It's time to find out who will receive the honor of running Mafia XI :3
As the game has progressed we've developed few rules for the applicants to follow.
Veteran players only. The GM needs to posses a fair understanding on how the game runs. Therefore we require that the applicant has played the game at least twice
No encore performance. As the current GM, it is up to me to pass the title to someone new. Once you're done running a game, you will also be expected to give someone else a chance. Don't start a new game. Instead you will run an election like this one where we pick a new GM. Also, you can't be a candidate yourself. This will ensure that we get new blood into the game and that the rules are regularly picked at from a different perspective. GMs from previous games are free to run again and are encouraged to do so. Who knows? If they were good enough, people will flock to play their game again.
Explain your goal. What do you plan to do as the new GM? Are you going to run a standard Mafia game? If so, will you change the rules/roles and/or introduce new ones? Are you perhaps gonna play a game with a different theme? Reverse Mafia perhaps or maybe zombie apocalypse? If so explain the new structure of the game. Changing the formula is OK. It happens in every game. Just be careful not to introduce a change so radical that could scare people away from voting you. You can discuss rule changes and different themes here to see if people would like it.
Pick a schedule and stick with it It is important that the GM is punctual in maintaining the game. Do you plan to post narrations every 24 hours at a specific hour? Make sure that you'll be here to on time to do so. If something comes up that would force you to be early or late, post a warning to let people know with an explanation. It's encouraged that you run the game using GMT timezone schedule since the players hail from all over the world spanning different time zones and a GMT conversion table is the easiest one for everyone to access. If you plan on using a different time zone schedule like an American one, Make sure you advertise it well and post an appropriate conversion table for everyone to access.
An example of a GMT conversion table:
Show us your stuff The GM is expected to write narrations to explain what's going on throughout the game. A good writer can make the game come alive and encourage players to come back to read what's going on. Show us your stuff and create a scenario where YOU(the applicant) kill ME (Crocty). In this narration it is important that you do not directly tell us that it was you who committed the crime but instead leave a clue that's based on your name, avatar, signature, profile, comic(if you have any), something that can link you to the murder. Try making a link to you that can be figured out with some research while at the same time not blatantly obvious. You can throw in red herrings but please refer from directly connecting the herrings to innocents. Make them instead vague things that could point at many people. Finally, be creative, funny, dramatic, brutal, serious, descriptive, vague, long winded or short and to the point. Pick the style you feel comfortable with and like to use. Impress us with what you can do. At the end of the narration post an explanation that shows people how the clues link to you so that we can understand your logic.
I'll be posting the applicants sample narrations here for people to quickly read through. Once we have enough applications I will announce when it's time to vote for your favorite GM. Applicants do not need to vote since it's given that they'll be voting for themselves. Although if they wish to vote for someone else, they can do so.
Here is Salsa's
Salsa Said:
Narrative Said:
The Flying Green Monkey was strolling home singing bawdy tunes after a few tankards of lager at the tavern.
"'Twas such a lovely night before you came along with your vulgarity," said a figure with hooded eyes.
"I hazsh no idear wuzsh you aretalking aboot," Monkey replied.
"This village could use one less idiot, I suppose," the figure replied as he pulled a sword with a dragon's head carved into the pommel.
"Wuzsh you gonna do wish tha' shtick?"
A wicked grin curled on the figure's half seen face as it thrust the sword into Monkey's gut.
"This is a sword, not a stick my victim."
Monkey's face was that of frozen terror and surprise as his life blood slowly drained from the wound. He fell to the ground as his attacker howled with laughter. He took a hat and dropped it on monkey's face as he left still laughing.
The Flying Green Monkey the serf is, alas, dead.
Clues
WARNING: *CONTAINS SPOILER* - Mouse over black box to read.
1. hooded eyes refer to my avatar.
2. dragon's head refers to the title of one of my comics, Dragon Blood.
3. "This is a sword..." refers to this
QUOTE: seriously, the P-51 is not a jet,
in my profile.
4.Half seen face refers to my avatar again.
5. Howling and monkey's surpised face refer to the last panel of the first page of Dragon Blood.
6. hat=> avatar again.
7. wordy narrative is a parallel to my wordy profile.
red herrings
WARNING: *CONTAINS SPOILER* - Mouse over black box to read.
1. the sword could point to Hak, hark, or anyone with a fantasy comic.
2. laughter, not sure who it would point to , but I am pretty sure someone would think it's a clue, especially since it has been repeated twice in the narrative.
3. The hat could point to TJ, crocty, Monkey(if he wasn't the one who died), and me.
and heres PP's
The Narrative Said: The night sky was gloomy. The clouds lingered on like they had no other place to go. Every once in a while though, they gave way to allow the moon to shine through. It was precisely these moments that TheFlyingGreenMonkey was waiting for. Each time he saw a glimpse of that glowing orb he became exhilarated. It was as if the sight of it sent a charge through his systems waking up all of his senses. He had only been embraced by the werewolves two days ago but already did he feel like that he knew no other way of life.
"I never understood this damn fascination at the moon that your kind has." Spoke a voice not far from him.
On the adjacent rooftop, stood a tall and pale figure, staring at him with a bemused smile. TFGM was not pleased by this interruption. This was his territory. He had claimed it. With a short gnarl and a puffed up back, he displayed his displeasure. Amused by this, the vampire jumps over to his rooftop and speaks again.
"Oh so this town is not big enough for the both of us, you say? I could tell you few stories about how often I faced someone who's made that claim. But I rather show you how these stories end." With those words he pulls out his silver dagger and charges the wolf.
TFGM leaps to get out of the way in time to save himself from the charge but receives a cut to his tail. The pain he receives from that wound sets fire to his blood. This hurt far more then it should have. I guess the myth about the silver was true, after all. Angry, he turns around and attempts to go for the throat of the undead abomination. With a subtle and graceful move the vampire easily dodges the attack and stabs TFGM in his torso.
The pain! The pain is too much to bear. He must get away. He must move. But he isn't moving. His senses are overwhelmed. He's too traumatized to move.
"Hurts, Doesn't it?" The vampire boasts.
"My master.... will come for you." TFGM snarl's back at him.
"Why I suppose you're right, but that is a story for another time." Says the Vampire before jabbing the dagger up his skull through the underside of his snout.
TheFlyingGreenMonkey the Werewolf is dead.
Clue Breakdown
WARNING: *CONTAINS SPOILER* - Mouse over black box to read.
The vampire mentions that he likes to tell stories. In my bio, I mention that I like to tell stories.
Mafia: The Legend of Townstonia
They say that before the moon had a face, and the wolf learned to howl, there was a village that was ravaged by a battle between a Lord and a Mage of the black. The tale is lost to the murky depths of time, but the battle left scars that remain in the decedents of those that lived.
"Roles" Said:
YE OLDE VILLAGERS: aka Townies
Mayor=> Lord(1) elected Witch Hunt: The Lord is able to pick one person to be lynched within an Hour of the first day ending. The Alchemist is unable to switch the person to be lynched with someone else. In the Name of the King: The Lord's vote is also backed by the King so it holds twice the power(counts twice instead of once). Blood sport: During the night the Lord can arrange for two combatants to duel to the death. The winner is turned into a pincushion. Each person submits two votes. One for each slot in the execu- I mean games. Meat sh- I mean My Noble Squires, Defend your Lord!: cannot be attacked or body switched while a squire is alive. This also applies to the Knight
Pardoner=> Knight(1) elected For My Lady's Favor: Can cancel two lynches during the game. If the Lord has declared a bloodsport and the Knight invokes his Lady's Favor, only one of them will be spared.
Librarian=> Scribe(1) The scribe is told the role of one villager and one villager only.
Detective=> Diviner(1) Cure the Damned: the diviner can remove two curses during the game. If the power is used on a person who isn't cursed, it is wasted. The diviner can also remove the curse from himself. Message From the Gods: The diviner can ask what role a person is twice. The diviner can also ask if a person is connected to a crime. He can do only one a day though.
Paranoid=>The Crazy Mage(1) Booby trapped: The Crazy Mage has his house booby trapped with a mess of magic traps guaranteed to blow the first person to bits that tries to open the door. The Crazy Mage has no idea who they really are due to a few too many magic mishaps.
Veteran=> Tracker(1) Son, I've fought Dragons!: Due to being awesome and tough, the Tracker must be attacked twice before he can die. Lynchings still take only once though.
Paramedic/Vigilante=> Valkyrie(3) You Shall Not Pass!: Valkyries can protect one person from one attack at night. they cannot protect each other though. To Arms: Valkyries can kill one person a night, but not if they're protecting someone
Bodyguard=> Squire(2)These poor saps are your standard MK. I meat shield.
Townie=> serf(who ever is left over) After a hard day's lynching, they're easy pickings, but after a good night's sleep, the torches and pitch forks come out.
The Agents of EVIL: aka Mafia
Godfather=> Black Mage(1) I Curse Thee: Can curse two people a game, but only one at a time and only at night. The curse takes until the end of the day cycle after the curse was placed to kill it's target. Curses cannot be switched after the night cycle has ended. Curses involve two narratives. Both point to the Black mage, but only the first gives a clue to the victim. The Diviner can remove both curses however. I was always good at illusions: Appears as a villager and cannot be attacked while in effect. he can still curse people though I will make your life hell: Appears as the Black Mage and now has the ability to kill directly, but must choose whether to curse or kill in the night. He's innocent, you can trust me: can cancel on lynch or Bloodsport. Spares everyone in the latter case.
Mad Hatter=> Alchemist(1) Greek Fire: Can be placed on two people at once, but only one person can be targeted a night. They are activated when A ) the Alchemist chooses, or B ) when the Alchemist dies. I don't like you: The Alchemist can switch one person with one who is going to be lynched. It can only be used once a game and Only one person will be switched when the Lord invokes a bloodsport and cannot be used on a witch hunt. The Alchemist cannot switch the Knight or the Lord UNLESS both squires are dead.
Mafia=> Fun sized death machines(2)wez keel stuf, but only once a night.
sociopaths
Psycho=> Agents of Chaos(2)We will water our new order with your blood. But we can only kill one of you each a night.
My goals for this game are to try a few ideas in to make the game less predictable. More kill roles for the townies allow the town to have more bite, but combining the paramedic and the vigilante meant that the townies must come up with a strategy in order to maximize their effectiveness. The Godfather has lost the horse head ability,but has the ability to kill twice without blowing his cover. The Mad Hatter also has a new ability, lynch switching. I think of it as a pysch weapon rather than a legit means of elimination, but it could be used as such. Adding another serial killer boosts their sides chances as well.
Inactivity:
If a person has not posted on the thread or voted in a lynching in two days (48 hours real time) they will be taken out of the game at the end of the current cycle. The only exception is if the person lets me know that they will be unable to post or vote ahead of time.
Minors:
If you can't receive PQ's then you can't play. Sorry to be harsh, but this is to make things easier on everybody. This game runs on PQ's, it makes it really hard to make a strategy if you can't get them.
Clues:
Clues will come from profiles, avatars, sigs, comic titles, and the first page of any comics a person has. Clues can be found in basically anything.
Roleplaying:
I am on almost all the time. I get bored when no one posts and I like to talk. Please, feel free to act out your fantasy persona, or just act like a total goof ball, either is fine and I encourage both.
Narratives:
Narratives will be posted at 0:00 GMT or 18:00 CDT. I will accept votes and actions until 23:45 GMT or 17:45 CDT. The Knight, Black Mage, and Alchemist have 10 minutes to let me know whether or not they choose to use their powers on a day cycle, first come, first served. You can let me know what you what you wish to do beforehand and can include conditions.
Narrative Said:
The Flying Green Monkey was strolling home singing bawdy tunes after a few tankards of lager at the tavern.
"'Twas such a lovely night before you came along with your vulgarity," said a figure with hooded eyes.
"I hazsh no idear wuzsh you aretalking aboot," Monkey replied.
"This village could use one less idiot, I suppose," the figure replied as he pulled a sword with a dragon's head carved into the pommel.
"Wuzsh you gonna do wish tha' shtick?"
A wicked grin curled on the figure's half seen face as it thrust the sword into Monkey's gut.
"This is a sword, not a stick my victim."
Monkey's face was that of frozen terror and surprise as his life blood slowly drained from the wound. He fell to the ground as his attacker howled with laughter. He took a hat and dropped it on monkey's face as he left still laughing.
The Flying Green Monkey the serf is, alas, dead.
Clues
WARNING: *CONTAINS SPOILER* - Mouse over black box to read.
1. hooded eyes refer to my avatar.
2. dragon's head refers to the title of one of my comics, Dragon Blood.
3. "This is a sword..." refers to this
QUOTE: seriously, the P-51 is not a jet,
in my profile.
4.Half seen face refers to my avatar again.
5. Howling and monkey's surpised face refer to the last panel of the first page of Dragon Blood.
6. hat=> avatar again.
7. wordy narrative is a parallel to my wordy profile.
red herrings
WARNING: *CONTAINS SPOILER* - Mouse over black box to read.
1. the sword could point to Hak, hark, or anyone with a fantasy comic.
2. laughter, not sure who it would point to , but I am pretty sure someone would think it's a clue, especially since it has been repeated twice in the narrative.
3. The hat could point to TJ, crocty, Monkey(if he wasn't the one who died), and me.
I am open to changing things, but I would like to see if I managed to balance everything out. Thank you for reading.
This post was last edited on Jul 5,`09 5:28pm
I am a simple man with simple wants. I wanna see stuff go boom.
Salsa, will you please clarify the meaning of the bloodsport? How will that be determined?
Is it a role of the die?
Is it an election?
Does the mayor pick a number between one and one hundred and the closest without going over is the winner?
It's what I'm calling a double lynch in this theme. If you read the description, it says the winner is turned into a pincushion. What I meant is that the two that get voted to fight die. (archers, pincushion? it's a joke. Get it?) :D
I am a simple man with simple wants. I wanna see stuff go boom.
Thanks guys for telling me. Oh yeah,Crocty,I looked at your profile,and it says that your Frank and Vinny comic is the best stickman comic ever. Congrats! I might check it out later.
If I was the GM,I would make mine a FF themed,sort of like Salsa's with the black mages,etc.
EDIT:
"Niccea" Said:
I would like to add a rule that no one under the age of 13 should be a mod. I mean it is a given, but you have to make these distinctions.
Also, a good thing for a GM would be the ability to be on several times during the day to keep everything up to date.
If this gets around,Niccea,I will be mad,cause there are TOO many things fun on the computers for 13 or older. Oh yeah,don't you mean GM instead of mod? ._.
Nuclear_Hand. The reason why the "no minors for GM's" rule makes sense is that they can't receive PQ's. The GM relies heavily on that feature so it simply wouldn't work.
Out of curiosity, how old are you?
Those were my two cents.
If you have any other questions, please deposit a quarter.
"crocty" Said: ...@_@ Salsa and PP have confused me.
Although I'm not a fan of the 12 hour day/night cycles.
Hmh? No. It's not 12 hours. It's 24 hours. Basically I'm squeezing the day and the night cycle into one day. I won't make a narration every 12 hours. That would be crazy. At the end of every day I'll make a narration that consists of everything that happened at the end of the 24 hour period.
Every day we'll vote to lynch. Every day the monsters and the hunters send in their night actions. It's a faster game and more exiting.
Although, if people don't like it, I could stretch it to a 48 hour cycle again. If people respond, saying that they want the old time frame again, then I'll change it back. I won't win the election by being inflexible.
Those were my two cents.
If you have any other questions, please deposit a quarter.
"crocty" Said: ...@_@ Salsa and PP have confused me.
Although I'm not a fan of the 12 hour day/night cycles.
Hmh? No. It's not 12 hours. It's 24 hours. Basically I'm squeezing the day and the night cycle into one day. I won't make a narration every 12 hours. That would be crazy. At the end of every day I'll make a narration that consists of everything that happened at the end of the 24 hour period.
Every day we'll vote to lynch. Every day the monsters and the hunters send in their night actions. It's a faster game and more exiting.
Although, if people don't like it, I could stretch it to a 48 hour cycle again. If people respond, saying that they want the old time frame again, then I'll change it back. I won't win the election by being inflexible.
I dunno, it doesn't sound like not knowing what happened in the day when making a night hit would work well...
I dunno...:o
ALWAYS WATCHING.
What's your favourite type of signature?
Mine's chocolate! Mmm...Ha ha ha!