| | | | Otaku | | The desk was obviously custom made, poorly at that.Here's the third page and I've already planned page four. -Posted on Mar 15, 2007 |
| | User: mfc | | 5 | | Dragonball Z backgrounds! Woot! Although it looks neat; you really shouldn't mix different game graphics, as much fun as the concept is. -Posted on Aug 12, 2009 | | User: KevinClifford | | | | Except for the fact that 8 bit is from 20 years ago, and 32 is from 2 years ago? -Posted on Mar 19, 2007 | | User: Otaku | | | | It's not clashing to bad. You can see it right? Then no problem! (^_^) -Posted on Mar 19, 2007 | | User: KevinClifford | | |
That means when you have sprites from one game, and use sprites from another game in the same panel. Most people mix bits when it comes to using (for example) Genesis and Advance style Sonic sprites. The sprites are made differently, so they clash with each other.
Your using 8-bit(Those shadeless ones.) and 32-bit(The sonics.) sprites. And the background, from DBZ is 16, I think. -Posted on Mar 19, 2007 | | User: Otaku | | | MUTED -Posted on Mar 17, 2007 | | User: Otaku | | | | What do you mean? -Posted on Mar 16, 2007 | | User: SonicStorm101 | | 5 | | Where the heck do you people get these awsome images?! -Posted on Mar 16, 2007 | | User: Otaku | | | | Bitmixage? -Posted on Mar 16, 2007 | | User: KevinClifford | | | | Use a different text. A lot of the letters are combining together. -Posted on Mar 15, 2007 | | User: Quacklin | | 4 | | Looks alright, don't like the bitmixage much thoe. -Posted on Mar 15, 2007 |
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