia VI
It has come to my attention that our town has become a subject of a sorcerer's plot to overtake our beutifull land. THIS shall not be tolarated, since my intrest is only for the good of the town. I shall personally hunt down these wicked evil and crush it with my own bare hands... erm tail.
So Vote for the Viking, The Viking will not let you down!
As usual, I wont vote for exzachly because he is an agent of chaos, possibly an orc!
YOu know what I love about this particular game?
That we elect our Lord.
How unmedieval is that?
Yeah, the dark ages really scream democratic process dont they?
We are like the peasents on Monty Python and the holy Grail.
"I am your king!"
"Well I didn't vote for ya!"
If I had been incharge, I would have done something crazy like declared lordship hereditary so the person who was mayor last game picks the lord off this game.
But then again, I'm very silly.
But at least I am not a sociopath, like Kitty17!
VOTE TFGM LORD! BECAUSE FRANKLY ITS GETTING BEYOND A JOKE AND HE DESERVES A TURN!
For more Harkovast related goings on, go to the Harkovast Forum
Kitty17 the problem with calling the bad guys sociopaths is that it is hard to tell if I am describing the player, or the role (or both, as in your case!)
I will have to refer to the bad guys as orcs so I can keep everything clear!
For more Harkovast related goings on, go to the Harkovast Forum
Kitty17 the problem with calling the bad guys sociopaths is that it is hard to tell if I am describing the player, or the role (or both, as in your case!)
I will have to refer to the bad guys as orcs so I can keep everything clear!
That's "ork" not "orc"
I am a simple man with simple wants. I wanna see stuff go boom.
I decided to use the Warhammer 40K spelling. (Hark, if you have no idea what WH 40K is, I am gonna personally go to england and beat you with a source book after I buy one!)
I am a simple man with simple wants. I wanna see stuff go boom.
In my day, video games gave you three chances to kill about 2000 enemies in one sitting with no pause button. Easy mode meant you got two more lives to throw away on the first boss. You don't know the meaning of hard.
I decided to use the Warhammer 40K spelling. (Hark, if you have no idea what WH 40K is, I am gonna personally go to england and beat you with a source book after I buy one!)
heh the 40k orks are awesome *yell*'it it with a choppa!*/yell*.
'there is no "overkill" there is only "open fire" and "time to reload" rule #37
the things on my box are a dead squirell, a medal and a paper bag hat.
ow! I have shards of the fourth wall in my eye!
WAFF-MAN!! as of mafia VI