Recently I've been going back into playing Half-Life 2 Deathmatch, and just about in every server there's someone with a Revolver constantly shooting me in the head no matter how far away I was. It's even worse when he buffs his health up to max and placing mines in spawn points while I'm waiting to respawn, making it virtually impossible to kill him 1 vs 1, 2 vs 1, or if lucky, 3 vs 1 (Because filthy clan members always gang up on strangers. The most I got was 6 vs 1).
But enough with the story aside. I'm sure most of us has gotten headshot'd plenty of times without having any idea how it happened. I used to snipe all the time, too in C&C Renegade (Predictably, got me banned in several servers- all by clan moderators), Call of Duty (Same story, besides less banning and more hating)... and well, that's pretty much it. I don't play much online.
I've stopped because it wasn't fun as blasting through the door, guns blazing. Unfortunately, it's just as frustrating with people camping all over the damn place with long-range weapons. There's seems to be very few people who goes up and personal nowadays (Team Fortress 2 is looking real delicious about now), but if there are any, I'd love to know.
So, what's your thoughts about long-range practices or something in relation to that? I'm sure I'm not the only person who's frustrated by growing trend of cheapshooters. I do understand that snipers with actual skills still do exist, but I'd much prefer to distrust all of them now.
Oh yeah, and shotguns. I swear I want to punch anyone bragging that they're good with shotguns. Because if there's someone who's not good with a shotgun, then God help us all.
"I like shooting, but I sure as hell don't like being shot at."
It's as fun to be sniper as anything else in a well balanced game. But it has to be well balanced, nicely designed, like TF2 of course.
But it's also fun in BF2. Except the nasty thing where one of the upgrade sniper weapons is so much better and only available to people that buy that upgrade pack... -_-
Which is usually fine because I used to just kill a sniper with one and use his. The other upgrade is fun to use for shooting pilots out of their helicopters or jets, which is tricky to do, but not an exploit.
In a balanced game it takes as much skill as any other class. It's quite a nice challenge.
But when it's about stupid exploits, even when they take a lot of skill like log distance grenade launching, missiles, tank fire or whatever, it's still pretty bad because it's an exploit; something not in the spirit of the game, not in the intention of it either.
But that's not so much the gamer's fault, although good gamers generally feel a bit cheap using them and soon stop, they're things that should be fixed by the game designers. And generally are in a good game.
Their weakness to bullets at ten paces still exists at 5000 paces. Same goes for everthing. It's not like there's some kind of collective stupidity that makes game designers constantly and unconsciously include a far-away-guy-always-wins rule.
They almost never have anyone supporting and healing them either, so it's pretty easy to just plug them once or twice and watch them run for the hills with their Kill-Death ratio between their legs.
In smaller maps, it's not like they have many hiding spots.
I don't get why anyone could have a problem with getting shot at any time in a shooter. Now, if you were playing Barbie: Race and Ride and got plugged in the head from the old book depository then I'd see where they went wrong. But, in a shooter?
Sound like a serous case of ego damage to me. Whiners doing what whiners do best, taking random shit far too personally.
"FoxmanZEO" Said: Their weakness to bullets at ten paces still exists at 5000 paces. Same goes for everthing.
Incorrect Foxman. Dan mentions long range shooting with a revolver. Typically they don't work at ranges of 5000 paces, or even very well at a couple of hundred In decent game many weapons that are powerful at short ranges have no effectiveness at longer ranges- with pistols that'd be something like 20 paces max. The fact that this is not the case in the instance Dan talks about means poor design/exploit/or an unbalanced element in the game.
Proper sniping is different. -The games are designed and balanced around that: Sniper riles usually have longer load times, are bad at close ranges because the scope makes it too hard to see with its narrow field of vision and any other weapon is usually faster loading and more powerful close up.
But if you can snipe with a pistol, that means you have a weapon that's just as powerful at any range. The pistol shooter will have an easier time defending himself than a sniper rifle shooter- he has a fast loading, powerful weapon and he hasn't got his field of view restricted by the scope at any time.
Oh yeah, and shotguns. I swear I want to punch anyone bragging that they're good with shotguns. Because if there's someone who's not good with a shotgun, then God help us all.
it takes skill to use a pump action shotgun in cs:s
although I really hate the AWP because of it's one hit kill on any body part.
I don't really mind snipers in CoD4, which is the only online shooter I'm playing as of now. Actually there aren't a lot of snipers in that game. Some Barrett users will test their luck and unload at point blank hoping that one of the bullets will hit, when in close range.
"FoxmanZEO" Said: They almost never have anyone supporting and healing them either, so it's pretty easy to just plug them once or twice and watch them run for the hills with their Kill-Death ratio between their legs.
Actually, most maps in HL2DM have health and armor chargers close enough that they'll be able to max out health before anyone even finds them, let alone respawn.
"FoxmanZEO" Said: In smaller maps, it's not like they have many hiding spots.
Hiding spots are double-edged sword. No spawn-protection = Repeated Spawn killing. It seems like most people I play with are very familiar with the map.
"FoxmanZEO" Said: I don't get why anyone could have a problem with getting shot at any time in a shooter.
I don't mind beind 1-hit killed at a fair distance. But when across a map with but a bits-pixels-wide target in a matter of seconds? That's either insane skill or shadow of doubt.
"FoxmanZEO" Said: Sound like a serous case of ego damage to me. Whiners doing what whiners do best, taking random shit far too personally.
I normally hold myself from complaining, but after getting repeatedly shot in the head and mocked at for 3 years, it kind of gets on to you. But really, I do suppose my opinions are all munched up from two or three games.
I do admit that the original post was out of frustration. But after being greeted with spawnkilling in most servers I joined recently, there's not much I intend to take back.
This post was last edited on Oct 23,`08 7:53pm
"I like shooting, but I sure as hell don't like being shot at."
Spread of shot sounds more fitting.
The tiny dot in the HUD crosshair? Revolver will NEVER miss that dot.
Yeah, that's bad
Bullets in a revolver have much less propellant than the lager rounds in most rifles. Among other things that's because your wrists cant handle the recoil that both your arms and shoulder can. Besides, the barrel of a revolver is tiny in comparison to a rifle barrel; that means the propellant gasses are only pushing that bullet for a fraction of the time and the bullet isn't being spun as much by the rifled grooves in the barrel, so the bullet can't go as far or be very accurate over any distance.
And the bullets in revolvers aren't as aerodynamic as the longer sharper ones used in most rifles.
But in the end... Puff is right; they don't go as far because of wind resistance... or friction and gravity.
Because pistols aren't designed to push projectiles very far.