This is a GREAT tutorial for those looking for more realistic coloring in their comics -- how light reacts to edges, the saturation change of shadow, reflections, etc.
www.polykarbon.com is a great place to go for manga tutorials. the guy there is great and he has nice photoshop tutorials as well as drawing tutorials =)
*~Lace~*
Believe in your dreams and your determination will last you a lifetime...
adi granov's pencil to color
was here: http://www.sofos.com/adi/tutorial.htm
but there's a website error...so for the sake of digital preservation i bring you his tutorial
"Adi Granov" Said: "This piece is done for a personal project and doesn't exactly follow all the preliminary steps that a project done for a client would have, it is missing the initial sketches that would need to be approved by that client. I had a pretty clear idea about the design prior to drawing it. However it does describe the process I use to create most of my color illustrations. I try to keep my process streamlined and as simple as possible."
Step 1 - This is the most important step in my work. All the design, proportions, attitude, etc. is done in this initial drawing. I usually draw a small sketch to get the proportions and general feel down, which I than enlarge in Photoshop and print at a desired size. Usually no bigger than 12-13 inches in height. Using a light table I loosely trace the image onto a piece of Bristol board (Canson smooth) using an 8H pencil. After that I start refining it using a 2H pencil until I have what is seen here, a pretty tight design.
Step 2 - After I have a clean drawing I am happy with, I start rendering it using H and HB pencils and black watercolor. I use the technical pencils that are usually not associated with this kind of work and are looked down upon by most fine artists. I like the precision and the feel of them. I also use the little paper smudge sticks to get the soft gradations and a Sakura electric eraser for precise erasing. Pencil and watercolor mix very well and I find them to be perfect mix to get any kind of texture I need.
Step 3 - Here I have a finished drawing. It has taken about 8-9 hours to get to this stage. The rough texture of the metal pieces was achieved with watercolor and the smoothness of other material by pencil. At this stage I leave the traditional means and scan the drawing into the computer.
Step 4 - In Photoshop (6) I duplicate the layer with the drawing and turn that duplicate into a multiply layer which I then set at 50% opacity. This darkens the drawing and adds contrast to it without losing any quality that would result in using the contrast adjust. I proceed to flatten the image at this point.
Step 5 - In a new multiply layer on top I color everything using a hard edged 100% opacity paintbrush. I use the Wacom Intuos tablet to paint (a great investment). Shown here is the color layer without the drawing beneath.
Step 6 - After everything is painted and I am happy with the color scheme, I duplicate this layer and turn the one on the bottom into a color layer. The multiply layer (on top) is set at 50% opacity. By doing this the color over the grayscale drawing becomes much richer and deeper. I suggest trying different variations with layers. Sometimes using a third desaturated overlay layer gives good results too.
Step 7 - This image shows what the drawing looks like with the color and multiply layers on top. Using this combination of layers allows more of the shading to show through (than it would using only a multiply layer) with all its highlights. This is especially evident in the face.
Step 8 - I decided that the background should be more rough and painterly looking than digital means could produce (in a decent amount of time that is) so I threw some watercolor on a piece of paper and created some interesting texture. This took 5 minutes at the most.
Step 9 - I scanned that background texture and set it in a new layer in the illustration. Using the color layer as a selection it was easy to cut out the figure in the background. I set this layer as a multiply so it wouldn't cover any of the linework in the drawing. Even if the background is much more descriptive and elaborate than this, the same technique usually works.
Step 10 - The background was colored with a multiply layer over it. I flattened the entire image at this point. Using the dodge tool set to highlight (feathered, pressure sensitive) I highlighted the areas where the light would reflect the most, especially the metal parts. This brings the image forth and adds a lot of life and depth to it.
Step 11 - Finally I make a new normal layer and do the remaining "effects" such as lights and smoke, and any other little touches I deem appropriate.
And that would be it. This last image is the finished piece. It has taken approximately 15-16 hours. I usually flatten the image because it gives me the feeling of finality and makes it seem as if it is a done, traditional painting.
This process I came up with after years of struggle to combine the traditional textures and line quality with the freedom of digital coloring, into one, good looking technique. I highly advise experimentation and a lot of work to find out what works for you. Photoshop (and such apps.) gives a lot of freedom and room for trial and error but don't let it trap you into relying on its "powers" too much. There is no "make good art out of bad" filter.
I'm just gonna assume no one will mind and post a handful of my own. I hope someone finds them helpful...
A Quick and Easy Guide to Photoshop Zoomlines - This was my first tutorial. I don't use zoomlines anymore, but I bet lots of other people do. You can do zoomlines in 2 minutes with it!
Blacklight Coloring - I made this one after a full-color comic episode I did. It's a cheap effect, but it works!
Comic Page Tutorial - A tutorial that shows how I draw a comic page. Lost of people have different ways to do comics, this is just one of mine. Sharing techniques is fun!
Web Slicing Tutorial - A tutorial that shows how to create a web page using slices and Adobe ImageReady. Great for people who don't know HTML all that well, because it generates all the HTML for you!
Character Stylin' - I made this just as a simple construction guide for my characters. More for my own benefit, but hopefully someone else can get use out of it.
Illustrator's Live Trace - This is the latest tutorial I did, outlining how to use Adobe Illustrator's Live Trace function. Comes in really handy for people whose art scans horribly (like mine) and for people who like working with vector lineart.
Hope nobody minds my own contribution, vain as it is... XD A couple of Open Canvas 1.1 tutorials I made a while back at the request of a PKer friend of mine who also hangs out at deviantart and has a little collective called OpenCanvasjammers.
This one is designed as a starting-out tutorial, for people who've only just got the program, or people who are new to it and want to learn some tips and tricks from boring people who know it inside out.
And this one is designed to teach the use of watercolour brushes, and the techniques I learned to get into digital painting. Useful for people who colour lineart and don't digitally paint, too.
I intended to make lots more, but then I got distracted by Corel Painter and now I don't use Open Canvas any more - well, not for anything but the odd bit of doodling and paintchat. And it's tough to make tutorials for something you no longer practice - when you've moved on a stage, y'know? However, if anyone wants any advice or has any questions about Open Canvas 1.1, I'm always happy to help - just send me a note or whatever. =) We can always meet up in OC paintchat and have a quick doodle!
Oops, I knew this sticky was here X_X
I guess I had a brain fart when I made that other thread. Anyways, in the appropriate place, a link to some helpful FAQ tutorials.
I found this while browsing Mangaka. It had tons of helpful links to old posts and tutorials. There was one link in particular that really demonstrates clothing folds well!
adi granov's pencil to color
was here: http://www.sofos.com/adi/tutorial.htm
but there's a website error...so for the sake of digital preservation i bring you his tutorial[quote="Adi Granov"]"This piece is done for a personal project and doesn't exactly follow all the preliminary steps that a project done for a client would have, it is missing the initial sketches that would need to be approved by that client. I had a pretty clear idea about the design prior to drawing it. However it does describe the process I use to create most of my color illustrations. I try to keep my process streamlined and as simple as possible."
<Tutorial>
That's a nice tutorial for combining digital and traditional media, even if it gives it a bit of a metallic-filter look. Then again, that looks like what the artist was going for, anyway. But WOW is that a simple color job! Most of the work looks like it's spent on the black and white art. I'm a terrible colorist, so I'll have to look into this one.
I teach cartooning to school kids.
If it is tutorials in basic cartooning skills my website has a few freebies.
http://www.cartoonartclub.com
(For more advanced lessons you will have to become a member. Yes, it does cost a few dollars. The site is my attempt at gaining some financial freedom so I can devote more time to my comic... by the way, any tips towards this end will be highly appreciated)
I've also started posting some lessons I do for various newspapers and magazines free of charge here on DD's Tutorial page;
http://www.drunkduck.com/tutorials/view.php?id=71
I generally follow this type of format when doing a book.
Make 1 paragraph that breifly details the overall events of the book, starting from the begining to the end.
Then, using your paragraph break it down and go on a page by page basis, deciding how long certain events will last and what elements can be cut.
Once you have the event, or events for a page planned, you can then break it down decide how many panels you want to use to illustrate the events. Then do a rough sketch for placement sake.
So if your plot paragraph read something like:
Charecter A has been given a task to travel to Destination A to find Charecter B. While enroute he runs into a band of Punks. They are quickly dealt with. As he travels Charecter B is aware that Charecter A is traveling to Destination A and dispatches Charecter C to intercept him. A brief but skilled fight ensues. Charecter C is subdued by A. A continues traveling to Destination A and finds B. A & B hold a conversation about Destination A. Charecter C emerges into the scene pleads for A to leave Destination A alone. Charecter A leaves, and Charecter C wants to attack A again. Charecter B orders C to stand down.
So on and so forth. I used my book as a rough example. Now I can break it down even simpler.
For page 18 "I'm at Charecter A leaves, and Charecter C wants to attack A again. Charecter B orders C to stand down." Note that I've left alot of what happens after since the issue isn't done yet and I can't give any spoilers
After you know whats basically going to happen on the page you can break it down into a rough sketch to see what kind of angles work best for you and what you want the focus on.
For this page I chose alot of close ups to catch varying emotions of the charecters in their dialog.
So the page flowed like this:
Panel 1: Charecter A gives a meniacl grin as he glances back and sees Charecter C barge in shouting "Don't Do it!" In this panel Charecter A responds with "Do what? Burn this hole?"
Panel 2: Charecter A turns to leave and doesn't look back as he says "Not worth it..." Over his shoulder to a very angered and disgruntled Charecter C.
Panel 3:At her boiling point Charecter C jabs a finger to the exiting Charecter A and screams "STOP HIM!!"
Panel 4: Charecter B glances down to his feet, his face shadowcast as he says "No, let him go..." He seems to be deep in thought as his eyes are barely visible through his overhanging bangs.
Panel 5: Charecter C gets up close and personal with Charecter B as she shouts "ARE YOU CRAZY?" into his face. To which Charecter B has no verbal response beyond looking to the floor again. He seems troubled and in thought. He seems to know something...
From there, sketchy sketch, and draw. If you want to see how the page turned out for me just check out my book Samurai Perfect.
That's the method I use. It may not be the best, but it works for me. Ultimately, you'll want to develop your own.
Anyone have any links to 'scripting a comic' tutorials? It would be much appreciated.
I got a Wizard that has examples that a lot of writers use. I was using the same techniques as Alan Moore for poop jokes and didn't know, isn't that something!
Subcultured - That's a really smart tutorial, especially the part about making a layer of vector-like color shapes. I'll have to try that sometime. Thanks for posting it!