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| User: lapaix | | 5 | -Posted on Apr 05, 2008 | | User: ipokino | | | The process is fairly straight forward, but the learning curve (to do it right) is a bit steep. I use two software applications, Bryce 5 (which you can download for free or very cheap from Daz3D as the new Bryce 6 version is out now) and Poser 5. Again there is a newer version of Poser out also, so 5 is cheap. Bryce 5 makes backgrounds and 3D area spaces, such as rooms and stuff. Poser makes Human forms, but can also be used to create furniture and living spaces as well.
First I create the set in Bryce (or use a digital camera to photograph a likely set--photos are just more real looking.) I render the set at whatever camera angle I need and save the rendered shot in a BMP File. To save time sizing things later, I use standard sized windows of 700 pixels by 990 pixels (this is eight by ten inch if you use the 96 dpi default setting on Windows)
Then I pull up a character in Poser. I tend to create characters specific to what I want to do and then save them in my library so they are ready to use any time I want. I then dress, texture and pose my character/s as I want them to appear. Generally I use a pure white background in Poser. I then render my character set. Once the character set is rendered, I save the rendered shot as a BMP File.
Now I use MSPaint. I open the scenery set file. I then copy the poser render on top of the set, moving it as needed. Then I do the post work to fix any little issues.
I have a special file for letterboxes and lettering which I add last. Voila, a done page! -Posted on Apr 02, 2007 |
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